03-16-2017, 01:08 AM
(03-15-2017, 09:54 PM)Xura Wrote: Other questions:
1) Does the "Remove Disease" spell (and its relatives, such as "Heal") cure the Burning Slumber?
2) Does Kearse have Remove Disease (or Heal, or anything similar) as a spell?
3) If so, can't he just cast that on anyone who fails his/her saving throw, thus ridding them of this perilous pestilance?
4) Profit!
Notes:
1) Bahiyya will, I think, opt to wait and take her chances, thus sparing Kearse's time and spells for the hapless villagers. If she fails a saving throw, she can seek help from Kearse at that point (or drink a Remove Disease potion, if those work).
2) I hope everyone remembers that we have a Staff of Healing. It has 19 charges; each use of Remove Disease costs 3 charges.
3) Bahiyya feels concerned about the two merchants who left. Could someone fast -- such as Thorfinn -- and/or, someone on horseback -- do a forced-march down that southward road, and catch up to the merchants? If there is a horse available, Bahiyya will volunteer for this mission. If those merchants were exposed to the disease, they must be cured, and also quarantined before they can pass it to others. If they have already passed it to others, then additional steps would need to be taken.
4) Please do remember to credit gold to Hayl, the innkeeper -- Bahiyya had offered him 15gp of her own funds in exchange for his loss of business (the village is shut down and the inn serving as an infirmary). He will need money to become Hayle 'n' Hearthy again.
Kearse does not have Remove Disease, an oversight he hopes to remedy someday.
If we have to send someone after the merchants they will have to receive a Remove Disease from the staff before they go.
The girl is on the mend, she should be cognizant enough to tell us if she spent any time with the merchants (or anyone else). We may not have to go after the merchants.
Your generosity to an NPC just proves that you are deliberately avoiding thinking like a metagamer.