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To Do, Game Hooks, and Loose Ends...
#1
Personal Hooks

Enkili:

*Break evil Efreet's curse barring him from his homeland
*Return the Skull of Al'marihm to the Sacred Oasis
*Bring the Sainted Sword to Al Madii and restore his family name.

Jolrael:

*Discover the secret behind his brand (Tattoo) and reveal his foe. "The Whispers of the Pale Lady," found in the Wizard's Peak Library, may reveal such knowledge
*Seek out magical formula to construct non-detection item. Once successful, Gorvenal Commons will introduce Jolrael to the Artificer to construct the item.

Riardon:

*Someone who knows of his crimes has been arrested on an unrelated matter
*Needs to produce guild dues before defaulting.

Leiya:

*Rescue Miria (and other Rusty Bedpan folk) from the slavers

Party Hooks

Decode the Slaver's Documents:

*Scholar/Sage: Portent - specializes in cryptography, translations, and (personal) interest methods divination. Not a practitioner of magic.
*Eye of Liral (Minor Relic) which is said to grant true sight for the bearer
*Find the Cipher Crystal in Darsta.
*Access the book, "Whispers of the Pale Lady"

Eradicate the Chained Wings and disrupt the Slavers Guild operations:

*Reveal the slave trade routes
*Explore the ruins of Darsta
*Drive out the hags from the Darkwater Lighthouse
*Explore Lyral, the lost temple of Eyah
*Lord Bercel is looking for adventurers willing to inflitrate the Slavers of Nemsh

Loose Ends

*Ethorm Mourgan, father of the slain Baredal Mourgan, had fled to Norack... but has sworn revenge!
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To Do, Game Hooks, and Loose Ends... - by Ravenblade - 06-23-2024, 05:24 PM

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