08-24-2020, 04:52 PM
**Suspended due to lack of readership.
*In Solare Nights I am showing Enkili Harbhamit Pesar Al Madii as he grows. He likes history, but the love of something does not make you an expert in it. His writing style is to start stilted and lacking in expertise, however in his growth he will acquire the skills necessary to improve his level of writing. In game that skill improvement will start with Enkili's new tool set gained when he branches into the class archetype of his third level choice. To my fellow gamers who read this, there will be liberties taken as Enkili imagines the thoughts and feelings of your characters. This may not be even close to accurate. If my/his errors are too egregious please let me know; rewriting for more accuracy is something I am willing to do, this is your story too.
I intended this for my personal journal, but my thoughts now tell me this is not my tale alone. Makhim and Ahme would want me to acknowledge that this is now a journal for all of my new friends, and though they do not consider themselves bold as I do, their deeds carve upon the world most boldly. There is another journal I have that I often wish to consign my friends too, it reads “My Deepest Thoughts”. No matter the medium, ink, coal, or paint, it drinks the print away and remains blank. There is much irony in that strange magical book that a Djini gave me when I was just a child. Though we argue at times, these people who have become a part of myself deserve to have their tale told in a book all their own.
So for My friends Riardon, the Gray Elf from Shandeer, sour eyed Wolf, Leiya Tavorova devotee of the gods, Blaylocke Anvilarm who drums and chants, and Jolrael Symora of the Storm, this book is for all of us. I am Enkili Harbhamit Pesar Al Madii and it shall be my brush that scribes, this is my gift for all those times their skill and courage pulled me from dire moments.
I shall not describe how I fled Al Madii, making it seem as though I betrayed city and dearest family, that tale is in my personal journal (some of which I may transcribe into these pages in the future, if it seems relevant). I seek the Sainted Sword that Makhim gave unto my ancestors to defend the people with, the blade that Makhim took away and hid until we atoned for the sin of one ancestor who tried to rule with it. A secret lost to history but still potent enough that our rivals could topple the whole Harbhamit clan for. Only my Grandfather, the Harbhamit leader, my beloved uncle, General Mardus, and myself know this secret now, but I have other family who will have me killed because I have left Al Madii; a crime to my people.
I have developed a weakness of character since learning of the Sainted Sword. I would strike out at my family and fellow citizens for their lack of knowing what I have learned, but that would reveal this secret Harbhamit shame, thus I cope in another way. At time it comes upon me to slip away and smoke hashish and play with prostitutes, and for a moment forget this ugly secret thing that has upheaved a life that was almost a balm for the loss of my mother and father. I felt the urge to smoke and accept the touch of a woman as I entered Talmain, and in Three Borders I found a brothel that serviced Humans and carried the flower of hemp and milk of poppy extract.
In my purse and saddle I had carried seven great bags of gold and silver, two thousand coins. When I woke I found that a thief or thieves had taken all but a few of my coins. I faced debtors prison so I sold away my silk clothing, my battle trained horse, and the trappings and furnishings that were for my horse. Destitute and afoot I sought to leave Three Borders not knowing what I would do for coin to further my quest. An Elven man who claimed the name Rodor came upon me and wished to travel the same path as I, he even offered to help pay for some food and lodging if I agreed to his company. I was in no position to drive him away, nor did I wish to as his company was more than acceptable; and not just for the offer of assistance.
Through the days that we traveled together, I noticed that Rodor was very facile with fibs and lies; a trait most Gray Elves are notoriously bad at. This did not anger me, I was fascinated by this glib talent of his, but I wore him down by stating the truth at all times. He did not start trusting me with real insights into himself until I admitted that I was wanted by my people and that I fled the blades of killers who were supposed to silence me forevermore. I discovered that his “grown up” name was Riardon and that he was wanted in Shandeer. He was fleeing the law of his people, which he claims is unjust. I do not know enough of Shandeer to gainsay Riardon on these laws, and his proven friendship means that I will never pry or question his word upon this.
In the towns and villages we came upon we each gained coin in our own way. Though the more north I travel, the more I have had to deal with kubb as a team game, these northern people do not like one on one kubb games. Thus I have had to resort to asking Riardon’s help in gambling upon this outdoor game (his accuracy with tossing rods is greater than my own, though I only rarely miss). In return I help Rodor acquire funds his way. Riardon liberates money from those who are not astute enough to protect their belongings in a significant way. I aid him in this by playing the easily noticed oaf plowing through the crowd or in some other back up capacity. We have developed a small repertoire of plans that allow him to pilfer in relative safety, though I often must prove that I carry no stolen funds on my person to those who enforce the law.
That is how Riardon and I made it all the way across Talmain and onboard the first of several ships. Along the way we began to meet a few interesting fellow travelers, such as the sailor Jolrael Symara who turned out to be much more than a man of the waters. We shared drinks with a Dwarven jongleur named Blaylocke Anvilarm on another ship. These two stood out to us for some reason, and we reasoned that they shared more than a wandering spirit with us. In waters where many pirates preyed upon vessels such as ours, we met another spirit close to our own. Though this man, Wolf, was more standoffish than the sailor and bard, he lodged himself into my memory.
In Talmain, Riardon had mentioned the grand library of Solare, Sedaria. He had claimed that I may find information on the Sainted Sword there as it was possibly the greatest repository of history and lore in the known world. Thus I wished to go into Sedaria and see this great and grand center of knowledge, and I was blessed to find Rodor more than willing to accompany me. Our journey of convenience had truly become a friendship where traveling with each other was a bountiful endeavor. So in the port of Sulport we left the heaving sea behind and began to make our way inland following a great river. I was in as much awe of this river as I had been with the sea, in Mandagar a river dries up as soon as it leaves the shadow of the Dragonspine Mountians; it does not run for days nor for hundreds of miles; I found this long flow of water unnatural and more beautiful than most maidens in gowns of flowery color.
As we followed this great river inland we began to notice those men we had met upon the sea, Blaylocke, Jolrael, and Wolf at odd intervals. They too were moving inland, though we rarely actually met to talk. I find Solare to be huge, a city that could swallow Al Madii a dozen times or more. Though we arrived with just enough money to pay our way for a few days, I immediately sought entry into the library. They spent a few days pondering my petition, even though I spoke as a historian speaks when I asked admittance. In that time (from the 1st and 2nd of Melwid) Riardon and I played kubb and conducted other activities to fatten our purses. This was a wise thing to do, for on the 3rd day of the month they let me into the library and I spent all my waking moments there.
I gleaned some basic local history but made no headway on the Sainted Sword I seek. I did see a very beautiful woman each day at the library, and I thought to flirt with her. When I drew close I could see the sadness of someone who has a too recent loss upon their heart, then I noticed that she kept the symbol of her god on her person and not in the manner of one seeking a deities solace. I was disappointed that I could not express an interest, but grateful at the same time that I had not made a fool of myself and put this woman priestess in an awkward position. Her Name is Leiya Tavorova from Onastia a far northern land, and she has been nothing but kind to me. I now feel as though I have a sister to look after and who looks after me in her own patient way (but that is a relationship that has been growing since the terror attack where we officially met).
Ever since our arrival, we had noticed all these bills posted on fences, on information boards, back alley walls, and upon the lips of pedestrians of all classes advertising a play called “Lion of the Ancients”. Not only did the description of this play excite Riardon and myself, it sounded exactly like a play that could have been written in my land, which is a place that I do miss. So on the 4th, I left the library early and met my Shandeeran friend. Riardon expressed an interest in casing some of the more affluent audience members, so I started to play the clumsy oaf and began bumping people and being vociferous and obvious. I think we both got caught up in the play though, not much thieving was done that I could tell.
At an ascending moment in the play, at a point of highest drama, a burst of fire erupted on the stage that killed the players and many of the richest audience members who sat up front. I shied away, shielding myself from the heat, but Riardon rolled back and spotted a devil man fleeing across the roof to our south east. I remember the cries of the injured, they burned me more than the fire had, and I knew the right thing for me to do was try to intercept the killer. I am not a healer, I am a soldier and the son of men and women who preach a duty to those who cannot protect themselves.
I chased after the red skinned, flange tailed, assassin with his yellow eyes cast over his shoulders. For some reason Riardon followed me into the alleyways which we raced, he tumbled and rolled where I vaulted and leaped and we gained on the killer. I thought that was very brave of Rodor, for he is not wise to the ways of heavy armor and combat with great weapons, but he came with me and plied his bow with great skill. We ran down the Tiefling though Riardon tried to feather him with an arrow before I closed into tackling range. That creature, who turned on me with a short sword when I failed to grab him was about to stick me in my bowels. Before I was skewered (a just desert for me for not wearing my armor), my friend’s second arrow sank deep into the devil man’s shoulder; throwing that one off stride. This gave me an opening to strike with my father’s Mandagan greatsword, Dandân Va Panje.
My father had always said that his blade was the ‘whole beast’, that is why you get both the teeth and the claws when you attack with it; a great curved blade and 'S' shaped hilt. Dandân Va Panje (pronounced dan*done vah pan*jay) means ‘tooth and claw’ in my peoples tongue. My father’s sword cut deep and ended the Tiefling’s threat. My intent had been to capture the creature, but I had no choices to do so when it… pardon, when he pulled his blade. Taking this life did bind me to this sword in the old traditional way; I can now call Dandân Va Panje my sword that came from my father, rather than my father’s sword that I carry. I am proud to have this four and a half foot blade and its eighteen inch hilt and pommel, it is the greatest of my possession (although it is being worn by much recent use, I may have to commission another blade to fit this furniture soon).
I intended to strip the body of valuables as my mother taught me (I do come from a harsh land that will kill lesser people and we do need every resource we find), but the city watch descended on us demanding that we disarm. Wisely I noticed Riardon dropping his weapons even as I did so. We answered questions and then were released. We woke in the Rusty Bedpan Inn to find official summons addressed to us calling us to attend. Rodor and I both thought these were official papers that came from the city magistrates or government officials of Sedaria. We arrived at a house of scholars and saw many people there that we have had brief contact with before.
Wolf was there and we found out that he had almost been killed by the assassins fire. Lovely Leiya had also been called because she had healed many of those hurt, Blalocke the musician, and “Jolly” Jolrael had also received these summons for aiding the stricken though they were not chiurgeons. We were led through a house full of books, and I think some drool must have escaped my lips. In a drawing room of some sort alien to me, we took seats and waited. Before long a self important northerner strode in with a rich leather coat and started trying to overawe us by stating they knew things about us. He was no magistrate nor lord, so this treatment made my ire rise, but before I could vent my spleen on this little puff of a man, he admitted he was from Wizard’s Peak. Even my people half a world away know of Wizard’s Peak, so I sat down and payed attention.
Wellborne Huxleigh, who may be the number two wizard in charge of the Peak, claimed they needed a skilled team of people to take care of dangerous tasks. His words were “I wished to greet and thank you, but also to seek gainful use for your talents”. I was not enamored of that phraseology, but accepted that he was not trying to become our agent to skim off the top of what we took. Wizard’s Peak is seeking to replenish the things it lost in the savage war of five years ago, the same battle that some countries still fight. Our first job was to quell the undead in a local graveyard. Our pay was to be a piddling 75 gold pieces, a small sum that all but I jumped at, I had to remember how much I lost and how little I had left before I agreed to this dangerous task. I had always had much more money to draw upon at home; even when I thought we were poor for most of my childhood.
If it was all about the money then I would care very little about this job, but I think Huxleigh said the graveyard is in the city. That means that people are not safe. However, this also means the local graveyard will have been observed, and witnesses may help identify the nature of that which stirs so restless. Scouting out the quality and quantity of our enemy is an idea I had to advance to those I now work with. Wellborne also intimated that other than coin we may seek favors or knowledge in payment, and against protocol I blurted out a question about the Sainted Sword. I did well not to mention what my request was about (A secret that I believe in my heart does not show the gods our penitence) but my question was met by a turned shoulder and silence.
Wellborne Huxleigh did not recognize my description of the Sainted Sword, but then he was being hounded by the questions of all these familiar strangers. We did manage to procure a 25 gold piece discretionary fund. Leiya Tavrova dipped into that fund to buy an extra healers pack for me to carry. Now I can help any of us that fall in combat but do not perish outright. Again I am getting ahead of myself. We made the purchase the next day, but we separated that night to “think about the offer”. When Wellborne left, Leiya had to seek the Melwenite priests she stayed with for permission to go, and Wolf had to make arrangements for the person he had been body guarding.
Riardon and I tried to scout the graveyard, but the gates were locked and the natives had heard only very vague rumors or old lore from ages past. Evidently this Valgren graveyard had been overrun by undead for over a hundred years. This was stopped not that long ago, but recently the dead have become restless again. We reconvened the next day at the same house/school we had met at the day before. This time Wellborne arrived with a priestess of Gurthen named Cassyt, a junior groundskeeper. Cassyt claimed that one Brother Rasoran had gone missing, he had been another groundskeeper. Sister Bethel had disappeared during catacomb maintenance, 12 days ago they found her chewed up remains.
Sister Cassyt agreed to be our guide to and through the catacombs, though it became clear that she would not raise a hand to help clear out the undead. We found Valgen to be very well maintained park like area in the midst of a poor section of Solare. The mausoleum to the catacombs looked like a recently constructed building, as compared to the stairs down, it had no doors just open archways. On the first landing we came to heading to the southeast we found a room where they lowered the dead to the vaults below, a dumbwaiter for the deceased. I noted the block and tackle the lift used and told the others to mark the location in their minds in case we may need the rope and pulleys below. Leiya cast a light spell upon her shield and the spike of my khula khud... uh helmet. Past that room we found a stair that descended for two levels, but a door west was inset into the wall one flight down.
Beyond this door was a short hallway into an ossuary, which was little more than a pit full of humanoid bones. One foot wide ledges skirted this pit to a continuation of the hall beyond. Wolf, Riardon, Blaylocke, and I easily skirted around the pit, but Leiya, Jolrael, and the useless Cassyt remained behind. The hall bent south into something that was like a crematorium. Soot covered everything except a small pile of some chewed upon corpses. Wolf and I advanced on these gnawed bodies so I could investigate the wounds to determine what had been mauling them. I never had a chance to kneel down to make my examinations.
Three creatures that were dead bodies twisted out of true by some malevolent magic charged upon us with long tongues wagging. Wolf had stepped five feet beyond me and all three surrounded and hounded the poor Human man. Riardan tried to shoot one as they loped at Wolf, Blaylocke began beating a drum. At first I thought this was a useless thing for the Dwarf to do, but the music buoyed my spirits and gave me a strange confidence. Instinctively Wolf lashed out with his blade, but I could tell that he regretted that action when he lost his chance to draw back a little; his attack missed and he remained encircled.
I think I heard Jolly racing towards us, but could not take the time to wait for him. I stepped around the closest ghoul (that is what we discovered these things to be) putting it between Wolf and myself. Dandân Va Panje bit deeply into the creature doing much damage that limited its abilities. At that point I believe I heard Leiya calling to us, promising that she was speeding our way. Rodor sped another arrow, sinking his shaft deep into a ghoul but not doing enough damage to drop it. Then the ghouls clawed at Wolf and myself, their dirty fingers sliding off our armor; I later learned their touch can paralyze most creatures including Humans.
A sling bullet hummed between Wolf and myself, striking the twisted figure I had mauled with the sword that had been my father’s. With a horrible exhalation the monster fell dead. After seeing Blaylocke’s music lift my fellow fighter, Wolf chopped deeply into one of the two remaining ghouls but did not slay it. I darted in, and blocked our archers aim at the monsters inadvertently, in order to strike the same monster Wolf had injured. My thought was to take the beast out of the fray, but it did not die. I suddenly found Leiya at our backs looking both fierce and scared. Riardon and Jolrael still managed to fire between Wolf and myself to further injure the two remaining ghouls. Again a creature clawed at me and fortune continued to smile on our party, neither of us fighters were struck by the vile claws of the tongue dangling monstrosities.
With a shout, Wolf struck his foe down which gave me the opportunity I had been seeking since flanking the first creature. Protecting myself with Dandân Va Panje I skirted around the last ghoul until it was pinned between us Human’s. Then I let the Bards music guide my strike. I hewed the ghoul aside as though it were a man of straw. There was no loot for Riardon and I to find. Wolf and Blaylocke sought hidden doors but found none. So we marched back to where Cassyt had waited at the stairs. Some of us teased the useless Gurthenite, maligning her courage for not defending her catacombs with us.
The next set of stairs down we came to were in a terrible state of disrepair. Warped wood, worm eaten boards, and missing planks met our gaze. Borrowing a rope from Riardon, I tied it to myself the climbed down the rickety flight; there I acted as an anchor so that the others could climb down. Though it creaked and swayed, we all made it to the next flight of stairs down. These stairs were worse. I set myself as top anchor this time while the other preceded me down. As the last down the bad steps swayed alarmingly, but my foot placement was true, and I felt like dancing when I joined my friends. Blaylocke Anvilarm pointed out how rotten the stonework was, the walls were not strong.
We had all seen the statue from up top, but up close it proved most disturbing. I think it was a four armed goddess with insectoid features. One hand was empty, one had a scroll, another a quill, and the last a skull. Cassyt had never seen such a thing before, that told me that this was a foreign object (human tall) that someone of something had placed in Gurthen’s catacombs. Beyond the statue was a door that led to the “Sun Room”, a place where Cassyt’s predecessors chained up vampires to await the morning. Sixty feet up I see a gap in the grating where the sun would peer down, at our feet a fifty foot rope and grappling hook. Before I could move the sound of a bare foot stepping came to my ears.
I started sounding a warning before the first zombie fast-shuffled into view. Though I had intended to meet them at a choke point where the “sun” room’s northern gate stood, they crowded in alarmingly fast. There was a lever that someone could have triggered to separate the zombie pack, but they swarmed through and were upon us very quickly. I believe Jolrael illuminated our back trail so that we could not be surprised in a pincer move, he had Cassyt watch that lighted bullet. Blaylocke drew his longsword then performed some magic where he appeared to make a demand of the undead; he looked frustrated when the zombies ignored him. Riardon, who was directly on my right grabbed a zombie and… and lightening leaped from his fingers and into the undead creature; he retreated from the front line them.
Wolf steps into the gap my Elven friend left and chops violently into the shambling dead thing, surprisingly the zombie remained upon its feet. Dandân Va Panjay danced in my hands and delivered as deep of a cut as I have ever seen, but the vacant eyed dead cared not at all. From behind us, Blaylocke Anvilarm makes his demands of the dead again with the same result. Like Riardon, Leiya and Jolrael snipe at the zombies from behind us; Leiya Tavrova also uses a magic that blunts the zombies attack upon my person, she altered a strike that would have hit me in the head so that my breast was struck instead. Still, both Wolf and I took injury from the zombies before us; through my pain I see the former watchman rally himself and strike his foe through his pain. I too grit my teeth and strike out, lopping my foe in two after setting the pain aside in a compartment I then ignored.
Jolrael then ran between Wolf and myself, his eyes throwing sparks and his hair whipping about in winds no one else felt. He unleashed a furious bit of magic that threw him back ten feet but also boomed like thunder. The zombies seemed to take some damage from the magic, but so did the walls which collapsed upon us. My friends and I had to dodge large blocks of stone that would have pulverized us, one of the zombies was crushed. Not the creature before Wolf, he had struck it savagely many times, Riardon, Jolrael, and Leiya all had peppered it with bolts, arrows and bullets… and still it refused to fall.
I finally notice that Blaylocke, though willing to help, did not have a ranged weapon, so I slipped my bow to him but suffered a minor hit from the foe who staggered to the fore. I dealt another terrific blow with Dandân Va Panje but failed to drop my undead foe; though Wolf and another flurry of missiles finally strike that one tenacious zombie low plus one other. Though I was about to strike the last zombie, Wolf lunged over his dead foe and struck true, ending the last zombie with his straight bladed greatsword.
Felling six zombies felt good in and of itself but we found three dead grave robbers who had a total of 4 hemp ropes of fifty foot lengths, one of which had a grapnel hook (I claimed that rope and grapnel as my own, because it saved me from buying it myself, though I pondered selling the hemp rope and get something lighter). Other than the ropes we also found two kits with picks, rods, and files; those things that robbers and rogues use to break in and burgle with (Blaylocke and Riardon split those tools up). Also there was a bag of little round steel balls that is used to help people escape pursuers, I guess the bag is emptied behind you so that it makes the footing treacherous to followers. The last item is a flask of almost empty whiskey. I would like to claim the flask when it is emptied, but I may have to be happy with my rope and grapnel, my friends are as I in our need for more and better equipment.
After two fights and moving passed those tricky stairs I was feeling a bit winded. I may have mentioned taking a rest, but my friends stampeded in with hearty agreements. So we rested, and in that time we came to the conclusion that the thieves were not responsible for stirring up the undead; they have not been dead that long. They broke in and found the dead they sought to steal from ready for them. That means we have to finish exploring the level we are on, and possibly go down that other stairwell to deeper chambers….
As we rested it came to me that the catacombs were growing ever more dilapidated the deeper we delved, then I remembered the block and tackle lift up above; the dumbwaiter for the dead. But I dithered as we spent our hour resting; by the time Leiya Tevorova finished administering her healing kit, my bruises looked a faded yellow as though many days had passed. No one wanted to hear my idea of lowering the dumbwaiter, but the next steps we crossed were not as deteriorated as the ones we had passed.
In the room to the south we found an obelisk with celestial writing upon it. This room, unlike many others did not look as though ransacked or looted for cadavers, and though we could not read the stone we thought that the heavenly writing may hold evil at bay. We then went west then north down some stairs that were strong and sturdy. Near the bottom of the steps Riardon thought he found a trap, but it just turned out that the work of one mason was taken over by another; his senses were so sharp that he could tell the work apart. In a chamber north of this stair we found a room where the bones of the dead were plastered into the wall and ceiling, almost like decorations.
Across this room we saw some sturdy stairs heading south, but as we crossed the room, skeletons, animated by malice and magic, dropped from the ceiling to beset us. A total of six dropped, but the initial drop brought us only three of them. Jolrael hits one with a magic lightening whip that he produced from nowhere. Blaylocke cracked some ribs with an arrow from the bow I lent him. One of the three attacked Cassyt who zipped away with great cowardice, then another skeleton attacked me. I dodged then scattered its bones with one great stroke of Dandân Va Panje, my sword that my father once carried; I then rushed over to help Rodor and get hit for my effort. Leiya rushes up with her mace and missed the dead bones Jolly had zapped.
More Skeletons drop from the ceiling. One of the new ones shoots Jolrael, but only grazed the sorcerer. Jolly stomps his foot and his magic tosses 2 skeletons about but does not kill them. Blaylocke got surround by two skeletons and has to resort to his longsword, one of skeelton rushed him and the other was tossed to him by Jolrael’s magic stamping. Riardon and I damage the Zombie after I maneuvered to flank the animated mass of hate. Wolf and Leiya surround one of the two skeletons harassing Blaylocke. Another skeleton drops behind Rodor and fortunately misses its strike. Another drops between Leiya and Cassyt and also misses its attack upon Leiya. Jolly uses his lightening whip again, killing one of the two skeletons he had damaged with his thunderous foot stomp.
All of a sudden, Blaylocke scatters a skeleton with his blade. Riardon drops our foe, and Leiya says something sharp in her native tongue and bashes her enemy to bone splinters. I flank the last one that was attacking Riardon but miss on my attack. It does not miss me and I fell back in great pain. I believe Wolf missed his attack though he had flanked his victim first. I notice the bullet that Jolly uses does more damage than the arrows some of us tried earlier, his shot kills that skeleton which had harmed me. I realized at that moment that I should carry a mace or hammer with me so that I can have a weapon that crushes and smashes in my arsenal.
The last skeleton between Blalocke, Leiya, and Wolf is dropped by Rodor when he ran up and slashed its spine with his short sword. And all was silent. I had to draw deeply upon my willpower to stave off the pain I was in until I could move about without wincing. We took the stairs down and found a room that had stacked bones along the wall. On shelves above those bones was a shelf full of skulls both along the north and south walls. Webs and dust partially concealed writing on the walls, a door to the west and a hallway heading south from the end of this room were also evident.
We cleared the webs and dust and found trade language of an old old written dialect hidden under; there were extraneous ‘e’s’ attached to words and ‘y’s’ where ‘i’s’ now stand in words, yet we could still understand what was conveyed. “A question speak you, and answer will these departed”. We tested this of course. Jolrael asked what was causing the unrest with the dead in these catacombs. He received a whole lot of ‘I don’t know’s’ from the skulls lining the shelves, yet one made it clear that they could only answer questions from the time of their deaths or from times older than that, just not recent events. We could tell they had been dead here for a couple of centuries at least.
Leiya asked about the insectoid statue we had climbed passed on those rickety stairs. She was told that that was a statue of Jergal who had been master here before learning to serve Gurthen. Evidently these catacombs had been dedicated to many gods and goddesses through its time. I knew I was being self serving, but I asked after the Sainted Sword of my family, “Where can I find Makhim’s gift, the sword of the Harbhamit’s that has seven winged bulls, with full moons cradled in their horns, and moons are enscribed with the magician’s star”?
I received no answer but one skull called out to me. “Alas you man, I know not. I am a traveler from the far lands of our people…. Please… I am Almarihm of the Sacred Oasis… long dead and far from home. Will you return me to my family? Return my skull to our Homeland so that I may finally know peace?” I could not refuse a fellow child of Hamaam the Pure. At first Leiya and Cassyt were aghast at how I bundled up the cranium and set it within my pack, but I translated what we had said. They now know that Al’Marihm seeks his real place of rest and Cassyt was more than reasonable with the fact that my brother from Mandagar needed to return home.
Some humor occurred next, beyond the doors that clever Riardon picked. Inside was a 20’x30’ room. A mummified figure in magnificent apparel sat upon a throne that was inlaid with ivory and semi precious stones. A golden crown hovered “magically” over her head and she clutched a gold dagger in one hand and a balance in the other (these northerners see the scales as a mystical means of weighing the souls of people, rather than a merchants tool to foster trade, but who am I to judge. I am sure the ways of Mandagar would be mind boggling to these wetland people.). Cassyt claimed this was the body of Sedrair II, a noble who had died thinking she was a goddess. We discover her hovering crown was suspended by a wire and not magic at all. Equally funny was the fact that Cassyt produced keys to lock up the mummy when we left her room. This was our test after all.
South we found another display chamber, where the dead were made to mimic life. Instead of the scenes of everyday life, as the room above us had held, these were scenes of murder and butchery. Three skeletal children were strangling a man in an easy chair. A wife poured poison in (I presume) her husband’s ear. There were too many scenes and all more macabre and bizarre than the last. Riardon and I both had our southern sensibilities offended by these displays, our friends did not like us commenting to each other in Elven, they thought we mocked their ways. Truth to tell our new comrades also seemed a little dismayed at these scenes to, so I should not label this as belonging to their normal custom. Evidently these were chambers from another deities reign upon these catacombs.
Down the south hall, beyond the display room, we found an intersection heading west while a large chamber seemed to open up further south. The west hall bent to the south west ten feet in for fifteen or so feet before twisting due west again into a chamber. Rodor/Riardon peeked around the corner then darted back the way we came. He yelled “Zombies and Kobolds” or something to that effect. I saw too many similarities to this room and the room where we had our last fight with zombies; we would again have been in a position where three or four zombies could attack two of us while our comrades could not bring their archery skills to bear. I convinced Wolf to fall back, though he did not seem to remember how badly he had been damaged during that last zombie fight.
I wanted to get back to the intersection where we could get the two to three on one odds against the undead, but that plan fell apart and Wolf and I had to clog the east west entrance to that hall. The first zombie slouched up the hall to us and arrows and bolts thudded into the walking carcass. I am wondering if I should record this, but Cassyt actually cast a spell upon some of us that made my spirit and confidence soar. Wolf chopped into that injured zombie with force, enough force that it should have lost its animation, but tenaciously it refused to fall from his blow. Dandân Va Panje was not to be denied when I swung it, I hit hard and flattened that zombie, splitting its torso crosswise from its left shoulder to its right waist.
Wolf pointed out that the dog leg in the hall would make it so that all five or six of us could attack one zombie at a time so I straddled the dead zombie and strove to kill the second zombie with Wolf and the others, but the third zombie smacked me solidly….
Something is happening outside. I have to stop this account at this midpoint to find out what is happening. I need to catch these journals up so that I am not relying so much on my old memories for these entries. I am sure that I will have time after these training sessions to catch this journal up so that my entries are hours fresh rather than months behind the times
*In Solare Nights I am showing Enkili Harbhamit Pesar Al Madii as he grows. He likes history, but the love of something does not make you an expert in it. His writing style is to start stilted and lacking in expertise, however in his growth he will acquire the skills necessary to improve his level of writing. In game that skill improvement will start with Enkili's new tool set gained when he branches into the class archetype of his third level choice. To my fellow gamers who read this, there will be liberties taken as Enkili imagines the thoughts and feelings of your characters. This may not be even close to accurate. If my/his errors are too egregious please let me know; rewriting for more accuracy is something I am willing to do, this is your story too.
Journal Entry 1
The Theater That Yelled Fire
Melwid 4th 1031, Erath
The Theater That Yelled Fire
Melwid 4th 1031, Erath
I intended this for my personal journal, but my thoughts now tell me this is not my tale alone. Makhim and Ahme would want me to acknowledge that this is now a journal for all of my new friends, and though they do not consider themselves bold as I do, their deeds carve upon the world most boldly. There is another journal I have that I often wish to consign my friends too, it reads “My Deepest Thoughts”. No matter the medium, ink, coal, or paint, it drinks the print away and remains blank. There is much irony in that strange magical book that a Djini gave me when I was just a child. Though we argue at times, these people who have become a part of myself deserve to have their tale told in a book all their own.
So for My friends Riardon, the Gray Elf from Shandeer, sour eyed Wolf, Leiya Tavorova devotee of the gods, Blaylocke Anvilarm who drums and chants, and Jolrael Symora of the Storm, this book is for all of us. I am Enkili Harbhamit Pesar Al Madii and it shall be my brush that scribes, this is my gift for all those times their skill and courage pulled me from dire moments.
I shall not describe how I fled Al Madii, making it seem as though I betrayed city and dearest family, that tale is in my personal journal (some of which I may transcribe into these pages in the future, if it seems relevant). I seek the Sainted Sword that Makhim gave unto my ancestors to defend the people with, the blade that Makhim took away and hid until we atoned for the sin of one ancestor who tried to rule with it. A secret lost to history but still potent enough that our rivals could topple the whole Harbhamit clan for. Only my Grandfather, the Harbhamit leader, my beloved uncle, General Mardus, and myself know this secret now, but I have other family who will have me killed because I have left Al Madii; a crime to my people.
I have developed a weakness of character since learning of the Sainted Sword. I would strike out at my family and fellow citizens for their lack of knowing what I have learned, but that would reveal this secret Harbhamit shame, thus I cope in another way. At time it comes upon me to slip away and smoke hashish and play with prostitutes, and for a moment forget this ugly secret thing that has upheaved a life that was almost a balm for the loss of my mother and father. I felt the urge to smoke and accept the touch of a woman as I entered Talmain, and in Three Borders I found a brothel that serviced Humans and carried the flower of hemp and milk of poppy extract.
In my purse and saddle I had carried seven great bags of gold and silver, two thousand coins. When I woke I found that a thief or thieves had taken all but a few of my coins. I faced debtors prison so I sold away my silk clothing, my battle trained horse, and the trappings and furnishings that were for my horse. Destitute and afoot I sought to leave Three Borders not knowing what I would do for coin to further my quest. An Elven man who claimed the name Rodor came upon me and wished to travel the same path as I, he even offered to help pay for some food and lodging if I agreed to his company. I was in no position to drive him away, nor did I wish to as his company was more than acceptable; and not just for the offer of assistance.
Through the days that we traveled together, I noticed that Rodor was very facile with fibs and lies; a trait most Gray Elves are notoriously bad at. This did not anger me, I was fascinated by this glib talent of his, but I wore him down by stating the truth at all times. He did not start trusting me with real insights into himself until I admitted that I was wanted by my people and that I fled the blades of killers who were supposed to silence me forevermore. I discovered that his “grown up” name was Riardon and that he was wanted in Shandeer. He was fleeing the law of his people, which he claims is unjust. I do not know enough of Shandeer to gainsay Riardon on these laws, and his proven friendship means that I will never pry or question his word upon this.
In the towns and villages we came upon we each gained coin in our own way. Though the more north I travel, the more I have had to deal with kubb as a team game, these northern people do not like one on one kubb games. Thus I have had to resort to asking Riardon’s help in gambling upon this outdoor game (his accuracy with tossing rods is greater than my own, though I only rarely miss). In return I help Rodor acquire funds his way. Riardon liberates money from those who are not astute enough to protect their belongings in a significant way. I aid him in this by playing the easily noticed oaf plowing through the crowd or in some other back up capacity. We have developed a small repertoire of plans that allow him to pilfer in relative safety, though I often must prove that I carry no stolen funds on my person to those who enforce the law.
That is how Riardon and I made it all the way across Talmain and onboard the first of several ships. Along the way we began to meet a few interesting fellow travelers, such as the sailor Jolrael Symara who turned out to be much more than a man of the waters. We shared drinks with a Dwarven jongleur named Blaylocke Anvilarm on another ship. These two stood out to us for some reason, and we reasoned that they shared more than a wandering spirit with us. In waters where many pirates preyed upon vessels such as ours, we met another spirit close to our own. Though this man, Wolf, was more standoffish than the sailor and bard, he lodged himself into my memory.
In Talmain, Riardon had mentioned the grand library of Solare, Sedaria. He had claimed that I may find information on the Sainted Sword there as it was possibly the greatest repository of history and lore in the known world. Thus I wished to go into Sedaria and see this great and grand center of knowledge, and I was blessed to find Rodor more than willing to accompany me. Our journey of convenience had truly become a friendship where traveling with each other was a bountiful endeavor. So in the port of Sulport we left the heaving sea behind and began to make our way inland following a great river. I was in as much awe of this river as I had been with the sea, in Mandagar a river dries up as soon as it leaves the shadow of the Dragonspine Mountians; it does not run for days nor for hundreds of miles; I found this long flow of water unnatural and more beautiful than most maidens in gowns of flowery color.
As we followed this great river inland we began to notice those men we had met upon the sea, Blaylocke, Jolrael, and Wolf at odd intervals. They too were moving inland, though we rarely actually met to talk. I find Solare to be huge, a city that could swallow Al Madii a dozen times or more. Though we arrived with just enough money to pay our way for a few days, I immediately sought entry into the library. They spent a few days pondering my petition, even though I spoke as a historian speaks when I asked admittance. In that time (from the 1st and 2nd of Melwid) Riardon and I played kubb and conducted other activities to fatten our purses. This was a wise thing to do, for on the 3rd day of the month they let me into the library and I spent all my waking moments there.
I gleaned some basic local history but made no headway on the Sainted Sword I seek. I did see a very beautiful woman each day at the library, and I thought to flirt with her. When I drew close I could see the sadness of someone who has a too recent loss upon their heart, then I noticed that she kept the symbol of her god on her person and not in the manner of one seeking a deities solace. I was disappointed that I could not express an interest, but grateful at the same time that I had not made a fool of myself and put this woman priestess in an awkward position. Her Name is Leiya Tavorova from Onastia a far northern land, and she has been nothing but kind to me. I now feel as though I have a sister to look after and who looks after me in her own patient way (but that is a relationship that has been growing since the terror attack where we officially met).
Ever since our arrival, we had noticed all these bills posted on fences, on information boards, back alley walls, and upon the lips of pedestrians of all classes advertising a play called “Lion of the Ancients”. Not only did the description of this play excite Riardon and myself, it sounded exactly like a play that could have been written in my land, which is a place that I do miss. So on the 4th, I left the library early and met my Shandeeran friend. Riardon expressed an interest in casing some of the more affluent audience members, so I started to play the clumsy oaf and began bumping people and being vociferous and obvious. I think we both got caught up in the play though, not much thieving was done that I could tell.
At an ascending moment in the play, at a point of highest drama, a burst of fire erupted on the stage that killed the players and many of the richest audience members who sat up front. I shied away, shielding myself from the heat, but Riardon rolled back and spotted a devil man fleeing across the roof to our south east. I remember the cries of the injured, they burned me more than the fire had, and I knew the right thing for me to do was try to intercept the killer. I am not a healer, I am a soldier and the son of men and women who preach a duty to those who cannot protect themselves.
I chased after the red skinned, flange tailed, assassin with his yellow eyes cast over his shoulders. For some reason Riardon followed me into the alleyways which we raced, he tumbled and rolled where I vaulted and leaped and we gained on the killer. I thought that was very brave of Rodor, for he is not wise to the ways of heavy armor and combat with great weapons, but he came with me and plied his bow with great skill. We ran down the Tiefling though Riardon tried to feather him with an arrow before I closed into tackling range. That creature, who turned on me with a short sword when I failed to grab him was about to stick me in my bowels. Before I was skewered (a just desert for me for not wearing my armor), my friend’s second arrow sank deep into the devil man’s shoulder; throwing that one off stride. This gave me an opening to strike with my father’s Mandagan greatsword, Dandân Va Panje.
My father had always said that his blade was the ‘whole beast’, that is why you get both the teeth and the claws when you attack with it; a great curved blade and 'S' shaped hilt. Dandân Va Panje (pronounced dan*done vah pan*jay) means ‘tooth and claw’ in my peoples tongue. My father’s sword cut deep and ended the Tiefling’s threat. My intent had been to capture the creature, but I had no choices to do so when it… pardon, when he pulled his blade. Taking this life did bind me to this sword in the old traditional way; I can now call Dandân Va Panje my sword that came from my father, rather than my father’s sword that I carry. I am proud to have this four and a half foot blade and its eighteen inch hilt and pommel, it is the greatest of my possession (although it is being worn by much recent use, I may have to commission another blade to fit this furniture soon).
I intended to strip the body of valuables as my mother taught me (I do come from a harsh land that will kill lesser people and we do need every resource we find), but the city watch descended on us demanding that we disarm. Wisely I noticed Riardon dropping his weapons even as I did so. We answered questions and then were released. We woke in the Rusty Bedpan Inn to find official summons addressed to us calling us to attend. Rodor and I both thought these were official papers that came from the city magistrates or government officials of Sedaria. We arrived at a house of scholars and saw many people there that we have had brief contact with before.
Wolf was there and we found out that he had almost been killed by the assassins fire. Lovely Leiya had also been called because she had healed many of those hurt, Blalocke the musician, and “Jolly” Jolrael had also received these summons for aiding the stricken though they were not chiurgeons. We were led through a house full of books, and I think some drool must have escaped my lips. In a drawing room of some sort alien to me, we took seats and waited. Before long a self important northerner strode in with a rich leather coat and started trying to overawe us by stating they knew things about us. He was no magistrate nor lord, so this treatment made my ire rise, but before I could vent my spleen on this little puff of a man, he admitted he was from Wizard’s Peak. Even my people half a world away know of Wizard’s Peak, so I sat down and payed attention.
Wellborne Huxleigh, who may be the number two wizard in charge of the Peak, claimed they needed a skilled team of people to take care of dangerous tasks. His words were “I wished to greet and thank you, but also to seek gainful use for your talents”. I was not enamored of that phraseology, but accepted that he was not trying to become our agent to skim off the top of what we took. Wizard’s Peak is seeking to replenish the things it lost in the savage war of five years ago, the same battle that some countries still fight. Our first job was to quell the undead in a local graveyard. Our pay was to be a piddling 75 gold pieces, a small sum that all but I jumped at, I had to remember how much I lost and how little I had left before I agreed to this dangerous task. I had always had much more money to draw upon at home; even when I thought we were poor for most of my childhood.
If it was all about the money then I would care very little about this job, but I think Huxleigh said the graveyard is in the city. That means that people are not safe. However, this also means the local graveyard will have been observed, and witnesses may help identify the nature of that which stirs so restless. Scouting out the quality and quantity of our enemy is an idea I had to advance to those I now work with. Wellborne also intimated that other than coin we may seek favors or knowledge in payment, and against protocol I blurted out a question about the Sainted Sword. I did well not to mention what my request was about (A secret that I believe in my heart does not show the gods our penitence) but my question was met by a turned shoulder and silence.
Entry II
The Catacombs of Valgen's Unruly Tenants
Melwid 5th 1031, Erath
The Catacombs of Valgen's Unruly Tenants
Melwid 5th 1031, Erath
Wellborne Huxleigh did not recognize my description of the Sainted Sword, but then he was being hounded by the questions of all these familiar strangers. We did manage to procure a 25 gold piece discretionary fund. Leiya Tavrova dipped into that fund to buy an extra healers pack for me to carry. Now I can help any of us that fall in combat but do not perish outright. Again I am getting ahead of myself. We made the purchase the next day, but we separated that night to “think about the offer”. When Wellborne left, Leiya had to seek the Melwenite priests she stayed with for permission to go, and Wolf had to make arrangements for the person he had been body guarding.
Riardon and I tried to scout the graveyard, but the gates were locked and the natives had heard only very vague rumors or old lore from ages past. Evidently this Valgren graveyard had been overrun by undead for over a hundred years. This was stopped not that long ago, but recently the dead have become restless again. We reconvened the next day at the same house/school we had met at the day before. This time Wellborne arrived with a priestess of Gurthen named Cassyt, a junior groundskeeper. Cassyt claimed that one Brother Rasoran had gone missing, he had been another groundskeeper. Sister Bethel had disappeared during catacomb maintenance, 12 days ago they found her chewed up remains.
Sister Cassyt agreed to be our guide to and through the catacombs, though it became clear that she would not raise a hand to help clear out the undead. We found Valgen to be very well maintained park like area in the midst of a poor section of Solare. The mausoleum to the catacombs looked like a recently constructed building, as compared to the stairs down, it had no doors just open archways. On the first landing we came to heading to the southeast we found a room where they lowered the dead to the vaults below, a dumbwaiter for the deceased. I noted the block and tackle the lift used and told the others to mark the location in their minds in case we may need the rope and pulleys below. Leiya cast a light spell upon her shield and the spike of my khula khud... uh helmet. Past that room we found a stair that descended for two levels, but a door west was inset into the wall one flight down.
Beyond this door was a short hallway into an ossuary, which was little more than a pit full of humanoid bones. One foot wide ledges skirted this pit to a continuation of the hall beyond. Wolf, Riardon, Blaylocke, and I easily skirted around the pit, but Leiya, Jolrael, and the useless Cassyt remained behind. The hall bent south into something that was like a crematorium. Soot covered everything except a small pile of some chewed upon corpses. Wolf and I advanced on these gnawed bodies so I could investigate the wounds to determine what had been mauling them. I never had a chance to kneel down to make my examinations.
Three creatures that were dead bodies twisted out of true by some malevolent magic charged upon us with long tongues wagging. Wolf had stepped five feet beyond me and all three surrounded and hounded the poor Human man. Riardan tried to shoot one as they loped at Wolf, Blaylocke began beating a drum. At first I thought this was a useless thing for the Dwarf to do, but the music buoyed my spirits and gave me a strange confidence. Instinctively Wolf lashed out with his blade, but I could tell that he regretted that action when he lost his chance to draw back a little; his attack missed and he remained encircled.
I think I heard Jolly racing towards us, but could not take the time to wait for him. I stepped around the closest ghoul (that is what we discovered these things to be) putting it between Wolf and myself. Dandân Va Panje bit deeply into the creature doing much damage that limited its abilities. At that point I believe I heard Leiya calling to us, promising that she was speeding our way. Rodor sped another arrow, sinking his shaft deep into a ghoul but not doing enough damage to drop it. Then the ghouls clawed at Wolf and myself, their dirty fingers sliding off our armor; I later learned their touch can paralyze most creatures including Humans.
A sling bullet hummed between Wolf and myself, striking the twisted figure I had mauled with the sword that had been my father’s. With a horrible exhalation the monster fell dead. After seeing Blaylocke’s music lift my fellow fighter, Wolf chopped deeply into one of the two remaining ghouls but did not slay it. I darted in, and blocked our archers aim at the monsters inadvertently, in order to strike the same monster Wolf had injured. My thought was to take the beast out of the fray, but it did not die. I suddenly found Leiya at our backs looking both fierce and scared. Riardon and Jolrael still managed to fire between Wolf and myself to further injure the two remaining ghouls. Again a creature clawed at me and fortune continued to smile on our party, neither of us fighters were struck by the vile claws of the tongue dangling monstrosities.
With a shout, Wolf struck his foe down which gave me the opportunity I had been seeking since flanking the first creature. Protecting myself with Dandân Va Panje I skirted around the last ghoul until it was pinned between us Human’s. Then I let the Bards music guide my strike. I hewed the ghoul aside as though it were a man of straw. There was no loot for Riardon and I to find. Wolf and Blaylocke sought hidden doors but found none. So we marched back to where Cassyt had waited at the stairs. Some of us teased the useless Gurthenite, maligning her courage for not defending her catacombs with us.
Solare Nights 3
Stairs of Dubious Stability
Erath 1031, Melwid the 5th
Stairs of Dubious Stability
Erath 1031, Melwid the 5th
The next set of stairs down we came to were in a terrible state of disrepair. Warped wood, worm eaten boards, and missing planks met our gaze. Borrowing a rope from Riardon, I tied it to myself the climbed down the rickety flight; there I acted as an anchor so that the others could climb down. Though it creaked and swayed, we all made it to the next flight of stairs down. These stairs were worse. I set myself as top anchor this time while the other preceded me down. As the last down the bad steps swayed alarmingly, but my foot placement was true, and I felt like dancing when I joined my friends. Blaylocke Anvilarm pointed out how rotten the stonework was, the walls were not strong.
We had all seen the statue from up top, but up close it proved most disturbing. I think it was a four armed goddess with insectoid features. One hand was empty, one had a scroll, another a quill, and the last a skull. Cassyt had never seen such a thing before, that told me that this was a foreign object (human tall) that someone of something had placed in Gurthen’s catacombs. Beyond the statue was a door that led to the “Sun Room”, a place where Cassyt’s predecessors chained up vampires to await the morning. Sixty feet up I see a gap in the grating where the sun would peer down, at our feet a fifty foot rope and grappling hook. Before I could move the sound of a bare foot stepping came to my ears.
I started sounding a warning before the first zombie fast-shuffled into view. Though I had intended to meet them at a choke point where the “sun” room’s northern gate stood, they crowded in alarmingly fast. There was a lever that someone could have triggered to separate the zombie pack, but they swarmed through and were upon us very quickly. I believe Jolrael illuminated our back trail so that we could not be surprised in a pincer move, he had Cassyt watch that lighted bullet. Blaylocke drew his longsword then performed some magic where he appeared to make a demand of the undead; he looked frustrated when the zombies ignored him. Riardon, who was directly on my right grabbed a zombie and… and lightening leaped from his fingers and into the undead creature; he retreated from the front line them.
Wolf steps into the gap my Elven friend left and chops violently into the shambling dead thing, surprisingly the zombie remained upon its feet. Dandân Va Panjay danced in my hands and delivered as deep of a cut as I have ever seen, but the vacant eyed dead cared not at all. From behind us, Blaylocke Anvilarm makes his demands of the dead again with the same result. Like Riardon, Leiya and Jolrael snipe at the zombies from behind us; Leiya Tavrova also uses a magic that blunts the zombies attack upon my person, she altered a strike that would have hit me in the head so that my breast was struck instead. Still, both Wolf and I took injury from the zombies before us; through my pain I see the former watchman rally himself and strike his foe through his pain. I too grit my teeth and strike out, lopping my foe in two after setting the pain aside in a compartment I then ignored.
Jolrael then ran between Wolf and myself, his eyes throwing sparks and his hair whipping about in winds no one else felt. He unleashed a furious bit of magic that threw him back ten feet but also boomed like thunder. The zombies seemed to take some damage from the magic, but so did the walls which collapsed upon us. My friends and I had to dodge large blocks of stone that would have pulverized us, one of the zombies was crushed. Not the creature before Wolf, he had struck it savagely many times, Riardon, Jolrael, and Leiya all had peppered it with bolts, arrows and bullets… and still it refused to fall.
I finally notice that Blaylocke, though willing to help, did not have a ranged weapon, so I slipped my bow to him but suffered a minor hit from the foe who staggered to the fore. I dealt another terrific blow with Dandân Va Panje but failed to drop my undead foe; though Wolf and another flurry of missiles finally strike that one tenacious zombie low plus one other. Though I was about to strike the last zombie, Wolf lunged over his dead foe and struck true, ending the last zombie with his straight bladed greatsword.
Felling six zombies felt good in and of itself but we found three dead grave robbers who had a total of 4 hemp ropes of fifty foot lengths, one of which had a grapnel hook (I claimed that rope and grapnel as my own, because it saved me from buying it myself, though I pondered selling the hemp rope and get something lighter). Other than the ropes we also found two kits with picks, rods, and files; those things that robbers and rogues use to break in and burgle with (Blaylocke and Riardon split those tools up). Also there was a bag of little round steel balls that is used to help people escape pursuers, I guess the bag is emptied behind you so that it makes the footing treacherous to followers. The last item is a flask of almost empty whiskey. I would like to claim the flask when it is emptied, but I may have to be happy with my rope and grapnel, my friends are as I in our need for more and better equipment.
After two fights and moving passed those tricky stairs I was feeling a bit winded. I may have mentioned taking a rest, but my friends stampeded in with hearty agreements. So we rested, and in that time we came to the conclusion that the thieves were not responsible for stirring up the undead; they have not been dead that long. They broke in and found the dead they sought to steal from ready for them. That means we have to finish exploring the level we are on, and possibly go down that other stairwell to deeper chambers….
Solare Nights 4
A Skull's Ticket Home
Erath 1031, Melwid 5th
A Skull's Ticket Home
Erath 1031, Melwid 5th
As we rested it came to me that the catacombs were growing ever more dilapidated the deeper we delved, then I remembered the block and tackle lift up above; the dumbwaiter for the dead. But I dithered as we spent our hour resting; by the time Leiya Tevorova finished administering her healing kit, my bruises looked a faded yellow as though many days had passed. No one wanted to hear my idea of lowering the dumbwaiter, but the next steps we crossed were not as deteriorated as the ones we had passed.
In the room to the south we found an obelisk with celestial writing upon it. This room, unlike many others did not look as though ransacked or looted for cadavers, and though we could not read the stone we thought that the heavenly writing may hold evil at bay. We then went west then north down some stairs that were strong and sturdy. Near the bottom of the steps Riardon thought he found a trap, but it just turned out that the work of one mason was taken over by another; his senses were so sharp that he could tell the work apart. In a chamber north of this stair we found a room where the bones of the dead were plastered into the wall and ceiling, almost like decorations.
Across this room we saw some sturdy stairs heading south, but as we crossed the room, skeletons, animated by malice and magic, dropped from the ceiling to beset us. A total of six dropped, but the initial drop brought us only three of them. Jolrael hits one with a magic lightening whip that he produced from nowhere. Blaylocke cracked some ribs with an arrow from the bow I lent him. One of the three attacked Cassyt who zipped away with great cowardice, then another skeleton attacked me. I dodged then scattered its bones with one great stroke of Dandân Va Panje, my sword that my father once carried; I then rushed over to help Rodor and get hit for my effort. Leiya rushes up with her mace and missed the dead bones Jolly had zapped.
More Skeletons drop from the ceiling. One of the new ones shoots Jolrael, but only grazed the sorcerer. Jolly stomps his foot and his magic tosses 2 skeletons about but does not kill them. Blaylocke got surround by two skeletons and has to resort to his longsword, one of skeelton rushed him and the other was tossed to him by Jolrael’s magic stamping. Riardon and I damage the Zombie after I maneuvered to flank the animated mass of hate. Wolf and Leiya surround one of the two skeletons harassing Blaylocke. Another skeleton drops behind Rodor and fortunately misses its strike. Another drops between Leiya and Cassyt and also misses its attack upon Leiya. Jolly uses his lightening whip again, killing one of the two skeletons he had damaged with his thunderous foot stomp.
All of a sudden, Blaylocke scatters a skeleton with his blade. Riardon drops our foe, and Leiya says something sharp in her native tongue and bashes her enemy to bone splinters. I flank the last one that was attacking Riardon but miss on my attack. It does not miss me and I fell back in great pain. I believe Wolf missed his attack though he had flanked his victim first. I notice the bullet that Jolly uses does more damage than the arrows some of us tried earlier, his shot kills that skeleton which had harmed me. I realized at that moment that I should carry a mace or hammer with me so that I can have a weapon that crushes and smashes in my arsenal.
The last skeleton between Blalocke, Leiya, and Wolf is dropped by Rodor when he ran up and slashed its spine with his short sword. And all was silent. I had to draw deeply upon my willpower to stave off the pain I was in until I could move about without wincing. We took the stairs down and found a room that had stacked bones along the wall. On shelves above those bones was a shelf full of skulls both along the north and south walls. Webs and dust partially concealed writing on the walls, a door to the west and a hallway heading south from the end of this room were also evident.
We cleared the webs and dust and found trade language of an old old written dialect hidden under; there were extraneous ‘e’s’ attached to words and ‘y’s’ where ‘i’s’ now stand in words, yet we could still understand what was conveyed. “A question speak you, and answer will these departed”. We tested this of course. Jolrael asked what was causing the unrest with the dead in these catacombs. He received a whole lot of ‘I don’t know’s’ from the skulls lining the shelves, yet one made it clear that they could only answer questions from the time of their deaths or from times older than that, just not recent events. We could tell they had been dead here for a couple of centuries at least.
Leiya asked about the insectoid statue we had climbed passed on those rickety stairs. She was told that that was a statue of Jergal who had been master here before learning to serve Gurthen. Evidently these catacombs had been dedicated to many gods and goddesses through its time. I knew I was being self serving, but I asked after the Sainted Sword of my family, “Where can I find Makhim’s gift, the sword of the Harbhamit’s that has seven winged bulls, with full moons cradled in their horns, and moons are enscribed with the magician’s star”?
I received no answer but one skull called out to me. “Alas you man, I know not. I am a traveler from the far lands of our people…. Please… I am Almarihm of the Sacred Oasis… long dead and far from home. Will you return me to my family? Return my skull to our Homeland so that I may finally know peace?” I could not refuse a fellow child of Hamaam the Pure. At first Leiya and Cassyt were aghast at how I bundled up the cranium and set it within my pack, but I translated what we had said. They now know that Al’Marihm seeks his real place of rest and Cassyt was more than reasonable with the fact that my brother from Mandagar needed to return home.
Some humor occurred next, beyond the doors that clever Riardon picked. Inside was a 20’x30’ room. A mummified figure in magnificent apparel sat upon a throne that was inlaid with ivory and semi precious stones. A golden crown hovered “magically” over her head and she clutched a gold dagger in one hand and a balance in the other (these northerners see the scales as a mystical means of weighing the souls of people, rather than a merchants tool to foster trade, but who am I to judge. I am sure the ways of Mandagar would be mind boggling to these wetland people.). Cassyt claimed this was the body of Sedrair II, a noble who had died thinking she was a goddess. We discover her hovering crown was suspended by a wire and not magic at all. Equally funny was the fact that Cassyt produced keys to lock up the mummy when we left her room. This was our test after all.
South we found another display chamber, where the dead were made to mimic life. Instead of the scenes of everyday life, as the room above us had held, these were scenes of murder and butchery. Three skeletal children were strangling a man in an easy chair. A wife poured poison in (I presume) her husband’s ear. There were too many scenes and all more macabre and bizarre than the last. Riardon and I both had our southern sensibilities offended by these displays, our friends did not like us commenting to each other in Elven, they thought we mocked their ways. Truth to tell our new comrades also seemed a little dismayed at these scenes to, so I should not label this as belonging to their normal custom. Evidently these were chambers from another deities reign upon these catacombs.
Down the south hall, beyond the display room, we found an intersection heading west while a large chamber seemed to open up further south. The west hall bent to the south west ten feet in for fifteen or so feet before twisting due west again into a chamber. Rodor/Riardon peeked around the corner then darted back the way we came. He yelled “Zombies and Kobolds” or something to that effect. I saw too many similarities to this room and the room where we had our last fight with zombies; we would again have been in a position where three or four zombies could attack two of us while our comrades could not bring their archery skills to bear. I convinced Wolf to fall back, though he did not seem to remember how badly he had been damaged during that last zombie fight.
I wanted to get back to the intersection where we could get the two to three on one odds against the undead, but that plan fell apart and Wolf and I had to clog the east west entrance to that hall. The first zombie slouched up the hall to us and arrows and bolts thudded into the walking carcass. I am wondering if I should record this, but Cassyt actually cast a spell upon some of us that made my spirit and confidence soar. Wolf chopped into that injured zombie with force, enough force that it should have lost its animation, but tenaciously it refused to fall from his blow. Dandân Va Panje was not to be denied when I swung it, I hit hard and flattened that zombie, splitting its torso crosswise from its left shoulder to its right waist.
Wolf pointed out that the dog leg in the hall would make it so that all five or six of us could attack one zombie at a time so I straddled the dead zombie and strove to kill the second zombie with Wolf and the others, but the third zombie smacked me solidly….
Something is happening outside. I have to stop this account at this midpoint to find out what is happening. I need to catch these journals up so that I am not relying so much on my old memories for these entries. I am sure that I will have time after these training sessions to catch this journal up so that my entries are hours fresh rather than months behind the times