03-20-2017, 10:30 PM
(03-15-2017, 09:54 PM)Xura Wrote: Other questions:
1) Does the "Remove Disease" spell (and its relatives, such as "Heal") cure the Burning Slumber?
2) Does Kearse have Remove Disease (or Heal, or anything similar) as a spell?
3) If so, can't he just cast that on anyone who fails his/her saving throw, thus ridding them of this perilous pestilance?
4) Profit!
Notes:
1) Bahiyya will, I think, opt to wait and take her chances, thus sparing Kearse's time and spells for the hapless villagers. If she fails a saving throw, she can seek help from Kearse at that point (or drink a Remove Disease potion, if those work).
2) I hope everyone remembers that we have a Staff of Healing. It has 19 charges; each use of Remove Disease costs 3 charges.
3) Bahiyya feels concerned about the two merchants who left. Could someone fast -- such as Thorfinn -- and/or, someone on horseback -- do a forced-march down that southward road, and catch up to the merchants? If there is a horse available, Bahiyya will volunteer for this mission. If those merchants were exposed to the disease, they must be cured, and also quarantined before they can pass it to others. If they have already passed it to others, then additional steps would need to be taken.
4) Please do remember to credit gold to Hayl, the innkeeper -- Bahiyya had offered him 15gp of her own funds in exchange for his loss of business (the village is shut down and the inn serving as an infirmary). He will need money to become Hayle 'n' Hearthy again.
The Remove Disease cures the Burning Slumber, but does not prevent reinfection, nor does it grant immunity from the disease (remember that immunity is granted from the Burning Slumber once it runs its full course).
The only sources of Remove Disease available to the party are the Remove Disease potions (x2) and the Staff of Healing... use them wisely.
A horse is available, allowing Bahiyya to ride after the two merchants. She will be able to catch up to them before they reach the next settlement since she is riding a horse, compared to the cart the merchants were traveling with. She finds their campsite off the road just a little more than a day away from the next settlement. Although the tents are still pitched, the campfire had been cold for some time. The bodies of the two merchants can be found in the tents, but it appears that they succumbed to the Burning Slumber, and then died from exposure (very low temperatures) and dehydration. Alarmingly still, the campsite appears to have been rummaged through and everything of value taken (including the cart and animals).
It is a little over 3 days ride back to Paendley, and a little more than a days ride to Willsden (the next settlement. Bahiyya will have a number choices at this point, including (but not limited to) the following:
- Ride back to Paendley and report her findings.
- Ride to the next settlement (Willsden) to determine whether the disease made it there or not; she was likely re-exposed to the Burning Slumber while investigating the campsite, but has a Remove Disease potion in her equipment.
- Attempt to track/locate whoever looted the campsite and their whereabouts.