Props to Roy for channeling Kearse, above. Sadly, my own brain is a bit dulled at the moment, so I'm writing in plain, dry Tracy-English.
1a) Immediate-term goals revolve around undoing as much of Esdan's evil deeds as possible -- including finding the dryad's scarf and restoring her -- getting off of this plane and back to the "real world."
1b) After that, we have a number of mid-range tasks before us. Bahiyya has an especial interest in finding the lost journal of -- and any additional information about -- Elgin VonDrieth. This would help the girl Aurora by finding a permanent cure, but Elgin is also a personal ancestor, so any information about him is welcome (and would also be of interest to her father).
1c) Come to think of it, I have a father. Doh. I'm so used to playing orphans and such, that I forget that in this game, I actually have family and friends in distant lands. I'll see about sending a letter or messenger pigeon or something when we get out of Esdan.
2) See answer to 1B, above. However, there are several other needs on our bucket-list, too, such as finding and freeing Thorfinn's lady-friend from slavery. I'll admit that I can't recall all of the tasks. Each party-member had something come up of interest to them -- for example, Thorfinn's lady-friend; Jansaadi learned something about her father, I think; and so on.
If the party wishes to turn next to one of those tasks (instead of to the search for Elgin's journal), Bahiyya is okay with that. I myself think it would be wise to triage the task-list -- let's start by tackling the next item that's most urgent, time-wise.
3) World-building and plotline are my jam, so just about anything that gets us travelling through Erath and seeing new places, people, and things, is great. Plus also too, combat; puzzles; mysteries; plot twists; creepy haunted stuff .... it's all good.
1a) Immediate-term goals revolve around undoing as much of Esdan's evil deeds as possible -- including finding the dryad's scarf and restoring her -- getting off of this plane and back to the "real world."
1b) After that, we have a number of mid-range tasks before us. Bahiyya has an especial interest in finding the lost journal of -- and any additional information about -- Elgin VonDrieth. This would help the girl Aurora by finding a permanent cure, but Elgin is also a personal ancestor, so any information about him is welcome (and would also be of interest to her father).
1c) Come to think of it, I have a father. Doh. I'm so used to playing orphans and such, that I forget that in this game, I actually have family and friends in distant lands. I'll see about sending a letter or messenger pigeon or something when we get out of Esdan.
2) See answer to 1B, above. However, there are several other needs on our bucket-list, too, such as finding and freeing Thorfinn's lady-friend from slavery. I'll admit that I can't recall all of the tasks. Each party-member had something come up of interest to them -- for example, Thorfinn's lady-friend; Jansaadi learned something about her father, I think; and so on.
If the party wishes to turn next to one of those tasks (instead of to the search for Elgin's journal), Bahiyya is okay with that. I myself think it would be wise to triage the task-list -- let's start by tackling the next item that's most urgent, time-wise.
3) World-building and plotline are my jam, so just about anything that gets us travelling through Erath and seeing new places, people, and things, is great. Plus also too, combat; puzzles; mysteries; plot twists; creepy haunted stuff .... it's all good.