| CARRYING CAPACITY |
| Light |
28.875 |
Medium |
57.75001 |
Heavy |
86.625 |
| Lift Over Head |
86.625 |
Lift Off Ground |
173.25 |
Push or Drag |
433.125 |
| COINS |
pp: 20
|
gp: 39
|
sp: 2
|
cp: 0
|
| VALUABLES |
|
| EXPERIENCE POINTS |
Current: 46788
Next Level: 55000
|
| DESCRIPTION |
Eye Color: Brown, Hair Color: Chestnut
Deity: Selder
Back story:
|
| NOTES |
SA: +1 racial attack bonus with a thrown weapon
SQ: +2 morale bonus on saves vs fear
Comeliness: 14 (+2) B-Day reroll: 1
Third child of Four (Only child actual) - Sibling 1: Male; Sibling 2: Female; Sibling 4: Female Estrangement: Average
Contact: Oldest "Sibling" (Military) Mentor
CombatTraps: Scorcher: The trapped square releases a cloud of fine dust followed by a spark, setting off a small explosion that deals 2d6 points of fire damage to each creature in that square (Reflex half).
Flashbang: The trapped square emits a blinding burst of light accompanied by a loud thunderclap. Any creature in the trapped square or any adjacent square becomes blinded and deafened; a successful Fortitude save lessens the effect to dazzled.
Footspiker: This trap effectively fills the designated square with caltrops, potentially slowing the target's movement (PH 126).
Spiderweb: The trapped square releases a burst of sticky tendrils that toughen when they contact air. This trap duplicates the effect of a web spell, except that the strands fill only the trapped square and all adjacent squares.
|
|
| FEATS/SPECIAL ABILITIES |
| Armor Proficiency (Light) |
| Dodge |
| Endurance |
| Point Blank Shot |
| Skill Focus |
| Track |
| Battle Fortitude (Sco) |
| Evasion (Sco) |
| Fast Movement (Sco) |
| Flawless Stride (Sco) |
| Quick Reconnoiter |
| Skirmish (Sco) |
| Trackless Step (Sco) |
| Trapfinding (Sco) |
| Uncanny Dodge (Sco) |
| Bonus Feat (Cha) |
| Combat Trapping (Cmb) |
| Trap Sense - Combat Trapsmith (Cmb) |
| FEAT NOTES |
Skill Focus (Craft (Trapmaking))
|
| LANGUAGES |
| Halfling, Sedarin, Common |
|