04-26-2021, 01:07 AM
(This post was last modified: 05-01-2021, 11:18 PM by frenzied67.)
These are the only questions I can remember from our 20th session, regarding the farmstead that is.
1) Due to the magical concealment spells on the path to the Farm, will we need a guide to get to and from the farmstead?
2) Enkili, who has never cooked in his life, is wondering if the groundkeeper and his entourage concoct meals for their group? If so, how much to get in on that action?
3) We were told that we were responsible for replenishing what we take from the larder. Does that mean we have to do the shopping or can we leave money for the caretakers?
4) How many acres are associated with the farmstead?
5) Can we wander about the property at our leisure, or are there property features that are out of bounds?
6) Where are the bodies buried? I need to know!
7) You said Elvold featured more "services" than the other towns and cities we've crossed since leaving Solare, are there vices to be found for Enkili; he's starting to stress over being sent out into the uncaring ol' world when he thinks he's given Al Madii the best of himself already?
8) *As a well honed fighting machine, how come the physical tricks I learn have a finite number of uses between naps?
9) *In association with the question above, is this bounded accuracy or gagged and bound accuracy?
*I'm just expressing my opinion of 5E, which is not favorable. After making over 20 characters of different races and classes, I have come too the conclusion that they have great imaginations and have developed simple but very effective game mechanics. Where WOTC got it wrong is in how they have hobbled the Player Character. Although a character is granted a little something every level, with each class coming into their peak effectiveness at differing level advancement periods, most of the abilities granted range from lame, to situational niche, to not potent enough, to too late in the campaign to make a difference. Too bad 3.5 was too cumbersome for VTT's.
1) Due to the magical concealment spells on the path to the Farm, will we need a guide to get to and from the farmstead?
2) Enkili, who has never cooked in his life, is wondering if the groundkeeper and his entourage concoct meals for their group? If so, how much to get in on that action?
3) We were told that we were responsible for replenishing what we take from the larder. Does that mean we have to do the shopping or can we leave money for the caretakers?
4) How many acres are associated with the farmstead?
5) Can we wander about the property at our leisure, or are there property features that are out of bounds?
6) Where are the bodies buried? I need to know!
7) You said Elvold featured more "services" than the other towns and cities we've crossed since leaving Solare, are there vices to be found for Enkili; he's starting to stress over being sent out into the uncaring ol' world when he thinks he's given Al Madii the best of himself already?
8) *As a well honed fighting machine, how come the physical tricks I learn have a finite number of uses between naps?
9) *In association with the question above, is this bounded accuracy or gagged and bound accuracy?
*I'm just expressing my opinion of 5E, which is not favorable. After making over 20 characters of different races and classes, I have come too the conclusion that they have great imaginations and have developed simple but very effective game mechanics. Where WOTC got it wrong is in how they have hobbled the Player Character. Although a character is granted a little something every level, with each class coming into their peak effectiveness at differing level advancement periods, most of the abilities granted range from lame, to situational niche, to not potent enough, to too late in the campaign to make a difference. Too bad 3.5 was too cumbersome for VTT's.