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		<title><![CDATA[Ravenblade Forum - Erath Extras]]></title>
		<link>https://ravenblade.net/forum/</link>
		<description><![CDATA[Ravenblade Forum - https://ravenblade.net/forum]]></description>
		<pubDate>Mon, 15 Jun 2026 08:29:52 +0000</pubDate>
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			<title><![CDATA[Journey to Half-Mountain]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=170</link>
			<pubDate>Mon, 29 Apr 2019 04:39:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=1">Ravenblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=170</guid>
			<description><![CDATA[According to Anders, it will take over a month to acclimate to the elevation necessary for the party's expedition. The ascent will be fraught with numerous perils, but can be negotiated with the proper training. His plan is to set up a base camp at the lower altitude of Half-Mountain, which will be incrementally moved as the party trains. Regular ascents and returns will be performed until the party is ready to perform the final legs of the climb.<br />
<br />
Anders's mandatory training includes the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EXPERT MOUNTAINEERS</span></span><span style="text-decoration: underline;" class="mycode_u"> (Player's Handbook II p.160)</span><br />
Your team can work together to ascend difficult slopes and sheer surfaces with relative ease.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: Constant training with expert climbers has made your team comfortable with ascents and descents.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite</span>: Climb 8 ranks and Use Rope 8 ranks. (Anders)<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite</span>: Climb 1 rank or Use Rope 1 rank.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: If a team member succeeds on a Climb check, every other team member adjacent to him gains a +2 circumstance bonus on Climb checks made to ascend the same surface. Furthermore, each team member can make an accelerated climb with only a –2 penalty on the Climb check. Finally, a team member can catch a falling comrade by succeeding on a Climb check against the wall’s DC (not against the wall’s DC + 10).<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SUPERIOR TEAM EFFORT</span></span><span style="text-decoration: underline;" class="mycode_u"> (Player's Handbook II p.162)</span><br />
When your team works together on a task... (in this case, mountaineering) everyone on the team does a better than average job of assisting each other’s efforts.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: Your team focuses on improving a particular skill (Climb). Each team member watches the task leader and learns a few specific actions that can help her succeed.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite</span>: 8 ranks in a skill and Skill Focus for the same skill.<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite</span>: 1 rank in the skill to which the task leader’s Skill Focus feat applies.<br />
<span style="font-weight: bold;" class="mycode_b">Special</span>: This teamwork benefit applies only to checks made with the skill to which the task leader’s Skill Focus feat applies.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: Any team member who attempts to aid another member’s check with the relevant skill must make a DC 5 check to succeed rather than a DC 10 check.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The training will take a total of four weeks.</span></span><br />
<br />
He will also incorporate the following into the training period in order to improve progress and survival on the mountainside:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">CAMP ROUTINE </span></span><span style="text-decoration: underline;" class="mycode_u">(Player's Handbook II p.159)</span><br />
The regular routine your group has established allows you to set up, watch, and break down camp quickly and efficiently.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: To develop a camp routine, the team must establish a regular schedule of tasks and responsibilities for each member. For example, one character might set up the tents while another starts the fire and a third prepares the evening meal. Your team must also set up a routine watch schedule so that everyone knows who goes on watch when, and for how long.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite:</span> Survival 8 ranks or Self-Sufficient.<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite:</span> Survival 1 rank.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: Your team can set up and break camp with an eye toward defensibility and efficiency. The team member on watch gains a +2 bonus on Spot and Listen checks, and each sleeping team member gains a +4 bonus on Listen checks to hear any sounds within 30 feet.]]></description>
			<content:encoded><![CDATA[According to Anders, it will take over a month to acclimate to the elevation necessary for the party's expedition. The ascent will be fraught with numerous perils, but can be negotiated with the proper training. His plan is to set up a base camp at the lower altitude of Half-Mountain, which will be incrementally moved as the party trains. Regular ascents and returns will be performed until the party is ready to perform the final legs of the climb.<br />
<br />
Anders's mandatory training includes the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EXPERT MOUNTAINEERS</span></span><span style="text-decoration: underline;" class="mycode_u"> (Player's Handbook II p.160)</span><br />
Your team can work together to ascend difficult slopes and sheer surfaces with relative ease.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: Constant training with expert climbers has made your team comfortable with ascents and descents.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite</span>: Climb 8 ranks and Use Rope 8 ranks. (Anders)<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite</span>: Climb 1 rank or Use Rope 1 rank.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: If a team member succeeds on a Climb check, every other team member adjacent to him gains a +2 circumstance bonus on Climb checks made to ascend the same surface. Furthermore, each team member can make an accelerated climb with only a –2 penalty on the Climb check. Finally, a team member can catch a falling comrade by succeeding on a Climb check against the wall’s DC (not against the wall’s DC + 10).<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SUPERIOR TEAM EFFORT</span></span><span style="text-decoration: underline;" class="mycode_u"> (Player's Handbook II p.162)</span><br />
When your team works together on a task... (in this case, mountaineering) everyone on the team does a better than average job of assisting each other’s efforts.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: Your team focuses on improving a particular skill (Climb). Each team member watches the task leader and learns a few specific actions that can help her succeed.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite</span>: 8 ranks in a skill and Skill Focus for the same skill.<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite</span>: 1 rank in the skill to which the task leader’s Skill Focus feat applies.<br />
<span style="font-weight: bold;" class="mycode_b">Special</span>: This teamwork benefit applies only to checks made with the skill to which the task leader’s Skill Focus feat applies.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: Any team member who attempts to aid another member’s check with the relevant skill must make a DC 5 check to succeed rather than a DC 10 check.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The training will take a total of four weeks.</span></span><br />
<br />
He will also incorporate the following into the training period in order to improve progress and survival on the mountainside:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">CAMP ROUTINE </span></span><span style="text-decoration: underline;" class="mycode_u">(Player's Handbook II p.159)</span><br />
The regular routine your group has established allows you to set up, watch, and break down camp quickly and efficiently.<br />
<span style="font-weight: bold;" class="mycode_b">Training</span>: To develop a camp routine, the team must establish a regular schedule of tasks and responsibilities for each member. For example, one character might set up the tents while another starts the fire and a third prepares the evening meal. Your team must also set up a routine watch schedule so that everyone knows who goes on watch when, and for how long.<br />
<span style="font-weight: bold;" class="mycode_b">Task Leader Prerequisite:</span> Survival 8 ranks or Self-Sufficient.<br />
<span style="font-weight: bold;" class="mycode_b">Team Member Prerequisite:</span> Survival 1 rank.<br />
<span style="font-weight: bold;" class="mycode_b">Benefit</span>: Your team can set up and break camp with an eye toward defensibility and efficiency. The team member on watch gains a +2 bonus on Spot and Listen checks, and each sleeping team member gains a +4 bonus on Listen checks to hear any sounds within 30 feet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Homework addendum - notes/info.]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=150</link>
			<pubDate>Tue, 04 Dec 2018 04:45:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=4">Xura</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=150</guid>
			<description><![CDATA[Hi everyone, and by everyone I mean <span style="font-weight: bold;" class="mycode_b">Symon</span> and <span style="font-weight: bold;" class="mycode_b">Thorfinn</span>, I want to expand upon some of what DM and Kearse said in the Homework/Cargo thread. I hope this helps a bit with some of the backstory and detail.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> The standard wages for the crew on this ship now carry a <span style="font-weight: bold;" class="mycode_b">bonus</span>. Bahiyya (and Kearse, I think) authorized this. This is because bad news got around -- the storm, the 50% crew death rate, and the flight of 2/3 of the merchants. In game terms, this meant a -5 reputation penalty when it came to hiring. It turns out that boosting reputation has a price, and that price is exactly 3 sp per sailor. I felt that a few silver pieces were a fair trade in order to get rid of the tarnished reputation. Consider it "silver polish." <img src="https://ravenblade.net/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of crew: yes, <span style="font-weight: bold;" class="mycode_b">72 sailors</span>. "The hell ... !?" you say. Well, here's the deal: when we went out last time, we had a much smaller crew. Losing 1/2 of that crew meant that we couldn't realistically sail onwards. That's why we're back at this port. Also, shifts can be spread out better amongst a larger crew, leaving the sailors more well-rested, and boosting morale among the ranks. This means they will work better, and less likely to mutiny. Plus, a surplus of crew means that we have more people to draw from if there is illness and/or death. This means we can <span style="font-style: italic;" class="mycode_i">keep going</span> instead of turning back again.<br />
<br />
In other words, <span style="font-weight: bold;" class="mycode_b">Symon</span>, I am living my dream by doing EXACTLY WHAT CORPORATE AMERICA REFUSES TO DO IN ITS HIRING PRACTICES UP YOURS CORPORATE AMERICA not that I'm bitter or anything.  <img src="https://ravenblade.net/forum/images/smilies/sleepy.png" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /> <br />
<br />
Anyway, more crew = higher morale; better work; less mutiny; and a greater surplus/pool in case **** goes south again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of crew again: Did you know that there is a <span style="font-weight: bold;" class="mycode_b">Seafarers' Guild</span>? There is. They have nifty tattoos, indicative of membership and rank, and you can see these tattoos when you get into Fantasy Grounds again. Sailors who aren't guild members aren't necessarily bad, but I think the captain had a preference for guild members in good standing, especially ones of higher rank/experience. Ex-guild members -- those who have had their membership revoked by the guild due to bad behavior -- are obviously not desirable, and we weeded out at least one of those during the hiring process. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Remember <span style="font-weight: bold;" class="mycode_b">Oleg</span>, the soldier from Onostia who sailed with us before as Hanter the Merchant's bodyguard? Oleg also accompanied us to the derelict Mary Celeste, I mean, Alexandra. Oleg is sailing with us again, y'all! Apparently he bought out his own mercenary contract and is no longer beholden to that merchant anymore. He likes the Acacia and wanted to sail with it again. He was worried about not being a Guild member, but Bahiyya found him on the docks and encouraged him to apply. She put in a good word for him, but the captain is pleased to hire him anyway, due to his past experience and his familiarity with the ship. Hurray! <span style="font-weight: bold;" class="mycode_b">Thorfinn</span>, did you know that he has a daughter of around Aurora's age? <img src="https://ravenblade.net/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of merchants: only <span style="font-weight: bold;" class="mycode_b">Lyrlord</span> will be with us for the redux voyage. Hanter and Ercell cut their losses and bailed.]]></description>
			<content:encoded><![CDATA[Hi everyone, and by everyone I mean <span style="font-weight: bold;" class="mycode_b">Symon</span> and <span style="font-weight: bold;" class="mycode_b">Thorfinn</span>, I want to expand upon some of what DM and Kearse said in the Homework/Cargo thread. I hope this helps a bit with some of the backstory and detail.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> The standard wages for the crew on this ship now carry a <span style="font-weight: bold;" class="mycode_b">bonus</span>. Bahiyya (and Kearse, I think) authorized this. This is because bad news got around -- the storm, the 50% crew death rate, and the flight of 2/3 of the merchants. In game terms, this meant a -5 reputation penalty when it came to hiring. It turns out that boosting reputation has a price, and that price is exactly 3 sp per sailor. I felt that a few silver pieces were a fair trade in order to get rid of the tarnished reputation. Consider it "silver polish." <img src="https://ravenblade.net/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of crew: yes, <span style="font-weight: bold;" class="mycode_b">72 sailors</span>. "The hell ... !?" you say. Well, here's the deal: when we went out last time, we had a much smaller crew. Losing 1/2 of that crew meant that we couldn't realistically sail onwards. That's why we're back at this port. Also, shifts can be spread out better amongst a larger crew, leaving the sailors more well-rested, and boosting morale among the ranks. This means they will work better, and less likely to mutiny. Plus, a surplus of crew means that we have more people to draw from if there is illness and/or death. This means we can <span style="font-style: italic;" class="mycode_i">keep going</span> instead of turning back again.<br />
<br />
In other words, <span style="font-weight: bold;" class="mycode_b">Symon</span>, I am living my dream by doing EXACTLY WHAT CORPORATE AMERICA REFUSES TO DO IN ITS HIRING PRACTICES UP YOURS CORPORATE AMERICA not that I'm bitter or anything.  <img src="https://ravenblade.net/forum/images/smilies/sleepy.png" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /> <br />
<br />
Anyway, more crew = higher morale; better work; less mutiny; and a greater surplus/pool in case **** goes south again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of crew again: Did you know that there is a <span style="font-weight: bold;" class="mycode_b">Seafarers' Guild</span>? There is. They have nifty tattoos, indicative of membership and rank, and you can see these tattoos when you get into Fantasy Grounds again. Sailors who aren't guild members aren't necessarily bad, but I think the captain had a preference for guild members in good standing, especially ones of higher rank/experience. Ex-guild members -- those who have had their membership revoked by the guild due to bad behavior -- are obviously not desirable, and we weeded out at least one of those during the hiring process. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Remember <span style="font-weight: bold;" class="mycode_b">Oleg</span>, the soldier from Onostia who sailed with us before as Hanter the Merchant's bodyguard? Oleg also accompanied us to the derelict Mary Celeste, I mean, Alexandra. Oleg is sailing with us again, y'all! Apparently he bought out his own mercenary contract and is no longer beholden to that merchant anymore. He likes the Acacia and wanted to sail with it again. He was worried about not being a Guild member, but Bahiyya found him on the docks and encouraged him to apply. She put in a good word for him, but the captain is pleased to hire him anyway, due to his past experience and his familiarity with the ship. Hurray! <span style="font-weight: bold;" class="mycode_b">Thorfinn</span>, did you know that he has a daughter of around Aurora's age? <img src="https://ravenblade.net/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Speaking of merchants: only <span style="font-weight: bold;" class="mycode_b">Lyrlord</span> will be with us for the redux voyage. Hanter and Ercell cut their losses and bailed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Homework - Southold Cargo Lots]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=149</link>
			<pubDate>Mon, 03 Dec 2018 04:49:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=1">Ravenblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=149</guid>
			<description><![CDATA[Bahiyya and Kearse purchased cargo lots over two days for shipping on the sea vessel Acacia, consisting of the following:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Day 1</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #1 = 10tuns @ 100d/tun (cost 10pp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #2 = 15tuns @ 150d/tun (cost 22pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #3 = 5tuns @ 250d/tun (cost 12pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #4 = 10tuns @ 100d/tun (cost 10pp) - Purchase</span><span style="font-weight: bold;" class="mycode_b">d</span><br />
<br />
(40 tuns) - Remaining Party cargo space: 551.625tuns<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Day 2</span></span><br />
Lot #1 = 18tuns @ 120d/tun (cost 21pp, 6gp)<br />
<span style="font-weight: bold;" class="mycode_b">Lot #2 = 7tuns @ 230d/tun (cost 16pp, 1gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #3 = 2tuns @ 240d/tun (cost 4pp, 8gp) - Purchased</span><br />
Lot #4 = 20tuns @ 120d/tun (cost 24pp)<br />
<span style="font-weight: bold;" class="mycode_b">Lot #5 = 3tuns @ 350d/tun (cost 10pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #6 = 13tuns @ 150d/tun (cost 19pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #7 = 5tuns @ 200d/tun (cost 10pp) - Purchased</span><br />
<br />
(30 tuns): Available Party Burthen: 521.625tuns<br />
<br />
As an interactive exercise and save time during our next session, I will post available cargo lots over the next 5 days by 9pm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The party will have until 9pm the following day to select lots to purchase for shipping</span> to the port of Durond. It is possible to delay a purchase in order to see if better cargo becomes available, but each lot not purchased has a cumulative chance of being bought by another vessel each day.<br />
<br />
As of the third day the following lots are available to purchase:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">(Day 2)</span><br />
Lot #1 = 18tuns @ 120d/tun (cost 21pp, 6gp)<br />
<span style="text-decoration: line-through;" class="mycode_s">Lot #4 = 20tuns @ 120d/tun</span> (Sold to another vessel) <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Day 3</span><br />
Lot #1 = 1tun @ 370d (cost 3pp, 7gp)<br />
Lot #2 = 10tuns @ 190d/tun (cost 19pp)<br />
Lot #3 = 8tuns @ 210d/tun (cost 16pp, 8gp)<br />
Lot #4 = 10tuns @ 130d/tun (cost 13pp)<br />
Lot #5 = 5tuns @ 230d/tun (cost 11pp, 5gp)<br />
<br />
The deadline for this list is 12/3/2018 @9pm. <span style="font-weight: bold;" class="mycode_b">Yes, there will be experience points awarded for participation</span> <img src="https://ravenblade.net/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Bahiyya and Kearse purchased cargo lots over two days for shipping on the sea vessel Acacia, consisting of the following:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Day 1</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #1 = 10tuns @ 100d/tun (cost 10pp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #2 = 15tuns @ 150d/tun (cost 22pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #3 = 5tuns @ 250d/tun (cost 12pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #4 = 10tuns @ 100d/tun (cost 10pp) - Purchase</span><span style="font-weight: bold;" class="mycode_b">d</span><br />
<br />
(40 tuns) - Remaining Party cargo space: 551.625tuns<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Day 2</span></span><br />
Lot #1 = 18tuns @ 120d/tun (cost 21pp, 6gp)<br />
<span style="font-weight: bold;" class="mycode_b">Lot #2 = 7tuns @ 230d/tun (cost 16pp, 1gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #3 = 2tuns @ 240d/tun (cost 4pp, 8gp) - Purchased</span><br />
Lot #4 = 20tuns @ 120d/tun (cost 24pp)<br />
<span style="font-weight: bold;" class="mycode_b">Lot #5 = 3tuns @ 350d/tun (cost 10pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #6 = 13tuns @ 150d/tun (cost 19pp, 5gp) - Purchased</span><br />
<span style="font-weight: bold;" class="mycode_b">Lot #7 = 5tuns @ 200d/tun (cost 10pp) - Purchased</span><br />
<br />
(30 tuns): Available Party Burthen: 521.625tuns<br />
<br />
As an interactive exercise and save time during our next session, I will post available cargo lots over the next 5 days by 9pm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The party will have until 9pm the following day to select lots to purchase for shipping</span> to the port of Durond. It is possible to delay a purchase in order to see if better cargo becomes available, but each lot not purchased has a cumulative chance of being bought by another vessel each day.<br />
<br />
As of the third day the following lots are available to purchase:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">(Day 2)</span><br />
Lot #1 = 18tuns @ 120d/tun (cost 21pp, 6gp)<br />
<span style="text-decoration: line-through;" class="mycode_s">Lot #4 = 20tuns @ 120d/tun</span> (Sold to another vessel) <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Day 3</span><br />
Lot #1 = 1tun @ 370d (cost 3pp, 7gp)<br />
Lot #2 = 10tuns @ 190d/tun (cost 19pp)<br />
Lot #3 = 8tuns @ 210d/tun (cost 16pp, 8gp)<br />
Lot #4 = 10tuns @ 130d/tun (cost 13pp)<br />
Lot #5 = 5tuns @ 230d/tun (cost 11pp, 5gp)<br />
<br />
The deadline for this list is 12/3/2018 @9pm. <span style="font-weight: bold;" class="mycode_b">Yes, there will be experience points awarded for participation</span> <img src="https://ravenblade.net/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Upcoming Storm on HMS Acacia]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=145</link>
			<pubDate>Mon, 05 Nov 2018 18:08:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=4">Xura</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=145</guid>
			<description><![CDATA[Hello all,<br />
<br />
As noted at the ending of our last game session (November 4, 2018), a fierce storm is headed our way. I am trying not to meta-game, as my character doesn't have any ranks in seamanship or the like. However, she has a high intelligence, so I think it not-inappropriate to list out a few things here for the party's consideration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Kearse</span>: I believe you have a <span style="font-weight: bold;" class="mycode_b">Mending</span> orison. Please keep that handy. Your ability to instantly mend a torn sailcloth, frayed rope, or bent plank, might save our lives!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Ring of Energy Resistance (Electricity), Major: </span>Who has this? Is anyone wearing it? If not, let's have somebody wear it -- Kearse, maybe? Thorfinn? the Captain? the Pilot? If it protects against electricity, that means somebody might stand a chance against a lightning-bolt strike.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* </span>Speaking of resistance, Bahiyya is able to cast <span style="font-weight: bold;" class="mycode_b">Resist Energy</span> on anyone who may need it. The spell will grant DR/30 vs. a chosen energy type, for 130 minutes. She will gladly do this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> In addition, Bahiyya can cast <span style="font-weight: bold;" class="mycode_b">Animalistic Power (+2 Str, Con, Dex)</span> upon someone if needed -- Thorfinn, captain, first mate, whoever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Symon:</span> can your invocations -- namely <span style="font-weight: bold;" class="mycode_b">Witchwood Step</span> -- be invoked on/for others, or are they Self only? If they can apply to others, Witchwood Step would be a marvelous asset to anyone working on deck during the storm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Studded Leather +5 (Improved Balance): </span>Is anybody wearing this right now? It grants a +10 competence bonus to Balance checks. Again, a great boon for anyone working on the deck. Does anyone want to wear it? If not, what about having one of the soldiers wear it? Oleg, for example? Or if the captain, pilot, or first mate are armored, maybe one of them could wear it? To be fair, you guys might not want to lend such armor to an NPC -- if something happens to the wearer and he is never seen again, the armor goes with him. But it's something to consider, maybe.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Light:</span> I don't know what time of day/night it is, but I assume that, regardless, it will be dark during the storm, with poor visibility. Furthermore, during a violent storm, normal flame-based light poses two problems: 1) being snuffed out and 2) causing fires. We have Everburning torches/lanterns, as well as (some of us) the ability to cast magical light. How about sharing some of those torches with the crew? And/or, those who can cast Light and Continual Flame spells, how about casting some in key areas of the deck, like on the steering wheel/helm, and/or right on the midmast or something? The idea is to provide safe, constant, non-flammable light for the crew.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Kearse:</span> You have several good Mass spells, such as Mass Aid, and Mass Conviction. You also have Divine Protection, and we have a Wand of Lesser Vigor too. Don't discount the great benefits of "smaller" spells like this. Boosting saving throws and temp. hit points of the crew could really help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Bahiyya can <span style="font-weight: bold;" class="mycode_b">Dimension Hop</span> to/from others, and also has the <span style="font-weight: bold;" class="mycode_b">Regroup</span> spell. E.g., if she suddenly saw a group of crew/friends being swept overboard or about to, she could cast Regroup to bring them back. She can also cast <span style="font-weight: bold;" class="mycode_b">Stand</span>, immediately setting a prone person on their feet. In addition, she can see invisible things (and magical things) if she casts spells for that. If the captain wishes her to go on deck and tie herself to a post or something and keep watch for these types of things, she will do so.]]></description>
			<content:encoded><![CDATA[Hello all,<br />
<br />
As noted at the ending of our last game session (November 4, 2018), a fierce storm is headed our way. I am trying not to meta-game, as my character doesn't have any ranks in seamanship or the like. However, she has a high intelligence, so I think it not-inappropriate to list out a few things here for the party's consideration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Kearse</span>: I believe you have a <span style="font-weight: bold;" class="mycode_b">Mending</span> orison. Please keep that handy. Your ability to instantly mend a torn sailcloth, frayed rope, or bent plank, might save our lives!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Ring of Energy Resistance (Electricity), Major: </span>Who has this? Is anyone wearing it? If not, let's have somebody wear it -- Kearse, maybe? Thorfinn? the Captain? the Pilot? If it protects against electricity, that means somebody might stand a chance against a lightning-bolt strike.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* </span>Speaking of resistance, Bahiyya is able to cast <span style="font-weight: bold;" class="mycode_b">Resist Energy</span> on anyone who may need it. The spell will grant DR/30 vs. a chosen energy type, for 130 minutes. She will gladly do this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> In addition, Bahiyya can cast <span style="font-weight: bold;" class="mycode_b">Animalistic Power (+2 Str, Con, Dex)</span> upon someone if needed -- Thorfinn, captain, first mate, whoever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Symon:</span> can your invocations -- namely <span style="font-weight: bold;" class="mycode_b">Witchwood Step</span> -- be invoked on/for others, or are they Self only? If they can apply to others, Witchwood Step would be a marvelous asset to anyone working on deck during the storm.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Studded Leather +5 (Improved Balance): </span>Is anybody wearing this right now? It grants a +10 competence bonus to Balance checks. Again, a great boon for anyone working on the deck. Does anyone want to wear it? If not, what about having one of the soldiers wear it? Oleg, for example? Or if the captain, pilot, or first mate are armored, maybe one of them could wear it? To be fair, you guys might not want to lend such armor to an NPC -- if something happens to the wearer and he is never seen again, the armor goes with him. But it's something to consider, maybe.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Light:</span> I don't know what time of day/night it is, but I assume that, regardless, it will be dark during the storm, with poor visibility. Furthermore, during a violent storm, normal flame-based light poses two problems: 1) being snuffed out and 2) causing fires. We have Everburning torches/lanterns, as well as (some of us) the ability to cast magical light. How about sharing some of those torches with the crew? And/or, those who can cast Light and Continual Flame spells, how about casting some in key areas of the deck, like on the steering wheel/helm, and/or right on the midmast or something? The idea is to provide safe, constant, non-flammable light for the crew.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Kearse:</span> You have several good Mass spells, such as Mass Aid, and Mass Conviction. You also have Divine Protection, and we have a Wand of Lesser Vigor too. Don't discount the great benefits of "smaller" spells like this. Boosting saving throws and temp. hit points of the crew could really help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*</span> Bahiyya can <span style="font-weight: bold;" class="mycode_b">Dimension Hop</span> to/from others, and also has the <span style="font-weight: bold;" class="mycode_b">Regroup</span> spell. E.g., if she suddenly saw a group of crew/friends being swept overboard or about to, she could cast Regroup to bring them back. She can also cast <span style="font-weight: bold;" class="mycode_b">Stand</span>, immediately setting a prone person on their feet. In addition, she can see invisible things (and magical things) if she casts spells for that. If the captain wishes her to go on deck and tie herself to a post or something and keep watch for these types of things, she will do so.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Symon CS INV changes]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=122</link>
			<pubDate>Sun, 03 Jun 2018 19:52:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=2">rimmermac</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=122</guid>
			<description><![CDATA[Honestly I don't have much to change.  Get rid of the expended Ring of the Ram and store the Headband of Intellect +2.  Actually store the Staff of Swarming Insects as well.  I have no extra weapons, potions are always useful and the scrolls and wands are my only way to cast spells.<br />
<br />
We beat the party items to death last week so I'm good there.]]></description>
			<content:encoded><![CDATA[Honestly I don't have much to change.  Get rid of the expended Ring of the Ram and store the Headband of Intellect +2.  Actually store the Staff of Swarming Insects as well.  I have no extra weapons, potions are always useful and the scrolls and wands are my only way to cast spells.<br />
<br />
We beat the party items to death last week so I'm good there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Equipment input/output : Bahiyya]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=121</link>
			<pubDate>Sun, 03 Jun 2018 04:11:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=4">Xura</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=121</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">FROM MY CHARACTER SHEET</span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Arrows</span>, standard, 63<br />
<span style="font-weight: bold;" class="mycode_b">Quiver</span>, arrows standard, 20<br />
<span style="font-weight: bold;" class="mycode_b">Shortbow +1 </span>(composite, +1 Str)<br />
</li>
</ul>
<br />
= store these three in my room, unless a party member needs them. Does Wolf need arrows? He can have some.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kukri</span> = store in my room, unless a party member needs it<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potion of Shield of Faith +2</span> = give to party member -- Symon? Wolf? -- or donate to a worthy charitable cause or something<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PARTY TREASURY/VAULT SUGGESTIONS FROM BAHIYYA</span></span><br />
<br />
A thought re: armor and weapons: I think <span style="font-weight: bold;" class="mycode_b">Thorfinn</span> had mused aloud at one point about having a weapon(s) and/or armor(s) to pass on to <span style="font-weight: bold;" class="mycode_b">Aurora</span> and begin her training. So I'm in favor of him taking some of these items from our vault if he finds them appropriate for his daughter.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All/most gems:</span> Keep. They're a good, handy, lightweight way of storing and carrying wealth.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire opal pendant on fine gold chain:</span> Keep, or we could make a gift of this to the Shandeerin court.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Golden circlet with four aquamarines:</span> Keep. If it's something that looks more like a woman's circlet, maybe Bahiyya can borrow it to wear at court.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Greataxe + 1:</span> sell, unless someone needs it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large wool tapestry:</span> Let's keep this for our house! At first I thought it'd make a nifty gift for the Elven court, until I tried to visualize the huffing, puffing, and general gracelessness that would ensue as the party lugged the thing into court. Awkward. Besides, it will look nice in our dining room or common room.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Longsword +4 (glows):</span> A fine gift for the Shandeerin royals no doubt, but it's worth 32,315 gp, so I say we keep it and sell it for ourselves, or else let a party member use it -- maybe Wolf could use this?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potions:</span> Whatever we aren't carrying on our persons, we can store in the house.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Retributive amulet: </span>This thing is awesome. Somebody use it! Not me though; I plundered enough of our loot last session. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ring of Communication:</span> We need to grow a pair. No, seriously -- this thing is awesome IF we can find its mate.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rings of Counterspells, Major Electric Resistance, Protection +2, and Water Walking:</span> These are some mighty fine rings, y'all. Use them. (Bahiyya already has 3 rings, so doesn't need any more.) (Would be kind of awesome if my 3 rings were the three rings for the Elf-Lords under the sky. Oh well.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scrolls:</span> Whatever we aren't carrying on our persons, we can store in the house.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shield, heavy steel +1 variable:</span> This is a cool item. I say we keep it (for our use or sale).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver chalice (2) with lapis lazuli:</span> Keep them for our dining room!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver-plated steel longsword with jet jewel in hilt:</span> Sell it, or hang it as a memento over our fireplace, gift it ... whatever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Studded leather +5 (improved balance):</span> Use it, or sell it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sword, bastard +2 (goblinoid bane):</span> Bahiyya thinks it would make a fine gift for the Shandeerin court. Bahiyya's player thinks its 18,335 gp would make a fine gift for the party's coffers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sword, short +1: </span>sell this, unless somebody is actively using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wand of Lessor Vigor:</span> I assume Kearse or Symon wields this.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">BAHIYYA'S NEEDS BEFORE SETTING OUT FOR SHANDEER</span></span><br />
<ul class="mycode_list"><li>a nice box/chest for gifts -- make sure to include some nice silk and maybe a little pillow, for elegant presentation<br />
</li>
</ul>
<ul class="mycode_list"><li>new clothes, shoes, silk headscarves, etc. (PHB lists "Noble's Outfit" as 75gp, let's go with that, or 100gp+ as I'm asking for a rush job, alterations, and/or unusual designs)<br />
</li>
</ul>
<ul class="mycode_list"><li>almond oil or olive oil<br />
</li>
</ul>
<ul class="mycode_list"><li>attar of roses<br />
</li>
</ul>
<ul class="mycode_list"><li>maybe some unique local fruits or trinkets<br />
</li>
</ul>
<br />
In addition, she will brush up on royal/court etiquette, correct Ye Olde High Elvish forms of address, and so on. This can be done mentally, or with help from the House's library.<br />
<br />
A final thought: Bahiyya surely has some insight into what kinds of gifts are suitable to present to a Shandeerin Elvish court. If the DM puts any of these insights into Bahiyya's player's scope, she will have Bahiyya choose gifts accordingly.  <img src="https://ravenblade.net/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">FROM MY CHARACTER SHEET</span></span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Arrows</span>, standard, 63<br />
<span style="font-weight: bold;" class="mycode_b">Quiver</span>, arrows standard, 20<br />
<span style="font-weight: bold;" class="mycode_b">Shortbow +1 </span>(composite, +1 Str)<br />
</li>
</ul>
<br />
= store these three in my room, unless a party member needs them. Does Wolf need arrows? He can have some.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kukri</span> = store in my room, unless a party member needs it<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potion of Shield of Faith +2</span> = give to party member -- Symon? Wolf? -- or donate to a worthy charitable cause or something<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PARTY TREASURY/VAULT SUGGESTIONS FROM BAHIYYA</span></span><br />
<br />
A thought re: armor and weapons: I think <span style="font-weight: bold;" class="mycode_b">Thorfinn</span> had mused aloud at one point about having a weapon(s) and/or armor(s) to pass on to <span style="font-weight: bold;" class="mycode_b">Aurora</span> and begin her training. So I'm in favor of him taking some of these items from our vault if he finds them appropriate for his daughter.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All/most gems:</span> Keep. They're a good, handy, lightweight way of storing and carrying wealth.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire opal pendant on fine gold chain:</span> Keep, or we could make a gift of this to the Shandeerin court.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Golden circlet with four aquamarines:</span> Keep. If it's something that looks more like a woman's circlet, maybe Bahiyya can borrow it to wear at court.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Greataxe + 1:</span> sell, unless someone needs it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large wool tapestry:</span> Let's keep this for our house! At first I thought it'd make a nifty gift for the Elven court, until I tried to visualize the huffing, puffing, and general gracelessness that would ensue as the party lugged the thing into court. Awkward. Besides, it will look nice in our dining room or common room.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Longsword +4 (glows):</span> A fine gift for the Shandeerin royals no doubt, but it's worth 32,315 gp, so I say we keep it and sell it for ourselves, or else let a party member use it -- maybe Wolf could use this?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potions:</span> Whatever we aren't carrying on our persons, we can store in the house.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Retributive amulet: </span>This thing is awesome. Somebody use it! Not me though; I plundered enough of our loot last session. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ring of Communication:</span> We need to grow a pair. No, seriously -- this thing is awesome IF we can find its mate.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rings of Counterspells, Major Electric Resistance, Protection +2, and Water Walking:</span> These are some mighty fine rings, y'all. Use them. (Bahiyya already has 3 rings, so doesn't need any more.) (Would be kind of awesome if my 3 rings were the three rings for the Elf-Lords under the sky. Oh well.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scrolls:</span> Whatever we aren't carrying on our persons, we can store in the house.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shield, heavy steel +1 variable:</span> This is a cool item. I say we keep it (for our use or sale).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver chalice (2) with lapis lazuli:</span> Keep them for our dining room!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silver-plated steel longsword with jet jewel in hilt:</span> Sell it, or hang it as a memento over our fireplace, gift it ... whatever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Studded leather +5 (improved balance):</span> Use it, or sell it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sword, bastard +2 (goblinoid bane):</span> Bahiyya thinks it would make a fine gift for the Shandeerin court. Bahiyya's player thinks its 18,335 gp would make a fine gift for the party's coffers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sword, short +1: </span>sell this, unless somebody is actively using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wand of Lessor Vigor:</span> I assume Kearse or Symon wields this.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">BAHIYYA'S NEEDS BEFORE SETTING OUT FOR SHANDEER</span></span><br />
<ul class="mycode_list"><li>a nice box/chest for gifts -- make sure to include some nice silk and maybe a little pillow, for elegant presentation<br />
</li>
</ul>
<ul class="mycode_list"><li>new clothes, shoes, silk headscarves, etc. (PHB lists "Noble's Outfit" as 75gp, let's go with that, or 100gp+ as I'm asking for a rush job, alterations, and/or unusual designs)<br />
</li>
</ul>
<ul class="mycode_list"><li>almond oil or olive oil<br />
</li>
</ul>
<ul class="mycode_list"><li>attar of roses<br />
</li>
</ul>
<ul class="mycode_list"><li>maybe some unique local fruits or trinkets<br />
</li>
</ul>
<br />
In addition, she will brush up on royal/court etiquette, correct Ye Olde High Elvish forms of address, and so on. This can be done mentally, or with help from the House's library.<br />
<br />
A final thought: Bahiyya surely has some insight into what kinds of gifts are suitable to present to a Shandeerin Elvish court. If the DM puts any of these insights into Bahiyya's player's scope, she will have Bahiyya choose gifts accordingly.  <img src="https://ravenblade.net/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Create magical items]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=110</link>
			<pubDate>Sun, 18 Feb 2018 08:58:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=2">rimmermac</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=110</guid>
			<description><![CDATA[Ok everyone Symon has reached a level where he can create magical items and picked up the feat to craft wands.  With that in mine, is there anything we are lacking?  It's easier to create arcane wands but it's possible to do divine.  I would suggest a wand of sleep for when Thorfinn fails his will save for getting out of a rage.]]></description>
			<content:encoded><![CDATA[Ok everyone Symon has reached a level where he can create magical items and picked up the feat to craft wands.  With that in mine, is there anything we are lacking?  It's easier to create arcane wands but it's possible to do divine.  I would suggest a wand of sleep for when Thorfinn fails his will save for getting out of a rage.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Burning Slumber Outbreak]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=84</link>
			<pubDate>Wed, 15 Mar 2017 12:41:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=1">Ravenblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=84</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Locale:</span></span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Settlement Name: Paendley, Barony of Dulrain, Kingdom of Errod.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Settlement Type: Agricultural Manor</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Typography: Forested Lowland</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Gross Acres: 2210 (Woods: 331, Crops: 906, Pasture: 973)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Cleared Acreage: 1879 (Tenant: 972, Demesne: 907)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Total population: 117 (44 households)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Persons of Note:</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Bellan (Village Reeve, answers directly to the Baron of Dulrain)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Dassell (Yeoman, Light Bowman)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Erron (Laborer, visiting the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Gwenet (Hune's daughter)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hayl (Innkeeper, proprietor of the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hucan (Tinker, Lauley's father)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Lauley</span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"> (Tinker, Hucan's son)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hune "Ol' Sod" (Farmer, Gwenet's father)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Laun (Yeoman-Seargant, Light Footman)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Laurew "Lew" (Village Beadle, Bellan's second of authority)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Locke (Innkeeper's Apprentice)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Olotte (Hune's wife)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Trenn (Laborer, visiting the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Vira (Veterinarian/Midwife)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Background:</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Paendley, originally called Paend's Lee, got its name from a leaning stone formation formerly existing just outside the settlement's edge. The town's founding father, a miserly man named Amon Paend, was known to frequent the stone formation at odd hours, and was rumored to have hidden a large portion of his wealth there. Try as anyone might, no one could determine whether the gossip was true or not.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">The stone formation collapsed during a particularly heavy rain storm about 57 years ago, leaving signs that a large tunnel had existed beneath it. Since this event coincided with the disappearance of Amon Paend, it was assumed that the old miser met his doom in the collapse. Many attempts were made over the years to dig up Amon's body and treasure, but neither have been found to this day...</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">Scenario:</span></span><span style="color: #000000;" class="mycode_color"> Erosion from recent rain storms have revealed a small cave; the cave consists of a tunnel leading to two chambers. The larger chamber is at the end, and is rather unremarkable. Of interest, however, is the entrance to the smaller chamber which appears to have been dug out from the main tunnel.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The glint of coins shines faintly in the torchlight, spread throughout the muddy floor of the small chamber. A DC20 Spot (or DC10 Search) check reveals a skeletal hand protruding from what appears to be the rubble of a collapsed tunnel at the back of the small chamber. If the party has been told about  </span><span style="color: #000000;" class="mycode_color">Amon Paend and the related rumors, they may correctly assume that they have found the ill-fated miser and his treasure. Additionally, a thin layer of dust-like spores can be seen coating the chamber with a DC12 Spot check, and a DC15 Spot check reveals the presence of the spores floating in the torch-lit air.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">The spores are a dormant, yet virulent strain of Burning Slumber. Typically found only in warm climates, this strain went dormant as the region cooled and became more temperate. However, once carried (by contact) or inhaled, the warmth of the body brings the Burning Slumber out of dormancy; this is particularly true when the disease is brought out of the cold into heated dwellings, and becomes air-born. The danger related to this strain of Burning Slumber is further compounded by the pneumonia that develops at stage 2 of the disease. The stats for Burning Slumber are found below:</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Burning Slumber</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Infection: Contact, Inhaled (DC 18)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Incubation: 1d4 days, 6 hour cycle</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Damage: 1d4 STR, 1d4 CON</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 1: The infected takes disease damage from a high fever; also becomes exhausted.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 2: The infected takes disease damage, plus an additional 1d2 CON as pneumonia sets in; becomes unconscious.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stages 3 &amp; 4: The infected takes disease damage, plus an additional 1d2 CON from pneumonia; remains unconscious.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 5: Death</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">This disease is extremely contagious and deadly, but is usually found in warmer climates. At the end of the incubation period, the character must succeed on a DC18 Fortitude save or begin to show symptoms of this disease. After the initial failure, the infected starts deteriorating through the stages with each 6-hour cycle until reaching the stage of illness determined by the save result: a save failed by less than 5 means the infected reaches Stage 1; if a save failed by 5 or more, the infected declines to Stage 2; and a save failed by 10 or more means the infected declines to stage three.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Example: Sickboy fails his Fortitude save by 10 after Burning Slumber's incubation period, meaning he'll deteriorate through three stages of sickness over the following 18 hours (a 6-hour cycle for each stage). During the first 6 hours, he suffers 1d4 STR, 1d4 CON damage, and becomes fatigued. After 12 hours, he suffers another 1d4 STR and 1d4 CON damage from the fever, another 1d2 CON damage from the developing pneumonia, and falls unconscious. After 18 hours, Sickboy suffers another 1d4 STR and 1d4 CON damage from the fever, plus another 1d2 CON damage from pneumonia. If Sickboy survives to this point, he get to make another Fortitude save for each 6-hour cycle to determine whether he improves a stage, remains in his current stage, or worsens a stage per the Disease Variant Rule. Poor Sickboy...</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Once the infected recovers from Stage 1 of the disease, he/she will be fatigued and require 1d6 days of bed rest. Immunity to the Burning Slumber is gained once a person recovers from the disease.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">For the Disease Variant Rule, see the post in the House Rules forum:</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><a href="http://ravenblade.net/forum/showthread.php?tid=85&amp;pid=232#pid232" target="_blank" rel="noopener" class="mycode_url">http://ravenblade.net/forum/showthread.p...232#pid232</a></span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Locale:</span></span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Settlement Name: Paendley, Barony of Dulrain, Kingdom of Errod.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Settlement Type: Agricultural Manor</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Typography: Forested Lowland</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Gross Acres: 2210 (Woods: 331, Crops: 906, Pasture: 973)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Cleared Acreage: 1879 (Tenant: 972, Demesne: 907)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Total population: 117 (44 households)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Persons of Note:</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Bellan (Village Reeve, answers directly to the Baron of Dulrain)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Dassell (Yeoman, Light Bowman)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Erron (Laborer, visiting the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Gwenet (Hune's daughter)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hayl (Innkeeper, proprietor of the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hucan (Tinker, Lauley's father)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Lauley</span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"> (Tinker, Hucan's son)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Hune "Ol' Sod" (Farmer, Gwenet's father)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Laun (Yeoman-Seargant, Light Footman)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Laurew "Lew" (Village Beadle, Bellan's second of authority)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Locke (Innkeeper's Apprentice)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Olotte (Hune's wife)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Trenn (Laborer, visiting the "Hayl &amp; Hearthy" Inn)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Vira (Veterinarian/Midwife)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Background:</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Paendley, originally called Paend's Lee, got its name from a leaning stone formation formerly existing just outside the settlement's edge. The town's founding father, a miserly man named Amon Paend, was known to frequent the stone formation at odd hours, and was rumored to have hidden a large portion of his wealth there. Try as anyone might, no one could determine whether the gossip was true or not.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">The stone formation collapsed during a particularly heavy rain storm about 57 years ago, leaving signs that a large tunnel had existed beneath it. Since this event coincided with the disappearance of Amon Paend, it was assumed that the old miser met his doom in the collapse. Many attempts were made over the years to dig up Amon's body and treasure, but neither have been found to this day...</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">Scenario:</span></span><span style="color: #000000;" class="mycode_color"> Erosion from recent rain storms have revealed a small cave; the cave consists of a tunnel leading to two chambers. The larger chamber is at the end, and is rather unremarkable. Of interest, however, is the entrance to the smaller chamber which appears to have been dug out from the main tunnel.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The glint of coins shines faintly in the torchlight, spread throughout the muddy floor of the small chamber. A DC20 Spot (or DC10 Search) check reveals a skeletal hand protruding from what appears to be the rubble of a collapsed tunnel at the back of the small chamber. If the party has been told about  </span><span style="color: #000000;" class="mycode_color">Amon Paend and the related rumors, they may correctly assume that they have found the ill-fated miser and his treasure. Additionally, a thin layer of dust-like spores can be seen coating the chamber with a DC12 Spot check, and a DC15 Spot check reveals the presence of the spores floating in the torch-lit air.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">The spores are a dormant, yet virulent strain of Burning Slumber. Typically found only in warm climates, this strain went dormant as the region cooled and became more temperate. However, once carried (by contact) or inhaled, the warmth of the body brings the Burning Slumber out of dormancy; this is particularly true when the disease is brought out of the cold into heated dwellings, and becomes air-born. The danger related to this strain of Burning Slumber is further compounded by the pneumonia that develops at stage 2 of the disease. The stats for Burning Slumber are found below:</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Burning Slumber</span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Infection: Contact, Inhaled (DC 18)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Incubation: 1d4 days, 6 hour cycle</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Damage: 1d4 STR, 1d4 CON</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 1: The infected takes disease damage from a high fever; also becomes exhausted.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 2: The infected takes disease damage, plus an additional 1d2 CON as pneumonia sets in; becomes unconscious.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stages 3 &amp; 4: The infected takes disease damage, plus an additional 1d2 CON from pneumonia; remains unconscious.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Stage 5: Death</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">This disease is extremely contagious and deadly, but is usually found in warmer climates. At the end of the incubation period, the character must succeed on a DC18 Fortitude save or begin to show symptoms of this disease. After the initial failure, the infected starts deteriorating through the stages with each 6-hour cycle until reaching the stage of illness determined by the save result: a save failed by less than 5 means the infected reaches Stage 1; if a save failed by 5 or more, the infected declines to Stage 2; and a save failed by 10 or more means the infected declines to stage three.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Example: Sickboy fails his Fortitude save by 10 after Burning Slumber's incubation period, meaning he'll deteriorate through three stages of sickness over the following 18 hours (a 6-hour cycle for each stage). During the first 6 hours, he suffers 1d4 STR, 1d4 CON damage, and becomes fatigued. After 12 hours, he suffers another 1d4 STR and 1d4 CON damage from the fever, another 1d2 CON damage from the developing pneumonia, and falls unconscious. After 18 hours, Sickboy suffers another 1d4 STR and 1d4 CON damage from the fever, plus another 1d2 CON damage from pneumonia. If Sickboy survives to this point, he get to make another Fortitude save for each 6-hour cycle to determine whether he improves a stage, remains in his current stage, or worsens a stage per the Disease Variant Rule. Poor Sickboy...</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Once the infected recovers from Stage 1 of the disease, he/she will be fatigued and require 1d6 days of bed rest. Immunity to the Burning Slumber is gained once a person recovers from the disease.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">For the Disease Variant Rule, see the post in the House Rules forum:</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><a href="http://ravenblade.net/forum/showthread.php?tid=85&amp;pid=232#pid232" target="_blank" rel="noopener" class="mycode_url">http://ravenblade.net/forum/showthread.p...232#pid232</a></span></span></span></span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Shopping!!!]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=47</link>
			<pubDate>Mon, 06 Jun 2016 01:29:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=1">Ravenblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=47</guid>
			<description><![CDATA[Please put you lists for procurement (equipment, tasks, etc.) here.]]></description>
			<content:encoded><![CDATA[Please put you lists for procurement (equipment, tasks, etc.) here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Motivation Station]]></title>
			<link>https://ravenblade.net/forum/showthread.php?tid=33</link>
			<pubDate>Tue, 10 May 2016 02:37:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenblade.net/forum/member.php?action=profile&uid=1">Ravenblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenblade.net/forum/showthread.php?tid=33</guid>
			<description><![CDATA[Hey there, Guys and Gals!<br />
<br />
As an experiment for extra credit, I would like everyone to post an answer and description to the following 3 questions:<br />
<br />
1. What short term goal or desire does your character have?<br />
<br />
2. What does your character feel the party should do next (in the way of adventure or current "game hooks")?<br />
<br />
3. As a player, what type of scenarios would you like to see more of?<br />
<br />
Remember, there are no right or wrong answers. Give it some thought and treat this as an open forum with suggestions and replies. Please make your posts more than single sentence answers, but less than a volume of War and Peace.<br />
<br />
Award: 500xp for initial post.]]></description>
			<content:encoded><![CDATA[Hey there, Guys and Gals!<br />
<br />
As an experiment for extra credit, I would like everyone to post an answer and description to the following 3 questions:<br />
<br />
1. What short term goal or desire does your character have?<br />
<br />
2. What does your character feel the party should do next (in the way of adventure or current "game hooks")?<br />
<br />
3. As a player, what type of scenarios would you like to see more of?<br />
<br />
Remember, there are no right or wrong answers. Give it some thought and treat this as an open forum with suggestions and replies. Please make your posts more than single sentence answers, but less than a volume of War and Peace.<br />
<br />
Award: 500xp for initial post.]]></content:encoded>
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