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Game Session Recaps
#11
Highlights of Episode Seventy Nine
Gurthos 8th CE 1031


This prison room was almost forty feet wide and ran unchanged southward into darkness.  Two rows of cage cells that were ten by ten in size and had bars that ran floor to ceiling stretched into those southern shadows.  Five foot wide walkways ran by each row of cells on the east, the middle, and the west.  Two doors could be seen along the eastern wall, about thirty feet apart from each other and the landing below the stairs the party were (mostly) now on.

Several of the Halforc guards and crossbow men froze upon seeing the huge flaming form of the elemental manifest, taken aback by magic they instinctively knew was beyond them.  However one showed steel in his spine by running up and laying a short sword stroke on the searing creature.  This did some damage, but the guard was burned due his proximity; he decided to move away from the heat and set himself up for an opportunity attack from the elemental.  The Halforc lit up like a campfire.  The next to attack was Jolly, who ran down the steps and tried a Frostbite cantrip on the Weevil Priestess.  Though limned in ryme, the woman took no damage.  After the sorcerer darted back into cover, Blaylocke stepped out and fired his bow and hit a guard.  Another crossbow halforc hesitated in taking an action, not liking the looks of the party and their menacing elemental.

Meanwhile another guard took the time to smother the flames on his burning comrade, saving that Halorc’s life.  Another one shot the elemental, and though he hit, the bolt did not seem to effect the creature as it would have a regular person (resistance?).  Riardon moved out from cover and hit the once burning Halforc with his Firebolt cantrip, almost killing the brute.  Another bolt zipped by the Elemental from a shooter who ran up out of the darkened southern portions of the prison.  Wading through the freed men, women, and children from the pits, Grynn was able to get himself off the slave pit platform and down the stairs, almost to the wide landing beside the prison.

A man in ornate robes appeared from the south and screamed at the Halforcs:  “You fools, it is the priestess who controls the fire elemental, shoot her!”  He then popped a Dispel Magic on Leiya, dismissing her Continual Flame, and Aid spells, but his aim had been to get rid of the elemental.  He failed.  A Halforc guard interposed himself between this priest and the party.  The weevil priestess that the party had faced in the slave pits appeared out of the dark, moving with an uncanny speed and surrounded by a field of glowing demonic shapes (an evil version of Spiritual Guardians).  Though in the middle row of the cells, she was unable to bring the sphere of her spell onto the heroes, but she did hit the fire elemental with a successful Banish spell; a spell that is very efficacious against extra planar creatures.

Enkili finally got to wade through the party’s 19 charges and get down the stairs, catching his first glimpse of the fray.  More guards and snipers moved into the party’s light, coming up from the south.  Leiya fired at a sniper with a Guiding Bolt, but shot a little wide; grimacing she backed away from the corner.  One of the new arrivals hit her with a crossbow, doing a little damage to her.  Skipping to the front ranks of the foes, Jolrael cast a Thunderwave on a sniper, a guard, and the Weevil Priestess.  Electricity jumped off his body onto the two Halforcs he was next to as the spell took effect (a class feature).  He killed the previously burned sniper and tossed the guard hard into the cell bars a few feet away.  The priestess was tossed, and through a stroke of luck, lost her concentration on the Spiritual Guardians.

Without the menacing field around her, Enkili saw an opportunity to lay into the Weevil Priestess.  He charged forward and cut her deeply with the Sainted Sword, but only hit once.  Directing his crossbow on the priestess, Grynn put a bolt in her then put himself in front of Leiya, checking to see how much harm she had taken.  Guards and snipers lit up in a sudden frenzy seeing their Weevil Priestess brought to harm.  Enkili took a critical from a crossbow, then a pug nosed assassin popped out of thin air planting steel in his back (auto crit).  That rogue disengaged and ran down the eastern path beside the cells.  A guard failed to land a blow on the fighter, but another sniper did hit.  To add insult to injury, the Weevil Priestess also landed a blow on Enkili with a mace before slipping away with unnatural speed, denying the fighter a reprisal.

Placing herself in harms way, Leiya closed on Enkili and two of the Halforcs harrassing him.  She hit the guard nearest the fighter then improved his devastated health with a Healing Word cantrip.  The Guard she struck crit hit Leiya in retaliation, while another guard assumed the foul priestess’ place and attacked Enkili, keeping his health low.  When Blaylocke stepped out to take his next shot, he noticed the Weevil Priestess through the bars of several eastern cages.  He fired a Raulothim’s Psychic Lance spell instead of using his crossbow.  The witch went down.  Another bolt shattered on the northern wall near Enkili’s noggin.  The male priest bent down and cast some form of healing magic of the Weevil Priestess, seemingly undoing all of Blaylocke’s hard work.

Cursing at the tenacity of their foes, Riardon chose to try his bow on a sniper.  His shot killed the Halforc, so the Elf ducked back into cover looking for something, anything, he had that would help turn the tide.  Two more snipers fired at Enkili, one hitting and the other missing.  Again Jolrael moved into combat range next to Leiya.  He intended to cast Aganazaar’s Scorcher, but the evil Priest man counterspelled with the spell of the same name.  Avoiding an opportunity attack, Leiya repositioned herself behind Enkili and dressed his wounds with her Healing Kit, staunching several wounds even as he continued to melee with their foes.

A guard swung a sword at Jolly, but the sorcerer practically danced away from the blow.  Even though Leiya tried to protect him, another guard smacked Enkili with his weapon.  Standing back up, the Weevil Priestess again surrounded herself with a Spiritual Guardians spell, however, too many Halforcs had interposed themselves between her and the party so she was unable to bring any party members under the spread of that fell magic.  Riardon tried to Firebolt the Weevil Priestess, but failed to connect with the cantrip; he stepped back into safety to continue rifling his bags and pockets.

A sniper pulled his sword and struck Jolrael a daunting blow.  Luck was with the sorcerer as the Aid spell on him absorbed most of the damage he would have otherwise taken.  The evil priest manifested a Spiritual Weapon behind Jolly (which missed its attack) before casting an unholy version of Guiding Bolt at the sorcerer.  Quick reflexes saved Jolrael from harm again, though the spell caster began to look harried.  Enkili was hit by another crossbow bolt.  At a key moment in the fight, Blaylocke planted a Confusion spell in the midst of the orcs in the central northern walkway, catching four Halforc guards and snipers and almost catching up the Weevil Priestess.  Using his Preserve Life ability, Grynn brought a great healing on Enkili.  Melana’s newest priest then produced a Spiritual Weapon of his own to harm and harass the few Halforc’s not bound in the Confusion spell.

The Assassin (who was in the eastern aisle) shot Grynn with a crossbow, then melted back into the shadows in the south.  Rubbing some dirt into his wounds, Enkili struck down a sniper then mauled a guard; he eyed the Weevil Priestess trying to figure out how to end her once and for all; too many Halforc’s stood between him and her still.  Trying his frosty cantrip once more, Jolrael’s Frostbite magic hurt the Priestess this time around.  He then dodged an opportunity attack and moved out of melee.  Grinning, Grynn whapped a sniper up side the cranium with his mace, a blow that ended that threat forever.  He then had his Spiritual Weapon phase through the cages to attack another Halforc sniper in the mid aisle, who was also brought low.  A spell struck (confused) guard spent the next several seconds contemplating the solidity of a single bar of a cage, while another Confusion bound sniper pulled a blade and offed an addled guard up along the north wall.

Pulling forth his Wand of the Warmage, Riardon realized he now had the right tool in hand.  With its granted power he was able to weave a Firebolt around prison bars to hit the Weevil Priestess.  Now in the center aisle, the assassin moved up behind the priestess and tried to put a bolt into Enkili but missed.  The malevolent Spiritual Weapon the Evil Priest had made struck Grynn in the side, then the violent cleric hit Melana’s priest with a Sacred Flame; a double whammy that Grynn easily shrugged off.  That villain backed away down the center aisle until concealed in the shadows.

Thinking it would be easy to get at the Weevil Priestess because all the Halforc’s were spell addled, Enkili attempted to push through a sniper after moving into the Spiritual Guardian’s damaging field.  That sniper resisted, so Enkili had to spend his time chopping up him and his surviving addle witted friend.  He was then able to move up and verbally threaten the priestess face to face.  Using her crossbow, Leiya managed to graze the Weevil Priestess with a bolt.  She then braved the evil spell and got behind Enkili, shrugging off the damage.  With all the Halforcs down the Weevil Priestess chose discretion once again.  She disengaged from Enkili, pushed passed the assassin, and disappeared south.

Miffed because the Weevil Priestess was getting away again, Enkili poured his disappointment on the assassin instead, severely wounding the man but failing to impose fear into the rogue.  This set Jolrael up for using his Frostbite.  He killed the assassin with the cantrip.  Grynn set his Spiritual Weapon into moving south through the cages, seemingly following him as he ran south down the eastern aisle.  Riardon came around the corner and found the battlefield greatly changed.  He moved further into the prison until he could see the Evil Priest.  His Firebolt fired through the wand easily hit the foul cleric 55' away.  Blaylocke also moved out until he found the only enemy in sight.  The Evil Priest was struck hard by another use of Raulothim’s Psychic Lance.  Surprisingly the man lived through it and continued his retrograde action.

Noticing keys on the guard’s and sniper’s bodies, Leiya retrives a set from the nearest body, she then set about openeing the topmost western cage using soothing tones to reassure the prisoners as she worked.  Showing his tenacity, Grynn chased into the dark southern portion of the prison.  He discovered that the slaver’s priest and priestess had both fled down a set of stairs along the south eastern wall, just passed the last cage.  There was no one he could see down the first flight of steps.  Calling back his discovery, he managed to dissuade anyone else from wasting their time chasing the last two bad guys.  Riardon began to loot the nearest corpses for both keys and coins.  Leiya continued to open cells and cajole prisoners with sweet promises of freedom.
Jolrael began to open the northern most door along the east wall (finding a starage room), but he encouraged Enkili to see what the assassin had on him before that.  The big man complied, knowing this slaver captain would have worthy loot….

*Here we leave our exhausted but victorious heroes until our next game.  That will be on April 28th.  We are all glad that the technical difficulties that has held us back for over two months are now in our rearview mirrors.

**Our shopping list: we now need 600 gold pieces worth of diamonds for our clerics, as well as a grapnel hook, and a crowbar.

***Here are the questions I want to pose the party:
Are these the last group of slaves in this facility or are there more pens further along?

We have more than doubled the number of dependents looking to us for rescue, we still have to discover a way out.  Which way, to the Orc village or down the stairs the priest pair went?  Or will we find another route behind the second door on the east wall?

If there are more slaves do we dare try to save them, or do we take what we have and retire?  (I hate this question).

Reminder, we still have the Aspis to worry about.  Are they quietly trying to open the ramp door from the sewer room, or are they collecting forces as they find another avenue to come at us?

Feel free to answer my questions or add to this list with your own questions, and as always please point out what I’ve missed or gotten wrong.  You should also encourage me to embelish your characters parts in the narrative, we are all a lot more bad ass than I imply in this missive.

Highlights of Episode Eighty
Gurthos 8th CE 1031


Enkili fished out 3cp, 5sp, 3ep, 5gp, and a set of keys that did not fit any of the nearby cages from off the dead assassin.  As he rifled the dead man’s pockets he asked a nearby slave if there were any more people being held elsewhere.  To the fighter’s relief the prisoner indicated the way back to the slave pits.  Blaylocke and Jolrael both explored the two unopened doors, each man discovered storage rooms a little larger than twenty by thirty feet in size.  These two rooms held clothing, rations, manacles, chains, branding irons, various slaver sundries and several barrels of wine.  Thirteen newly freed people joined the first nineteen, bringing the parties number of charges to thirty two.

For a brief time the party toyed with the idea of clogging up the stairs with the contents of the store rooms, but Grynn heard numerous gongs begin to sound deep down those stairs.  The sound of yelling guards was not that far off.  After relaying this news to the group, Blaylocke began to usher the prisoners back toward the sewer room collecting the first nineteen along the way.  Jolrael had Grynn and Enkili hoist some wine barrels and spill them down the southern set of stairs, he then used Shape Water to freeze the wine, creating a slick and dangerous region for the enemy to traverse.  Riardon and Leiya directed the prisoners to gather rations, clothing, and in some cases weapons from the fallen as they trickled out of the prison room; a few torches were also gathered up, lit, then spread out among the newly freed people.

Once on the platform of the slave pits, gongs and shouts could also be heard coming from the western tunnel.  Leiya and Riardon discovered that seven of the original nineteen prisoners had panicked before their arrival and those seven had run down that western passageway.  The two heroes had to fight the panic the remaining twenty five had welling forth.  Those gongs stole the hope the prisoners had so briefly felt.  Those seven had surely been remanded to the custody of their merciless keepers, so the rogue and priestess were forced to forget about them in order to help those who remained.  When Enkili, Grynn, and Jolly began making their way out of the jail room, they also brought word of having heard Aspis and Orc warriors from down the southern stairs.  A bottleneck of scared people formed at the narrow hall leading to the sewer room, and they fought and clawed at each other preventing anyone from making their way to the dubious safety of the sewers.

Blaylocke, who was in the narrow corridor before the stairs to the sewer, had to force his way through the leading prisoners even as the panic spread to them.  His voice was not heard at first.  Even Leiya who had done so well getting the initial calm started was drowned out by the fear noise that spread like wildfire.  The cacophany was such that Riardon’s finely honed senses could no longer monitor the western tunnel that led to the Orc camp; he had no way of knowing how close the enemy was.  All of a sudden, on the steps leading down to the sewers the small drums of Blaylocke began to patter and dance with the clever rhythms of the Dwarven clans.  His deep voice rose up in a song known along the shores of the Inland Sea.

The startling sound worked better than a slap to the face.  Confounded prisoners turned their attention to the mad timing of the music, and without words they began to realize they had to trust the musician in this deadly time and place.  Those in the narrow corridor began to hush those behind them as they themselves calmed.  Their fear was still there, but they began to manage it much better.  Jorael, Enkili, and Grynn joined Leiya and Riardon on the slave pit platform just as a line formed and their wards begin to hasten towards the sewer room and the music still pattering and tapping so enticingly.

Without the shouting of the former slaves to contend with, Grynn’s sharp hearing picked out guttural cries and barks down the western tunnel; the enemy was close.  Too close.  Being the last one out of the jail room, Enkili closed and locked the door behind him.  Seeing the desert man’s efforts, Jolrael used water form his flask on the door knob.  His Shape Water cantrip warped the wood around the latch, breaking the lock but also binding door to frame just as solidly as the lock had.  The sorcerer took Quendi’s name in vain, as any sailor would have.  Riardon, then Leiya began to force their way through the narrow passage; passing prisoners in order to position themselves to help the Bard.

Grynn also started down the narrow way.  On the platform a bolt shattered near Enkili’s head.  The Orcs could see him, but Enkili’s flaming quartz crystal set on his khula khud (helmet) did not allow him to see the snipers.  Jolrael heard and heeded the desperation in the fighters voice when he was told to run, a tone the sorcerer was unused to hearing from the fighter.  Hearing the litany of profanity Jolly was uttering, Riardon was able to determine that enemies were too close.  He produced a Silent Image of the slain assassin posturing commandingly near the edge of the platform.  Even though the Orcs or Halforc snipers were beyond the party’s light, arrows and bolts ceased to fly.  Jolrael, Grynn, and Leiya continued forcing their way through the throng, but Riardon stopped, allowing the prisoners he had passed to resume their places beyond him.

Now near the head of the line in the sewer room, Blaylocke realized from the milling of the fastest former slaves who were in the nook beyond the sewers, that they had forgotten the ladder.  Jolrael had fetched that climbing implement when they had been rescuing the folk in the slave pits.  It had been a handy tool for that purpose, but it was now missing from its place where it would have allowed them to quickly ascend to the bug tunnels.  Enkili could hear the thrumming of arbelest strings just as he began to back down the narrow passage.  The illusion had not responded to queries offered in Orcish, but the delay the magic had caused had kept the fighter from injuries he could ill afford.  Enkili was smeared with blood, his own and from enemies in equal measure.

Thinking furiously as he made his way to the nook beyond the sewer, Blaylocke realized that the table, barrels, and crates littering the area could be stacked to form a make shift climbing surface.  The slaves rallied to his direction and begin to stack objects in a manner that would have distressed an engineer.  From her position on the stairs to the circular sewer platform, Leiya noticed the work at the far end of the rooms.  Her commands stopped the prisoners not in the nook to keep from pressing in, allowing some space so that work could be done.  They began to line up for their turn to climb when the construction was complete.

From the middle of the stairs Grynn began to call upon his new deific mistress for aid, but if Melana answered, her manifestation lacked noticeable ostentation.  Maybe subtlety was what she deemed best for that moment.  Jolrael blew by the priest as he strove to cross the sewer platform.  In bucket brigade fashion, the prisoners relayed their building materials up the ramshackle platform.  Knowing the party needed more time, Riardon took upon himself a dangerous gambit.  Casting Alter Self upon his person, he took on the visage and seeming of the Weevil Priestess.  He pushed passed the fighter and stepped out on the slave pit platform.

With all the audacity in the world he called out to the Orc horde navigating across the slave pit cell tops.  With the priestess’ voice he informed the slaver guards that the party was just a distraction from the main assault happening on the temple above.  They were to desist in this assault and reinforce their cousins above.  Muttering and complaining because the prey they had been after was so close, the Orcs and Halforcs from the camp turned about and began to comply with their beloved priestess.  Judging the climbing platform tall enough, Blaylocke made the climb up finding the structure shaky and wobbly.  Near the top a keg displaced as he reached for the bug tunnels ledge.  This added bruises atop those Blaylocke had already earned.  His fall made the former slaves re-stack the pinnacle of their creation.  Those unable to help with construction lifted the bard back to his feet, their helping hands reaching out to gently clasp and pull the Dwarf upright.

Not wanting to leave Riardon alone on the platform behind him, Enkili forced himself to move back to the doors at the top of the sewer room stairs.  He knew the Elf was far faster than he was, but walking away felt like betrayal.  However when arriving at those doors he realized the set of keys he had taken from the assassin might just be the keys to work the door’s lock.  Jolrael got to the climbing platform just in time to help Blaylocke start his next climbing attempt, he followed closely after.  Riardon, after dismissing one group of enemies, heard others barging their way into the jail room to the south.  The room through which the real Weevil Priestess had fled.  His disguise would not work with this new danger, so he spread caltrops in front of the door whose handle was already melting.

With the alacrity that was his, the Elf joined Enkili atop the stairs, using all of his movement to get there.  Surprising the rogue so much that he lost control of his spell, Enkili bear hugged him off his feet then carried him a few steps down the stairs before setting him gently down.  The fighter then turned and closed the door while pulling the assassin’s key out of his pocket.  Charging his new crossbow, Grynn covered his equally new friends at the top of the stair that could be turned into a slide.  Leiya made her way to the climbing platform just as Blaylocke clambered up into the bug tunnels; a few seconds later Jolrael hoisted himself up til he was near the nadir of the shifting platform.  Blaylocke found the Aspis tunnels quiet, and for a few moments he dared to feel hope.

Seeing Enkili about to lock the door to this room and Riardon preparing to tumble ball bearings on the upper steps, Grynn turned and made his way to the bottom of the climbing tower.  After making the door fast, Enkili clanged down the steps which opened up Riardon’s opportunity to trap the stairs with steel marbles.  The Elf breezed up to the short causeway leading to the nook.  Hoping her gesture would speed up the extrication, Leiya had her rope chain passed up to Jolrael and Blaylocke.  No one could figure out how to utilize the rope in any useful fashion.  Knowing that he would only clog the tunnel with his mass, Blaylocke could not remain where he was to hand people up.  So the Bard began to make his way back to the exit from this underground realm.

At first the silence encouraged him as he made his way back the way of the party’s original sojourn through the dirt tunnels.  Then his ears caught distant “scratching” sounds the way he faced.  Noises that were similar if not identical to the noises the Aspis made while moving and conversing.  Alarmed the bard continued forward, creeping passed the tunnel branch they had used after leaving the crypt above.  Desperately he studied the wooden supports used to hold the planks that themselves held back the packed dirt ceiling, he knew that he could not start a collapse this close to their exit.  He would have to move around the corner and possibly face the bug men all on his own before he could implement his brazen plan. 

Leiya founds her place in the queue to climb out, as Grynn urged folks to hurry the hell up.  Without encouragement Riardon left Enkili and Grynn in the back of the pack to jockey for a better spot to get up and out; he placed himself behind Leiya.  Facing the door that led to to the slave pit platform, Enkili sheathed his precious Sainted Sword and unlimbered his bow.  With an arrow nocked, he faced to the rear at Grynn’s side.  Both men resolute in what they might have to do if their enemy burst through those doors.  Twice Jolrael reached for the lip of the bug crafted tunnel above, but the instability of the climbing platform thwarted the spell slinger.  He was left clinging to a crate to keep from falling as Blaylocke had done, frustration settling on his soul.  The pressure of their predicament weighed like a cloak of lead with shoes of lodestone….

*Once again our heroes are faced with a difficult situation, and their window of time narrowing all too swiftly.  Hopefully we can resolve this for good or ill May 12th.

**Our shopping list: we now need 600 gold pieces worth of diamonds for our clerics, as well as a grapnel hook, and a crowbar.  Hopefully we won’t need any pine caskets.

P.S. I hope this ending is shaped well enough to fulfill R.C’s request.  He knows what I mean.

Question that should not be forgotten by game day: Is it possible for a character to take a position in the middle of the make shift platform to help people climb?

Highlights of Episode Eighty One
Gurthos 8th CE 1031


As Blaylocke was feeling a moment of indecision about rounding the corner, Jolrael rallied and gripped the edge of the bug tunnel above. Grynn slung his new crossbow then forced his way up the tower next. He took Leiya’s rope, tied it to himself, then let down the other end after following the sorcerer up. This allowed others an easier climb. Enkili tried to lift spirits by telling Leiya some jokes, but she did not like his crude and dark humor; she did recognize the attempt for what it was, a distraction from the fear of the moment. Riardon was the next to make the climb. He began to move ahead in the bug tunnels, following Blaylocke’s steps. Knowing that they would all be doomed if he failed to act, Blaylocke rounded the corner and surprised a group of Aspis into immobility for a moment. Though he could hear the raspy calls of the bug men, Jolrael remained at the juncture of the bug tunnels just in case enemies came from the other junction.

After Riardon climbed up, a steady stream of prisoners made the climb. The Elf reached the same corner the bard had hesitated at, he too could hear the creaky calls of the Aspis. Ramming his shoulder into the supports holding the ceiling up, Blaylocke was met by resistant wood as his foes began to rally. He hit the support again and the roof immediately caved. The instant the beam moved the bard threw himself back the way he had come, saving himself from the full cascade of dirt and stone and the eager blades of the Aspis.

The sound’s thunder rolled back to the prisoners, they immediately turned around and raced to climb back down to the sewers fearful that they would all be buried. Riardon made a half hearted attempt to calm the herd instinct. It was left to Grynn who was working as the ropes anchor to try and calm the former captives. At first they assumed he was reading them their last rights, their panic grew seemingly ten fold. Enkili started barking at Grynn, while Riardon increased his efforts to silver tongue everyone into a calmer state (they both donated their inspirations to Grynn); the priest was able to make everyone realize that they were fine. From his position, Jolrael watched the timbers and supports bow and skew as the integrity of the tunnel degraded alarmingly.

After relative calm was restored into their wards, Riardon moved down the tunnel. He found the bard’s discarded back pack and picked it up. In a few more seconds he handed the Dwarf his possessions. As the last prisoners climbed the rope the Elf began to scout the way out. As soon as they could, Leiya and Enkili made the climb. The sounds of agonized howls followed by the sound of falling bodies reached the ears of Grynn, Leiya, and Enkili. The Halforcs were on the stairs leading to the sewer, meeting both the caltrops and ball bearings that Riardon had left for them. Enkili kicked the make shift climbing platform over, but the sight of a few guards carrying the ladder met his eyes soon after.

Bringing her Wall of Force spell to mind, Leiya had Enkili and Grynn proceed her down the tunnels; she could cork the back passage if necessary. As Blaylocke and Jolrael began to organize the people in their care, Riardon made it up to the false mausoleum. Using all his stealth he opened the door and looked for any trouble. Only the haunted trees and brush met his gaze. He called the all clear down to Jolly who relayed the information back down the line. Jolrael and Blaylocke began to usher people up the steps and into the haunted graveyard; the former slaves were warned to stay on the path.

After half the prisoners had passed by, Blaylocke and Jolrael cut into line. The sorcerer handed the Dwarf a Potion of Healing so the later could undo some of the damage the collapsing tunnel had caused him. When the trio in back reached the stairs, Enkili began to tie a rope around one of the support timbers. Immediately Leiya and Grynn grew concerned. They hovered around the fighter as he worked. They all heard the curses, snarls, and thudding steps of the guards heading their way, the slaver forces had already climbed into the bug tunnels.

Two human voices reach the rearguard’s ears, the Weevil Priestess and her male counterpart were part of the agitated mob. The angered mass of guards were just about to round the corner when Enkili climbed halfway up the stone stairs. The dirt tunnel behind them fell readily when he pulled the rope. Enkili lost his line, but they all had heard the cries of despair before the rumbling earth swallowed those horrified calls away. Everyone else heard the new collapse, and because they had not informed those in front of their intentions, worry brought the party back to check on Leiya, Enkili, and Grynn.

As the party began to re-sort their group of forty three prisoners, Grynn cast Augury. “Is the way we came in the safest way out?” he queried. In the haze of the sacred herb (marijuana) he smoked to invoke the spell, he saw the sign of the wheel. A positive sign. Buoyed by this good news they resumed their movement, however, every one was soon tense again as the pace of travel was kept to a crawl. A few steps forward, then wait, a few more steps, then nervously wait. The longest bottleneck occurred in the burned out room that had the beams laid across as a bridge. With a rope tied to a piton, they made the passage passably safe for their charges and everyone crossed without incident; the only casualty had been time.

Riardon removed the spiked board traps in the secret passage through the temple wall. He then slowly opened the door to the outside world. The Elf’s first thought was to check for guards above who may be looking down…. And here we will have a prolonged cliffhanger.

*Our next game is scheduled for June [9th?] 5th, a month away. Everyone, please enjoy your Memorial Day weekened in the interim.

**Our shopping list: we now need 600 gold pieces worth of diamonds for our clerics, as well as a grapnel hook, and a crowbar. Enkili needs another 50’ of silken rope.

Highlights of Episode Eighty Two
Gurthos 8th – Neidh 2nd CE 1031 (1032)


* A quick note on the Erathian Calendar.
There is much division, culturally and religiously as to the true date of the Erathian New Year. Many laymen consider the 21st of Gurthos to be the nexus of the years as it falls upon the winter solstice. Scholars and other academics consider Neidh 1st to be that date. However nobles and other well to do figures insist that the New Year begins on the 1st of Quenid; which will fall just a few days after we resume our game while the first two dates will be passed as our characters train.

Slipping further out of the secret door, Riardon scanned the walls and rooftops of the complex carefully. Not sensing anybody but his friends and their charges nearby, he gestured them to follow. Fearing at any moment for the hue and cry of pursuers to sound, they made their way into the woods then all the way to the edge of the island. Tension remained in the party up until it was their turn to be picked up by the sailors in their dinghy, the former slaves being shipped off first. Part way to the ship they all saw the flare of torches and began to hear whistles and horns. They had wreaked so much chaos in the slave pens, that it had taken the slavers the better part of the hour to organize their chase; far too late for those villains to reclaim their victims.

Again Quendi’s Fortune departed without wind or wave seeming to effect her, the ship sailed smooth as the stars gave way to sun, which in turn gave way to early evening in the span of mere hours. For the most part the party did not take notice, the hard fighting and pent up tension of their raid into a slaver stronghold gave way to a group collapse. Somehow Captain Lanir “Seaworthy” had contacted Lord Bercel while they were in transit, the nobleman was waiting for the heroes as the ship docked, along with a retainer/friend named Dalfort (a secretary of sorts). Though he praised the party for their deeds, he had the look of a man who wished it were his loved ones to have been rescued. He did ask in what way could he reward everyone.

Grynn perked up and asked for a new temple of Melana to be built, and lodging to be granted the former slaves. Ever thoughtful, Leiya immediately recommended the architect Keren Prieth as the man to design the temple (See the girl who was rescued from the hags many pages above). Knowing that name himself, Lord Bercel became more receptive of the idea for a new temple. When asked, Blaylocke was uncertain what he wanted at first, eventually he said a trinket or bauble (though we all know he has been seeking an enchanted short bow).

Jolrael, when asked, stated that he wanted magic items, an enchanted sling, trick sling bullets (exploding or binding loads), healing potions, or even an immovable rod. Riardon, of course, thought a monetary recompense would do quite well. When it came to her turn, Leiya wanted time to rest then a chance to go back at the slavers. Evidently what she had witnessed in the slave pens had showed her the war she needed to wage. On his turn Enkili could think of nothing, his wounds, though bound still bothered him. All he wanted was time to rest, train, and plan their next assault against the slavers. Lord Bercel was gracious enough to hold off on granting the desert warrior's reward.

The nobleman offered one of his estates, one near his current abode, for the party to use as they rested and trained; an offer they gratefully accepted as their cliff side two story shack was on the small side. It was at this point that Lord Bercel seemed to focus himself, like an arrow drawn full length. He asked if they had captured any documents from the slavers during their raid. When they began to pull forth the papers they had gleaned, he asked if he could have access to them when the party was done with them. Enkili volunteered to scribe all the documents. He would give the Lord the originals and they would pore over the copies. Thankful for the thoughtful gesture, the nobleman did warn them that those copies should be kept as secret and hidden as possible.

After that they made arrangements to meet later that night at Lord Bercel’s manor where they would discuss further ventures and options. An escort delivered them to the large house granted for their use, a place with rooms to spare. Immediately they all separated to sleep and bath, all except Enkili who began to transcribe the papers (using the writing utensil’s from the mansion). Though he scribed everything verbatim, the fighter soon discovered that the complete sentences jumbled in his brain. Taken on their own the words were whole and properly placed within the phrase structure, but moving on to the next sentence a confusion set in.

After triple checking to make sure his confusion was not mundane due to an unknown code, Enkili concluded that it must be magic of some sort warding the slaver’s secrets. He first went to Riardon to see if he could rule out the secret codes rogues use to communicate. Rodor read and reread all the papers and he too suffered from a confusion, a dislocation of meaning in what was on the pages. He too concluded that magic may be the culprit. For some reason Enkili thought that Jolrael could solve the riddle of pages, but the sorcerer correctly pointed out that when it came to lore and knowledge Blaylocke was the man to see.

Wrapped in a robe and still drying his hair, the Dwarven bard perused the pages. After going at the mystery from a couple of different angles, Blaylocke cast a detect magic on the paper. Too his eyes the documents lit up with a cascade of protective energies. His conclusion was that someone with more power at their disposal would be required to unlock the hidden answers. Thwarted Enkili put the papers away and prepared for their meeting with their patron.

Later they were shown into Lord Bercel’s study where they were reacquainted with Dalfort and introduced with three other exotic individuals. Two were lavender hued Dragonborn, a male and female pair who floated inches off the ground buoyed by mystic energies (possibly siblings). They were named Islet (female) and Scorna (male) who had brought news all the way from the Dragonborn settlement in the Stonehammer Mountains. The Last figure was even stranger to the heroes eyes than the reptilian pair. Stone was a Warforged emissary from Wizard’s Peak. Enkili was the last to realize that Stone was a sentient being rather than a magical gimmick animated by wizardry.

The information the trio brought was dark. Stone informed everyone that the new crop of Sedarin Judges were hell bent on regulating, if not banning, magic. The withdrawal of Sedarin troops from The Freehold and other border stations seemed to indicate a new war against Wizard’s Peak could be in the offing. Equally distressing was the news from Brandt, the kingdom just north of Sedara. The twin effects of a plague and blight seem to have sprung up in the south west of that nation, spreading east and devastating all in its (reputedly) unnatural wake. Giants had also started raiding and moving in the mountains, though they had not threatened Newhome (the Dragonborn’s settlement) at this point there were fears that that may not hold true for long.

On top of that, all the other unsettling news may be insighting a revolt in The Freehold. Many people of this city wanted to return to their autonomous status, and the withdrawal of Sedarin soldiery may be proving a catalyst for such an action. Though Lord Bercel brought this last bit of news forward, he did not indicate where her personally sat in that climate. He was a son of the region. At this point Lord Bercel broached the subject of the slaver's papers, mentioning that other matters seemed to be pulling his attention away from his crusade against the Chained Wings and their ilk.

After the party informed the group of their findings, Dalfort asked if he could try a spell to decipher the documents. His magic wrought a startling result. The poor scrivener felt as though his eyes had been pulled out of his head, and he was struck blind. It was a painful curse that lasted several hours, but at the time the worst was feared; a magical malady that could be lifelong unless lifted. At the moment no one in the party had the right healing spells, or counters to curses available. Servants were summoned to tend Dalfort until the morning (fortunately the affliction passed after the meeting was adjourned.

After that unforeseen hitch, the dialogue broke down into questions from the heroes, who wanted to know all about the foreign beings before them. The Dragonborn and the sentient automaton had not been seen in Erath before fifteen years ago. Back then, the Scarred hand, a rogue band of warlocks and sorcerers, had infiltrated the high offices of Sedaria. These ne’er-do-wells had tried to take the secrets and powers of Wizards Peak for themselves and had vied with the potent defenses of the mages in a prolonged siege. The wizards of the Peak had need of reinforcements during the fighting so used the Well of Worlds to reach out for allies on altrernate worlds and alternate realities.

The Dragonborn had been an enslaved race on their home world, thousands of whom jumped at the chance to ally themselves with Wizards Peak for the promise of a new life. At the same time, other wizards of Wizard’s Peak had been studying sentient magic items and had thought they had discovered how to infuse a soul or life force into an artificial body. They succeeded (with the use of many volunteers (seriously injured soldiers among them), but there was an after effect no one had counted on. Transferred life forces began to lose their memories, then eventually their personalities; those souls became in effect brand new people. A new form of querky people who lived within metal and wood bodies had been birthed. This new magic was limited immediately, then stopped altogether after the Scarred Hand had been defeated. However, several unscrupulous spell casters stole the secret of crafting Warforged and spirited themselves far away.

The next day they reconvened in Lord Bercel’s study. There they found the nobleman’s friend Dalforth fully recovered from his blindness. Ideas were bandied about in how the captured documents could be stripped of their protections. Dalforth knew of a sage (who called themselves Portent) an individual specialized in divinatory lore as well as cryptography and ciphers. Lord Bercel himself had heard of a magic item, a possible relic or artifact that reputedly had the power to break the spells as it granted true vision. This was in the ruins of an Ayan temple that Leiya had learned of almost a year prior. The item was the Eye of Loral, hidden just north west of Wizard’s Peak itself.

Jolrael mentioned the book he was after. It too was a potent magic item called the “Whispers of the Pale Lady”, it was rumored to grant those who found it the answers to three questions. Reputation suggested this book could be found in the library of Wizard’s Peak. Again the party asked for time to ponder the direction they would take.

After the parley was over, Leiya cast several Sending Spells. Contacting Wellborne Huxley she learned that Wizzard’s peak was indeed bolstering for an attack. Their original benefactor recommended using the Cypher Crystal, an artifact of divination hidden in the forbidden city of Darsta. The memory of that fallen city made the party shiver, and Enkili ducked his head in shame when Leiya reported her findings. Her bosses within the church accepted her report but did not impart any suggestions to assist the young priestess. Last on her list was another attempt to contact Miria, the little orphan girl Leiya had befriended during Tazens games (again almost a year prior). There was no response again, which wrung Leiya’s heart with pain.

For the next several weeks the party dispersed through The Freehold, finding teachers who could enhance their repertoire of power they each wielded; only meeting at night to exchange a few sparse words or express their thoughts on what would happen next

*Reminder, our spell casters need to acquire diamonds for their spells, each needs to be 600 gp in worth.

** Our next game is scheduled for June 23rd, be there with your pocket square.

Highlights of Episode Eighty Three
Neidh 2nd CE 1031 (1032)

*This was not a very “productive” game today, due to the fact that we had to recreate all the character’s story hooks as well as group hooks and other unfinished business. One of the casualties of our long troubleshooting period was that list of individual and group motivations, and seemingly our undivided loot as well.

Though Blaylocke Anvilarm had the scruples not to ask for any reward but a simple trinket, his friends did mention his quest for a better bow to Lord Bercel. The bard was gifted a well crafted shortbow (unfortunately the transaction was under the table so the rest of the party is in the dark whether this arrow projector is magic or masterwork). Grynn and Leiya were also gifted magic tokens that amounted to a Miracle (wish) spell apiece. All we know of Riardon’s reward is that it was an item he would have to attune to in order to use.

Enkili, after he decided he wanted money to help fund the party’s expedition, was gifted a Bucknard’s Ever-Full Purse. As long as there is an electrum piece, silver piece, and/or a gold piece inside the little leather bag 25 coins of each metal will appear in the morning. Every day he gives each party member three of each coin, with seven of each coin going into party funds. He diligently keeps one of each coin in the bag at all times. Jolrael was given his heart’s desire. A magic bullet. This single magic item can be fired, and hit or miss, it returns to his palm to be loaded again.

Near the end of her training, Leiya’s efforts at delivering a Sending spell to Miria paid off. The orphaned waif had been sold to a wicked Onastian royal and was currently in the port city of Deros Kaden. She named her master as Knajir (earl) Erbolg the younger brother of the current emperor. His reputation is such that his subjects fear him as much as his enemies. The party’s fighter suggested that they first go to Wizard’s peak ( so Jolly can peruse “Whispers of the Pale Lady”), then to Eya’s ruined temple (to find a relic of true seing to unravel the slaver’s confounding spells) on their way to Onastia (to free the little girl holding a place in Leiya’s heart)….

*Here is where the game broke down as we had to recreate the goals of both the group and the individuals comprising it.

**Enkili needs to add a crowbar to his inventory. Our priest and priestess will need to add their diamonds to their packs as well, no one will begrudge those funds coming out of the “company treasury”.

***Our next game is scheduled for July 7th.

*#! PLAYERS, do not forget to weigh in on our course of action going forward. Irik has created a space in the forum marked “To Do, Game Hooks, and Loose Ends”

Highlights of Episode Eighty Four
Neidh 3rd - 4th CE 1031 (1032)



After a prolonged silence full of musing, no one else proposed a different course of action. So the party rose to begin packing for the next days travels, but before they separated Blaylocke imparted some Wizard’s Peak lore. He warned everyone that the wizard guild’s high bastion had but one road running to it, and the wilderness around that road had guardians. He said there were tales of twin dragons being among the array of creatures protecting Wizard’s Peak. Enkili asked if Leiya could use her Sending spell to contact Wellborne Huxley to see if he could guide them into the Peak.

Unfortunately she did not have that spell readied, her priorities forcing her to memorize other spells for a short duration (i.e. her player was not attending this day’s game session).

In the morning they set out. The road was frosty with patches of snow adorning the low places, the wind bearing winters icy touch into each rider and their horse, except Enkili whose sword made him proof from weather extremes. Without surprise they met almost no fellow travelers through the day, as the frosty air was too draining for those who had sense. That night, under a moon just waning from having been full, they were forced to camp under the trees and stars. Blaylocke produced a magical dome for the party to sleep under, a magical construction called Leomund’s Tiny Hut. Following Grynn’s instructions, the group built a temporary shelter for the horses who could not share the temperature controlled environment of the bard’s spell.

After festooning the mounts with blankets, Jolrael cast his Druidcraft magic to foretell the next days weather conditions. He was given the sense that the 3rd would be much like this day had been; very cold but clear. Leiya and Riardon abstained from taking shifts that night, so they set Jolrael for first watch to be followed by Enkili, then Grynn, and (at the end of the rest) Blaylocke was to have his turn. During the third watch the priest noticed an unnatural stillness fall over the woods. It was the horses beginning to snort and stamp that informed Grynn that danger was near.

Exiting the white magic dome, Grynn began to bang his mace into his shield to warn his companions. This forced the predators to spring into action. Padding into the moon’s weak light, from three different directions, was manifested true nightmare fuel. Pantherine in shape, but with six appendages for running and from their shoulders a pair of tentacles, cat like creatures almost the size of the prey they sought converged on the horses.

Surrounding himself with Spiritual Guardians, Grynn met the first displacer beast (moving in from the south west), a second monster mounted the tall rocks east of the camp and struck a horse, causing equine screams. Grynn himself was also struck, but he fell back to mount one of the horses rather than spar with the beast. This allowed his spell to almost cover all the mounts. Once on horse back, Grynn manifested a beefed up version of his Spiritual Weapon, this he set upon the displacer beast still moving in from the south east. Though the glowing mace missed, the combination of the Spiritual Weapon and Spiritual Guardians gave that late comer a pause in it’s intended purpose.

The rock perched monster lashed out again dropping a horse with two more viperous strikes with it’s tentacles. The first beast followed Grynn, the priest's spells ripping at it though not being as efficacious as the spell normally was. It struck the Halforc Priest again, causing deep wounds.

As the one displacer beast from the south east backed off seeking an alternative route to it’s prey, Jolrael stormed out of the magical dome. His Rhyme’s Binding Ice spell caught the horse killer on top of the rock. The spiky ice growth bound the creature in place, but again, the damage dealt was not as significant as it should have been. Peeking out of the dome, Blaylocke also cast a new spell on the aberration harassing Grynn. Immolation. Though the displacer beast flared up like a bonfire, it again did not seem as burned as it should have. No matter the spell, these creatures seemed to have a blanket resistance to all magic.

Enkili raced out of the dome and bounded up the rock. The displacer beast frozen to that rock took two hard strikes from the fighter. Those wounds did not seem to have been resisted. Concentrating on defending the horses, Grynn took a savage hit from the now burning cat (critical hit). The priest was well and truly bloodied at this point. The second tentacle flailed and missed, fortunately. The monster Jolrael and Enkili were facing decided that it did not like being stuck, so it strained until the ice spikes holding it shattered. Not liking that his ice spell had been shrugged off, Jolrael hit the menacing creature with a Tidal Wave. It flailed then fell belly up on the rock.

The displacer beast from the south east moved in and tried to maul the horse Grynn was on. Showing off his riding skills, the priest kept the animal from being hit, but he was now bracketed by two monsters. Though he was in bad shape, Grynn slipped off his horse and cast Spare the Dying on the horse that had been struck down. Only he witnessed the mount kick it's legs proving it was still alive. Barely. The injured priest moved his Spiritual Waeapon to spar with the displacer beast that had moved in on the horse he had just dismounted from. It missed.

Giving voice to a wrathful shout, Enkili hit the rock bound feline with a menacing attack, then hit it again with a tripping attack that prevented the beast from ever rising again. The fighter then struggled through the horses to face the remaining displacer beast that was not burning like a pyre. (Action Surge) Showing the rare savagery he sometimes acted with, he showered the monster with sword cuts causing it to vent feline howls. Again stepping out of Leound’s Tiny Hut, Blaylocke tried his Dissonant Whispers spell on the burning cat; for once his go-to attack spell had no effect.

Before ducking back into the shelter, the bard bestowed an uplifting song verse on Enkili (bardic inspiration). Almost immediately, the bard poked his head up again and sent an upcast Healing Word to Grynn. The magical healing was very necessary at this point, and very timely. The bard then tried to fire at the displacer beast Enkili was facing. The bow shot would have been difficult in daylight, it was impossible at night. This time Enkili’s trip attack worked and he knocked the feline off its feet, he then plunged his blade into the monster’s vitals (critical) and twisted, killing that menace. This left the burning displacer beast who chose discretion. As it ran off into the night screaming in pain and frustration, it seemed to shed the fires of Immolation from its flesh as it raced into the dark.

Using some of his healing spells, Grynn was able to get the stricken horse back to its feet. The party then had Blaylocke recast his Leomund’s Tiny Hut spell again, then they set new watches so they could rest for a full eight hours. This of course set the party’s timeline back for reaching Elvold in the time they had hoped. No one mentioned the fact that Leiya and Riardon had chosen to try and put on their armor rather than join the fight (our excuse for those character’s players being absent). Each member knew the following night would see them set up in a small village rather than being in this bleak wilderness....

*See if Leiya can contact Wellborne Huxley for permission and guidance into Wizard’s Peak.

**Our next game will start at noon on July 21.

***Question, should I get everyone’s birthdays so I can mention their Coin of Fate acquisitions?

Highlights of Episode Eighty Five
Neidh 5th - 7th CE 1031 (1032)

In the mid-morning, Jolrael began his day by foraging for edibles; a practice he continued at each rest stop. Of course in the dead of winter his findings were very sparse. After roughly an hour on the road the party came across a small village with a humble inn. The aging couple running the establishment readily agree to supply them a breakfast in exchange for a few chores. While some of our troop hauled firewood, Jolrael noticed an old banner hung in the inn, an old battle flag from a kingdom that vanished before Sedaria unified. With the innkeeper’s permission Jollybegan to clean the relic. Secretly Blaylocke cast Mend on the old flag bringing the fabric back to life. The warm stew and barn helped bolster the party and their mounts for their push to make the next community.

Between Enkili and Grynn, who monitored the horses, they kept the company on the road until they came across a shareholding of local farmers, Greengrove. Everyone but Grynn had to pay a silver to stay the night. There was just some rustic charm that oozed off the Halforc cleric that ingratiated him with the locals. The Druidcraft cantrip indicated the next day (Neidh 6th) would end with a storm. When the locals learned that the party intended to continue traveling the next day they asked if they would convey a message to the next village in their path, Whold.

Evidently the granary of Greengrove had suffered an infestation of rats, the village’s grain seed for the next sowing had been eaten. They hoped that the farmers of Whold could extend them extra grain if they had it. In the morning, the party reaffirmed their vow to deliver Greegrove’s message to their neighbors in Whold. Resting in a warm barn rejuvenated the horses enough that the group had no trouble of them reaching Whold near sunset. The rider’s themselves arrived feeling as though deep physical labor had been their lot for far too many hours. Greengrove’s message was passed along.

Whold had many new barns and buildings and guest lodging, evidently Mayor Horton was trying to build the village up into some sort of trade hub, no one knew where the funds had originated; the party didn’t pry. Everyone noticed sidelong glances their way, and deferential treatment from everyone they met. When the party offered to pay for their lodging they were refused. Instead, the villagers requested the party come to the new Public House to hear of local troubles. While Leiya and Blaylocke entered the Public House willing to hear what was going on, Riardon, Jolrael, and Enkili did not feel that charitable.

Edwun and Salva’s youngest child (Wilder) had vanished that morning, just as several sheep had in the last few nights. Framun, Edwun’s eldest son, claimed to have heard voices coming from the forest, yet when asked what the voices had said, no one in the village claimed to know (The boy was not there to provide answers). When the doubters in the party asked questions digging for details, every villager became cagey; unwilling to grant straight answers. They did claim the voice had issued threats and accused the village of some crime. The villagers denied that they had offended anyone in recent times or in the past.

Historically these lands had once belonged to the Elves, but human encroachment had pushed them out. The forests of Errod were now home to the peoples displaced during Sedaria’s unification; but that was dimly remembered history known to just a few. Blaylocke made the village uncomfortable exposing the bitter fighting that had occurred in those long ago days as the native Elves had been displaced. Naturally the farmers denied this abduction had anything to do with that old strife. The mayor hastily called for volunteers to create a search party.

The more astute party members, Leiya, Grynn, Blaylocke, and Riardon, notice the overt attempts of the Mayor to withhold something from the adventurers. Renda, Edwun’s daughter burst in having run from their distant farm. Breathlessly she told a story of having just witnessed her brother Framun being abducted at the edge of the forest. Evidently the two kids had decided to enter the woods and rescue their little sibling. Instead, something had taken the oldest boy and scared the dickens out of the girl in the process.

As many party members began to throw their lot in with the cagey farmers, Enkili made a statement that did not sit well with the community. He stated that if he found that the village had lied about having a vengeance minded nemesis then he would return to make the village pay. Three villagers volunteered to enter the black and stormy forest with the party, Edwun, Rathbuld, and Rathbuld’s brother Batha. The latter two men were trackers. At Edwun’s farm they dropped off Edwun, Salva and Renda, then they followed the girl’s direction to where the elder boy had been taken.

The sign left did prove that a boy had been taken, but from aside from scuffed snow, there was no trail to follow. At first they fanned out looking for tracks breaking into pairs, Jolrael and Grynn, Leiya and Riardon, Rathbald and Enkili, and Blaylocke and Batha; no sign was forthcoming. It wasn’t until snapped and broken branches in a few trees indicated that their quarry was flying that they understood the lack of sign. Though Batha and Rathbald carried torches, Jolrael and Leiya augmented their light sources with Light cantrips; so their torches would give illumination even if dipped in the snow. Deeper in the forest a sibilant voice called out, “What do we have here? More of you pitiful things. More thieves, more trespassers… more dead.”....

*With that challenge hanging in the frigid night, the party has to put themselves on hold. We will meet to resolve this crisis on August 4th.

**Out of character I want to say this. The mayor of Whold has been using stolen funds to make improvements in the community. I am hoping that Enkili will have a chance to persuade the creature to allow him to haul the mayor to the creature’s lair for justice to be dispensed.
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#12
Highlights of Episode Eighty Six
Neidh 7th CE 1031 (1032)

After that challenge, the party attempted to reason with the creature with the sibilant voice. For the most part it ignored their questions as it made thrashing brush noises all about the party. For the most part the group was confounded by those thrashings until a couple of people heard the sound of flapping wings. Unable to get the heroes to either clump or disperse, and realizing they were on to it’s flying trick, the beast called out that it would meet them at an abandoned farmstead to “converse”.

Bratha and Rathbald knew which old farm the beast was talking about, so they led the heroes to the place. A bridge spanned a south flowing creek that was flowing down at a fifty degree angle. The light sources fell far short of the ruined farmstead itself on the eastern side, but everyone saw the wide open space beyond the bridge; like a large arena. The creature bragged about the acoustics of the space, its hissing voice seeming to come from everywhere at once. Again the party attempted to reason with the creature, even saying that they would hear what it had to say in exchange for the kids, but they received more taunting for their efforts. It did allow one of the missing boys to cry out, proving that at least one child was still alive.

Jolrael remained on the west side of the creek while everyone else trickled across the span, he would move onto the bridge a few moments later. Enkili and Grynn moved farther in than anyone else, they heard a boy drop to the snow and begin to whimper and cry. It was the youngest boy, Wilder. Walking up to the child the Halforc Priest realizes that the being they were dealing with was not being fearful of the group, rather it seemed to be toying with them out of a sense of cruelty. Enkili skirted around the boy before Grynn attempted to succor the child. The lad panicked, but Grynn was fast enough to pin the boy down before he ran; Enkili’s precaution proved unnecessary.

As the Warrior and Grynn moved back to the group the creature pounced. A green dragon of gigantic size leaped out of the icy creek onto the bridge, right behind Jolrael. The entire group, including the brothers, was simultaneously surprised, but they all were accosted by the fearful aura of the dragon at the same moment. Only Blaylocke and Bratha seemed to shake off the soul shaking horror of the beast. The aura of terror was substantiated when it batted the sorcerer around with its forelimbs, then bit him; Jolrael was severely hurt with that one flurry of attacks.

Rathbald was the first to rid himself of the stupefication and react. He took careful aim and struck with an arrow despite his fear; his second shot sailed harmlessly into the snowy dark. Grynn was the next to act, he cast Beacon of Hope, catching Enkili, Leiya, and Rathbald. With the aid of his own spell effect, Grynn was able to pluck courage for himself in the face of the dragons ability to make cowards out of the stoutest hearts. Casting Aid on Rathbald, Grynn, Enkili, and herself; Leiya remained under the detrimental effects of the fear aura. From the eastern foot of the bridge, Riardon darted into the trees to the south; he attempted to use Mind Sliver on the looming beast, but the spell could not touch the green menace.

Just as Jolrael began to cast a spell, the dragon nonchallantly slapped him with its massive tail. The sorcerer dropped to the stone surface of the bridge oozing his life’s blood. With a massive bound the dragon sailed on spread membranous wings off the bridge into the snow north of most of the party, near where the broken shell of the farm formed a silhouette in the dark. It exhaled a cloud of noxious fumes over Leiya, Grynn, Rathbald, and Enkili. Unfortunately, the boy was also caught in the blast; Wilder stood no chance to survive. The fighter was the only one who did not suffer the full effect of the poison cloud. Shaking from fear, Bratha also plied his bow, both of his shots were off mark. From his position near the bridge, Blaylocke nocked an arrow even as he upcast a Healing Word on Jolly. His arrow hit the dragon.

Enkili moved so he was not clumped with other people, and though his instinct was to close with the beast and swing The Sainted Sword, his courage was compromised. He fired off two arrows from a distance but only hit once. Once again Bratha launched arrows at the dragon, this time both missiles struck true. Crawling back to his feet with bloody wounds, Jolrael surrounded the green dragon with a Storm Sphere. The beast was battered by heavy winds but avoided a slight shock from the bolt of lightening the spell generated. Blaylocke, who had moved away from the bridge hurt the saurian adversary with his Immolation spell, yet the full effect of the inferno did not do too much harm to the dragon.

The cunning Bard then granted Enkili one of his precious Bardic Inspirations. Also moving so as not to provide a clumped target for the dragon’s breath, Grynn used a feature that allowed him to heal himself, Leiya, and Rathbald, the only people within range. He also summoned his Spiritual weapon near the green beast. Moving away from the dragon, Rathbald missed his two shots with the bow. Riardon hit the dragon with his Firebolt cantrip. Moving back towards the party, Enkili was errant with his first arrow but hit with his second. At this point the fighter shook off the dragon’s fearful aura only due to the bardic inspiration, the last party member to do so.

Leaping out of the Storm Sphere’s fury, the dragon assaulted Rathbald with it’s massive claws, then clamped its teeth around Leiya. With its long tail it slapped Enkili. Leiya was able to hit most of the party and Rathbald with a Mass Healing Word, she then cast Radiant Defense on Enkili, knowing the fighter was about to brawl with the massive beast. Unsuccessfully the dragon tried to stop the priestess with it’s beating wings. The creature landed on the other side of Enkili after Leiya was knocked into the snow too late to stop her goddess' magic….

*This is where the fight currently stands, just before we roll our next round initiative. So far this fight has been going entirely the dragon’s way, but now the fear has been shed and the characters MAY have a better say in this knock-down-drag-out.

**Need arbitration on sneak attack with spells.

***We will live or die at noon on August 18th. May all of you fare very well until then.

Highlights of Episode Eighty Seven
Neidh 7th - 8th CE 1031 (1032)


With a saurian roar the green dragon slapped Enkili with its tail. Though the fighter took some hurt, the Radiant Defense ability Leiya had cast upon the man flared brightly burning the monster’s tail and eyes respectively. Stumbling to her feet, the lady cleric called a Mass Healing Word down upon herself, Enkili, Rathbald, the child, Jolrael, and Grynn. Leiya then used a Sacred Flame on their tormentor. Crying out in pain and defiance the dragon swooshed its wings and lifted off. Enkili was knocked down but the monster only flew a few dozen yards away, staying tantalizingly close; just far enough away so that no one could get within melee range with it without having to dash.

From the woods Riardon launched a Firebolt which burned the dragon. Rolling with the buffet he received from the wings, Enkili stood and pulled back towards his friends. He also sped four arrows at the green menace, two of which hit and hurt it (action surge with a liberal dose of combat maneuvers). Two arrows from Bratha failed to impact the implacable foe. Pelting full tilt, Jolrael came abreast of Blaylocke then he cast Farstep and teleported within his Storm Sphere. The magic storm imploded on itself as the sorcerer instantly appeared sixty feet closer to the dragon. He hit the monster with his tried and true Tidal Wave spell.

Judging his distance, Blaylocke used a Raulothim’s Psychic Lance to just enough effect to make the dragon spill dead on the snow. Just as everyone was turning to cheer the bard, the dragon leaped up and exhaled poisonous fumes on Jolrael and Enkili. A coin of fate in Jolly’s bag lost its metallic luster, then crumbled away into powdery dust. The magic of the coin kept the sorcerer from outright dying from the breath weapon, though Jolrael did go down, near to death. The Dragon began to fly away, vowing to avenge itself upon the troop of heroes and their guides.

Not wanting to face the overlarge saurian again, Riardon dashed out of the trees, getting close enough for one more shot with his trusty Firebolt cantrip. The magic flew just under the verdant beast, causing the rogue to curse under his breath; he knew the dragon was capable of carrying out its threats against them at some future point. Pulling forth the party’s one and only medium sized diamond, Grynn cast Revivify on the dead child bringing the child coughing back into existence. At this point the dragon was all but concealed by the night and it’s attendant snow storm. Blaylocke ran up to the downed sorcerer and revived him with a Healing Word. Jolrael’s first thought was to heal someone else. He pulled out a healing potion and advanced on Enkili who was at that moment charging into the night after the dragon. The warrior suggested that Jolly should drink his own potion, which he did a few moments later.

With Rathbald tended his neighbor's restored child, Bratha lofted two arrows after the dragon. There seemed to be no reaction to those shots. Enkili also fired an arrow. His shot hit the struggling flyer who dropped and crashed into the woods. With his target down, the fighter was unable to fire his second shot. Wanting to know if the dragon was truly dead, Leiya began to march after Enkili. Reluctantly at first, then with growing certainty, the whole party collected together to begin the search. Rathbald and Bratha, both, had enough. They collected the child and began to retreat for Wold.

There was no path, and in the cold dark the journey was treacherous (At each point where they paused to deliberate over their way forward, the group drank healing potions, administered Healing Kit applications, or used healing magic to bolster each other’s health). The first big obstacle they came across was mounds of dead fall. Instead of climbing over the piles, the group made their way around the impediment. A few moments later a ravine opened before them. Enkili jumped across and anchored a rope for the others to scale across. Though no one fell, the time taken was daunting. Enkili had to leave his rope behind; the hopes were that they could salvage it on the return trip. Drawing near to the crash site, they stumbled across one last barrier. Thorny vines and brambles made the party stop to consider their options.

Leiya did not relish having to chop their way through, nor did she want to take the time to skirt the brambles. She cast a Wall of Force spell and crafted a bridge over the flesh tearing growth. They found where the dragon had fallen, but the beast was gone. Jolrael was able to follow the massive creature’s trail until it found a clearing where it evidently took wing again. Without tracks or broken branches to follow, and not knowing where the lair was, stopped the party’s nigh implacable search. They gathered together under Blaylocke’s Leomund’s Tiny Hut until the sun came up. They had all agreed that they needed to return to Wold to see if their suspicions of the mayor would grant them knowledge of where the dragon lived….

*Our next game will be September 1st, where we hope to reengage the green dragon in sporting combat; or we leave the village of Wold to the fate it chooses for itself.

**Note Enkili may need more rope and definitely needs new arrows. The party needs more diamonds suitable for Raising Dead and Revivify.

***Heads up! September 15th our game may be cancelled for upcoming events.
****All you psychics out there, stop being telapathetic. Really apply your minds!

[The Everfull Purse has granted everyone 20ep, 20sp, and 20gp to this point, party funds gained 5ep, 5sp, and 5gp; 5 days of coins.]

Highlights of Episode Eighty Eight
Neidh 8th CE 1031 (1032)



As Jolrael’s omen reading had predicted, the day dawned with sporadic and light snow. Since the party was in the wilderness Leiya felt it necessary to cast Aid on Enkili, Jolrael, and herself. Shortly after bolstering the health of those named, Riardon noticed disturbed snow not too far away from their camp site. On inspection it became evident that something large had crashed through the trees to smash into the ground at that site. Whatever had came down so ignominiously had been dragged away; the trail was still very clear despite a fresh deposit of white.

At first the heroes were divided on whether to return to the village or follow the sign in the snow. The argument that it would be better to fight the green nightmare while it was still injured would be smarter than letting it recover and prepare was too persuasive. As they tracked the super evident drag marks they noticed a lot of trampled shrubs and trees knocked aside; the Elf even found a broken section of horn. The trail led to a deep flowing stream, murky and ice choked. After casting about for a large span of time they realized there was no marks showing an exit from the stream. Every one began to assume they may have found the green dragon’s lair.

For nearly an hour the normally valiant heroes pondered and argued on what to do next. Blaylocke offered to cast a spell that would enhance a person’s use with a skill. Grynn claimed he could summon an entity from the heavens (a celestial) to possibly scout out the dragon. The question that stymied that idea was whether this being could breath under water. Clearing his throat, Riardon claimed he had a Potion of Waterbreathing. Seeing the ice bobbing by, Enkili realized he was the only member of the party who could survive in the flow; protected from environmental effects by The Sainted Sword. Before this offer could be considered Grynn said he may have a way to goad the creature out to face them.

Sticking his face in the frigid waters he shouted “Yo Momma” into the depths. Tensely the group waited for several more minutes just in case this taunt found purchase. The wait was in vain. Nearly an hour had passed as they pooled their resources and pondered various ideas. Finally a plan was agreed to. Blaylocke would cast his skill enhancing spell to make Enkili more observant, Enkili would imbibe the Waterbreathing Potion, while Leiya would use an ability that allowed her to track a person’s thoughts so she could keep tabs on the fighter. Enkili was to go into the water and search for dragon caves using the light of his quartz lined helmet band to illuminate his way.

For nearly an hour, Enkili tracked across the bottom of the creek until he found the green dragon’s body wedged into a brace of logs and rocks, stashed like lunch for some sort of predator. What was uncanny was the fact that the body had no post mortem marks upon it, just the wounds from the previous evening’s fight. Exhausted rom fighting the incessant current he surfaced and told of his findings. Now the party had a new fear. What was gnarly enough to feast on a dead dragon after dragging it a long way through rough territory?

While the fighter had been under, those on shore had began to feel a familiar sensation of being observed. Equal parts scrutiny and menace with no discernible source. Enkili, with his enhanced perception noticed his companions tension, which caused him to dress and armor himself as fast as he could. Since returning to the village was their only reasonable route, they hugged and followed the stream back to the ruined farmstead. All the way back the sensation of being watched followed them. Riardon used some of his counter surveillance training to try and catch their watcher, but he swore there was no one to catch after a few attempts.

Grynn suggested that they search for the other missing boy in the ruins and down the well, in the hopes that the dragon had stashed the kid near it’s ambush site. Before they fully got into digging about they heard Bratha calling for them from across the river. Evidently the hunter had returned to help the party after getting his injured brother and the boy back to the village. He had camped out after not finding the heroes at the farmstead. He had even more welcome news, the other missing boy (was it Wilder or Framund?) had returned home just before the hunter had brought his own injured brother to the village.
Evidently a large wolf had grabbed the youngest son up and carried him off. The boy had only escaped once his coat ripped enough for him to wriggle free of it. Enkili and Leiya began to imagine and whisper about werewolves, an idea that also caught Jolrael’s imagination a few minutes later without hearing the priestess or fighter discussing that same concept.

To add to the conspiracy of confusion infecting the party, they arrived in the village only to find that no one knew where Mayor Echred Horton was. No one remembered seeing him doing any of the things he was supposed to do or liked to do in public. When he noticed all his new friends ogling the mayors two story house, Grynn realized that they intended to force their way in to investigate this new turn of events. Instead of following them in he began to accost the villagers with questions; his exchange with the locals turned into him answering their queries and giving descriptions of the bout with the dragon, but he kept anyone from noticing the party break into the house. He eventually turned that discussion into an attempt to convert the locals to the worship of the love goddess Malana.

The home was laid out with an office near the front entry, followed by a dining room, and then the kitchen. In the kitchen was stairs down to a pantry / cellar. Across from the office were stairs up leading to the master bedroom, a guest bedroom, and a trophy room. They started their search in the office, finding the desk tossed and ransacked. A fallen ledger under the desk was written in Sedaran and was obviously a prize meant to have been taken. Missing silverware and eating trays suggested that the dining room too had been hastily looted; a few foodstuffs were obviously recently taken from the kitchen as well. The more astute party members began to read a picture of a hastily fleeing Mayor Horton gathering prized possessions for a flight to parts unknown.

There were also displaced and missing items in the cellar. The master bedroom had also been hastily ransacked, but the guest bedroom had not been touched. Mysteriously the trophy room, other than having a rectangular box taken from a shelf, had a fallen and smashed glass case on the floor. A large broken egg, the yolk still drying in the carpet and broken glass, sat like the ultimate riddle. Enkili, who had dined on rare ostrich eggs from Angala, could tell this was a far larger egg than those of the man tall flightless birds. No one could place what sort of creature would have hatched from this strange broken shell.

Riardon and Jolrael had peeled off from the other searchers to see if tracks outside of the house could paint a better picture. Mayor Horton had his own stable. His carriage remained inside but one of the horses, a saddle, and some saddle bags were missing. Feeling as though the mayor had skipped town to avoid paying the heroes for services rendered, they convened outside with Grynn. They told the attending villagers that they needed to summon all the townsfolk for a meeting. All this time the sensation of being watched pursued the heroes through each and every effort.

After the village filtered into the “town hall”, Jolrael informed them of the slain dragon. He was able to silence them before they called for a celebration by telling them that their Mayor Horton had taken off without paying for the job he had hired the party for. This news seemed to confound the people as much as it had the heroes, however, when Leiya spoke of all the stores Mayor Horton had left behind, many families got up to start looting the big house immediately. Enkili barked threateningly, ordering everyone back to their seats, if anyone thought him unreasonable, they did not speak their mind.

Jolly’s next words brought forth fear. Not everyone had heard of the wolf that had taken the one Salva boy. Not one villager betrayed a special connection with the mayor or other events, the whole town seemed innocent of whatever machinations were playing out in Whold. Jolrael began to ask if anyone could read the Sedaran the ledger was written in, but Riardon and Enkili let the sorcerer know they did not trust the villagers enough to have them translate. Once it was clear that the gathering was not going to bring any revelations their way, they informed the village that they were going to camp out in the mayor’s house for the night. Again no one demured.

Once ensconced in the two story, Blaylocke cast Comprehend Languages, and began to read the ledger. Though Echred had inherited much from his forebears (the Horton's had helped found Whold), he had a dramatic increase in coin occur several months before. This infusion of cash had no seeming explanation until a few pages later. Sloppily scrawled notes appeared. Next to one payment for construction materials were the words “Egg sold to Noska”. This meant little except that Noska was an Onastian name, coming from the same part of the world Leiya had traveled from.

A few lines down was the line that wrought understanding in the party. “Keeping the other egg as leverage over them.” Recollecting the smashed egg in the trophy room, the dragon calling the villagers thieves, it became abundantly clear. Mayor Horton had not fled to avoid his debt to the party, he flew because he had killed the egg he was using to extort the mated pair of dragons with; eggs he had taken from them. Watching the killers of its mate with magic, one more dragon was out there filled with malice for the party and the village both. It had dragged away and stored the body of its mate and was now plotting to destroy….

*Our next game (and the possible TPK) will be September 29th. What did we stumble into?

**Note Enkili needs more rope and definitely needs new arrows. The party needs more diamonds suitable for Raising Dead and Revivify.

[The Everfull Purse has granted everyone 24ep, 24sp, and 24gp to this point party funds gained 6ep, 6sp, and 6gp; 6 days of coins.]

Highlights of Episode Eighty Nine
Niedh 7th - Quenid 1st CE 1032


In light of their discovery, Blaylocke wanted to call the prominent citizens of Whold together in order to piece together an interim government. Before they acted on that idea, Jolrael suggested that they seek the dragon egg that was sold to Noska. He thought it would be politic to mollify the other dragon’s wrath with that gesture. While that suggestion had merit, the bard warned everyone that extra leverage may have to be applied to the other dragon in order to even make it listen to Jolly’s idea. Leiya thought she might find that leverage if she took a scrying of the surviving mate.

The lady cleric also posited the idea of calling the nearest magistrate to come and guard the village from this high level predator. With those choices fermenting in their heads, they called Whold’s citizens together for the second time that night. While trying to be circumspect the party advised the village to elect someone to act as their leader. As the whole party were foreigners to Sedarria they did not know that any transition of power had to be officiated by the magistrate of Elfton. The party’s preemptive call for new governance also sparked the more astute villagers into sensing there was something wrong; they began to belabor the heroes wanting to learn what was amiss.

As if on cue, a deafening roar issued outside of the meeting hall. Sitting atop the mayors house was the other green dragon, much larger than the one slain the night before. It sat perched atop the house, posed dramatically, as it waited for an audience. When several party members and several citizens stepped out, the dragon tossed down the broken body of former Mayor Echred Hortun, crushed and looted. While threatening to wither the party and every villager with the wrath of her might, the dragon called for the return of her egg. She seemed to know the fate of the broken egg just below her claws in the house. What she did not know was the fate of the remaining egg.

The villagers were both too ignorant of the facts and too over awed to treat with this unexpected visitor. The party, however, had the facts yet they tried to play coy to the growing annoyance of the dragon. Grynn broke that stalemate by offering the dragon Mayor Hortun’s ledger. He claimed they had no knowledge of her egg, just that we had hoped we could learn more from this ledger that he (Grynn) could not read. Enkili tried to flank the dragon, he desisted after a terse warning. Calling for Leodrec, a villager, the dragon handed this newly revealed dragon servant the ledger and had him read it. Leodrec called the dragon Naahsheera.
From near the community hall, Jolrael tried to interject in the hopes of helping keep the dragon calm, she kept on threatening to “wither” all before her. Her response to him was negative, she sneered at his “bloodline”. Her rejection of the sorcerer implied she had more knowledge of Jolly’s mysteriously acquired powers than he himself knew. Grynn and Enkili also heard Naahsheera curse her slain mate, determining that dragon as “too inferior” to put up with. Eventually Leodrec found the passage where Mayor Hortun had sold the second egg to the merchant Noska.

Just as the party had doubts about tangling with this dragon, she had doubts about her own survival against them. So she declared that they had the rest of the season to find and return her egg, so she could dispose of it properly. Evidently the genetics of her late mate was not worthy enough to allow his offspring a chance to hatch. She threatened to destroy Whold if that month and a half passed by, then she would destroy another village if a second season passed without the party showing. Then, carrying her servant Leodrec, Naahsheera flew away.

Our heroes first order of business was to visit Leodrec’s house. Grynn helped himself to the traitors food. There was a strange map found in the straw mattress, fragile from having been folded numerous times and containing strange pen marks all over. No one could tell what area the map was supposed to represent. Jolrael attempted to follow the fold lines in the hopes of learning what was hidden in the paper. His lack of success spurred Riardon to make his own attempt; Blaylocke bolstered his efforts with a Bardic Inspiration. Riardon discovered old orders directing Leodrec, Caedda and Odwald to relocate the treasure, to watch the mayor, and to discover where the eggs were hidden. Caedda and Odwald were also citizens in Whold, newcomers basically, who were also toadies of the dragon. Leiya took hair from Leodrec’s comb, magical fuel that would allow certain spells of hers to locate that unworthy wretch.

Oddly enough, the two other men named had somehow slipped out of of the village as the party was searching Leodrec’s house. In Caedda’s domicile they found a diary. This diary spoke of how a local druidic circle had been assassinated for the one Naahsheera herself served. It also implied a network of dragon followers spread out through The Freehold, Elvold, Pikton, and Anstarre; all without naming names directly. There was an unnamed contact in Yri mentioned, though there was no claim this person followed the dragon or her boss. Leiya also collected samples left behind by Odwald and
Caedda.

After restocking healers kits and arrows, food stuffs were replenished as were ropes and other sundries. Then the party slept. In the morning, as Jolrael had predicted, the day was cold and cloudy with persistent life stealing winds. The sorcerer also asked Leiya if she could contact the man who had saved his life, a druid who he thought should know about the murder vacated circle in this Sedarran forest. There was no reply to her Sending, which could have been caused by many reasons.

Naturally, due to the cold, they met no one on the road to Elvold. But several hours into their trip poor Blaylocke began to suffer. Shivering had taken all his energy, so he looked forward to eventually reaching the city in the evening. However his condition worsened a few more hours later. Concerned both for the Bard’s health and for the days it would take for him to recover, the troop debated on whether to camp then and there, or struggle the few remaining hours it took to get to the city. At first the bard was all for camping, but when there was no consensus on how to shelter the horses, Blaylocke reconsidered. He urged his friends to help him get to Elvold.

Before they could see the buildings of the Sedarran city, Leiya also began to suffer from the chill. In the first inn they found, the whole party packed into it prepared to stay no matter the conditions they found. Grynn eagerly offered to pay for everyone’s rooms, a mere silver each. Unfortunately, the establishment did not offer food, so they would have to brave the streets to fill their bellies. Before they set out to do that, they planned out the next days itinerary. Pavilions or tarps would have to be purchased so horse shelters could be erected in the future, also diamonds and diamond dust needed to be procured for life saving magic to work.
As the hungry adventurers stepped out to find food, Enkili stole away. The call of his old vices proved too much, his secret shame would be indulged with hashish and pliant flesh rented for the night. Activities proscribed by religious law in his homeland….

*What will befall the group next? Find out in two weeks, October the 13th.

**Must buy pavilions or tarps to shelter the horses. Diamonds and diamond dust is also on the shopping list. If Enkili did not get his silk rope replaced in Whold he will do so in Elvold. Everyone has banking scrips that will allow them to draw out funds that were deposited in The Freehold. Grynn, we also have a party fund that will help you buy whatever you need (within reason).

[The Everfull Purse has granted everyone 32ep, 32sp, and 32gp to this point party funds gained 8ep, 8sp, and 8gp; 8 days of coins.]


Highlights of Episode Ninety
Quenid 1st - 2nd CE 1032


In the morning the party spread out through the small city of Elvold. Leiya spent her day at the temple of Melwen, performing rituals and observances she had not been able to participate in while adventuring. She returned with diamonds and diamond dust. Contacting the largest criminal organization in town took Riardon most of the day. Though he managed to establish good relations, they could not provide him any information on Noska or the dragon egg. Local Jewelers and Lapidary shops helped Jolrael find a local dealer in gems and diamond dust. Using banking scrips he was able to obtain several diamonds but no diamond dust, ingredients for the two healers in the party.

Blaylocke was still weakened from the cold, so he rested in the Inn, then later at the Pilgrim’s Rest. At Melana’s temple, Grynn was able to make a deal for even more 300 gp diamonds; on top of that he found diamond dust. Enkili queried the innkeeper (The Harp and Vine Inn’s operator) and learned of a merchant named Hedeor (Hay-door) who dealt with tents and pavilions; claimed this Hedeor was almost as good as the fabled Yri merchant Takei. On a whim, Enkili mentioned Noska, the man they were chasing (the man with the green dragon egg). The innkeeper knew the name and said he had last seen the Onastian at the end of summer, claimed Noska headed west.

Hedoer’s establishment was quit large, having a spacious store front and an even larger warehouse structure. At first Hedoer was too busy with his books, so sent Enkili to Knocks, a teenager who may have been related to the merchant. At first the kid poured over the inventory lists with no luck in finding a pavilion. Again Enkili worked on a hunch. He asked Knocks (for knock on wood for youthful mental denseness) if they had ever done business with Noska. Knocks froze on the spot, unsure how to proceed; behind him Hoedor looked up, studying the Mandagan man.

After being asked why he was after the Onostian, Enkili confessed that Noska was in possession of property that was not his; which did not surprise the merchant. Still the judge was out on how to deal with Enkili, so Hodoer asked who Enkili was. Gambling yet again, Enkili said his name was Dumuzid of the Whispering Waste. Not only had Hoedor helped facilitate tents and pavilions for Shieldmeet, he had been there watching many of the contests. He had watched Ekili in the long distance race, and remembered him for saving fellow contestants in the lake swimming leg of that grueling race.

After that, not only was Knocks sent to the warehouse to find a pavilion, but Hoedor told Enkili he knew that Noska was seeking a sage named Gorvenal Commons; a man knowledgeable on the subject of rare beasts. Gorvenal was also someone that Jolrael had dealt with in the past, a man with strange affectations who resided in Anstarre. The Pavilion was purchased at a great bargain rate, and Hodoer also recommended a horse dealer for a pack animal. All this for an autograph, which fed Enkili’s ego to no end.

Enkili was able to fill in Grynn when they met outside of the merchant’s store; they both went back to touch bases with the party and inform them of the news. The last thing they did before leaving Elvold was to purchase another riding horse and pack saddle who would bear the pavilion and other pack goods (The dealer's name was Feldspar, as in the stone). The ride to the Pilgrim’s Rest, a guild retreat of Wizard’s Peak, was short being only six miles to the north of the city.

There they met the familiar faces of the family tending the safe house. There were two travelers wintering there, both members of the same arcane guild Jolrael belonged to. Silfea (Sil- fee) was the youngest of the two, a 1st rank wizard of the 3rd circle; a human woman. Possibly of mixed heritage (human and elf), Adas was middle aged and was 2nd Diviner of the 1st Circle in the guild. At first the party was reluctant to share their story with these two strangers, but time mellowed their paranoia. Adas was alarmed to learn of the dragon bragging about destroying the local druid circle; his brother had been a member of the Sedar Circle.

The two guild members retired to scry on the Sedar Circle to see if the rumor was true. In another twist of fate, the party learned that they had met Adas’ brother several month’s before, the leader of two druids who had been on a pilgrimage retracing the steps of a historical druid saint. In the morning (the party was packing for yet another trip to Anstarre), Adas claimed he had discovered that the dragon had not lied about the destruction of the Sedar Circle. The Halfelf suggested that the party speak with Therken the Slumberer, an elder dragon whose hatred for green dragons may be inducement enough to enlist its aid (in advice form) against Naahsheera….

*Here we let the tale lay. When we meet again on October 27th it may be for our annual horror one shot and not for this campaign.

[The Everfull Purse has granted everyone 4ep, 4sp, and 4gp to this point party funds gained 1ep, 1sp, and 1gp; 1 day of coins.]

   
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#13
Highlights of Episode Ninety One
Quenid 2nd - 6th CE 1032

After Adas recommended the party seek out Therkin the Slumberer for their green dragon problem, he and Silfeah took to the road. Giving Leiya a description of a druid from southern Druid Isle, Jolrael had her cast a Sending about the destruction of the Seddar Circle. Though they too had thought to take to the trail, the group decided to peruse the respite’s library to seek out this elder dragon. Jolrael discovered an intelligent book that called itself Ebanin. A most helpful but massively bored curator of the library.

Ebanin told them that Therkin was a rare (unheard of) species of iron dragon. This dragon was supposedly a sage of sorts, a being that loved knowledge; someone who would also barter knowledge for knowledge. To relieve Ebanin’s ennui, he offered the book his book The Drowned Manifest, the magical book that recorded ships lost at sea. While discussing bringing in new books to the small library in the way station, Jolly mentioned Whispers of the Pale Lady. Ebanin did not seem to be a fan of that book, more because of the being who worked through that tome than because of its contents.

Since the book named Ebannin had been so helpful, Jolrael offered to do a favor for it, over and above requesting new books for it to absorb. The Sentient tome requested to be taken into the small library in one of the laboratories ao it could finish reading a book that had been moved there. Once ensconced in the small book rack, it apologized then teleported away. Irial Anem and his wife Renella claimed the book liked to run away. One sure way to return it to the “respite” was to burn Ebanin, but only if no other option of transportation was available.

The next day the party returned to the cold road to Anstarre. They reached the village of Bannockmire just before sundown. Their next goal was the town of Mirfeld which proved harder to do than the party had thought. They were still on the road when night fell, but knowing this stretch of road, the group could tell they were close. Riding on they were overtaken by a fog. Eyes and shapes were seen in this mist. The road turned to a gravel path under them, which no one remembered ever having had to travel over gravel in Seddaria. Disjointed whispers were heard, words that were too indistinct to fully make out. “Are…. Then…. Now…. Master…?”

When they passed through the fog they found themselves just outside of a village that was not Mirfeld. A dark shuttered town with few sounds and little light. Whimpers from a girl and her little brother drew their attention to the two who were in the road, the little boy clutching a cloth doll.

“Can you help us, there are monsters in our house?” The little girl asked, pointing to a three story building, rare outside of Seddara’s cities. Enkili asked them what sort of monsters. The girl said they never saw it, but it howled inside the house. The fighter lead the advance upon the house after they learned there was a baby up on the third story floor.

The ground floor showed decore belonging to a wealthy family who had a coat of arms. A windmill on a green field. After a short hallway, there was a foyer with five doors and a stair case going up. There was a hunter’s den on one side of the foyer, with one open and one locked cabinet, and three stuffed wolves. The locked cabinet held a heavy crossbow, a light crossbow, and a repeating crossbow complete with twenty rounds of ammunition each. A dining room, kitchen, and small pantry were across from the den. A dumbwaiter was found in the kitchen.

The second floor had a main room, a servants changing room with clean uniforms on hooks, a library, and a second secret library. Several occult books found were discovered to be fake, but three divine scrolls were gleaned and taken. Bless, Protection From Poison, and Spiritual Weapon. Three blank books, deeds to the house, and other legal documents for the Durst family were recovered. The skeletal remains of a man in leather armor was found half in a chest. The cadaver carried a disturbing scroll in its hands. After that floor had been searched the heroes gathered for the next flight of stairs up….

*We next meet on the tenth of November. Happy voting everyone!

[The Everfull Purse has granted everyone 20ep, 20sp, and 20gp to this point party funds gained 5ep, 5sp, and 5gp; 5 days of coins.]

Highlights of Episode Ninety Two
Quenid 6th CE 1032


The fighter led the file up the circling steps to a balcony on the third floor. The landing was fifteen foot wide twenty or thirty feet deep, with a hallway to the east. A few doors were in the north west corner of the landing, with a couple of doors visible down the eastern hallway. A suit of armor against the wall had a wolf motif, the helmet's visor was of a snarling wolfen visage. That plate and mail display suddenly whirled on Enkili, lunging at him with armored fists. Having expected an attack, Enkili was able to arm himself (No interaction to draw The Sainted Sword) and intercept the armored figure.

He hacked at the figures legs hoping to knock them down, but his foe proved to be well rooted; a second attack cut air. While trying to move around the iron clad attacker, Enkili had to dodge two fist attacks. His movement and those whistling blows prevented Enkili from counter attacking. Below, still on the stairway, the rest of the party were shocked at the sudden cries and sounds of crashing. Off their guard, they each froze or hesitated for several seconds. In that time the armored figure silently slugged Enkili in the gut, but missed a follow up shot when the Mandagan man refused to fold; his own armor was very stout.

Enkili was able to reposte from that last flailing miss against him. His Sainted Sword put a deep crease in the visor; there was no outcry from the foe, even though that mashed in faceplate would have been pushed into a person's face. Most of the party who shed their surprise early could not move passed their own friends to lend a hand, they were forced to wait for the steps above to be cleared. Grynn was able to move though, since Leiya was the only person between him and the fight. He moved up behind the steel clad figure and walloped them in the back of the head. The damage should have produced an outcry or reaction as the priest's weapon made an impressive dent, yet there was no reaction.

Shaken from her immobility when Grynn had passed by, Leiya glided up behind Melana's new priest and cast a Word of Radiance on the aggressor. The silent being shook the spell off, showing real toughness. Even as it shed that spell of living light, Enkili yelled in its twisted visor and struck with passion. The helmet and an entire leg flew off the plate suit as the attacker was dashed down. There was nothing and no one inside the suit. This shook the desert born warrior, his eyes were wide behind his khula khud's chain veil. Everyone checked out the empty armor when they reached the balcony, Jolrael even cast Detect Magic but only caught a fading dweomer; he then used the magical enhancement to help search the several rooms on that floor.

Splitting in two, the party moved to different sides of the floor. Leiya, Blaylocke, and Enkili entered a bedroom on the far west of the house. There was a full length mirror along the southern wall of the room, its frame carved with an ivy and berries pattern on it; Leiya discovered that some of the berries were actually meant to be eyeballs. Next was an empty wardrobe, with doors cracked open, on the east wall was a long cold fire place; now home to webbing and spiders. The west wall held a large bed with night stands at either side. A single door was along the north west wall, then a set of double doors along the same western facing.

In the eastern hallway, Riardon listened too and checked the locks of each door. He made Jolrael and Grynn wait as he determined if it were safe to proceed through each door or not. Before they received a go ahead to enter a room, Leiya from the other side of the house called for Riardon's help; she had discovered oddities with how the mirror sat against the wall of that western room. In seconds, the rogue popped a concealed door open. Another flight of spiraling stairs to the fourth floor greeted them. No one argued against taking those stairs immediately. Following Riardon, they all climbed the east turning steps which took them to a closed doorway.

A cobweb filled hall was revealed, there were several doors and windows, one door on the south east hall was padlocked shut. As on the lower floors, the windows only showed dark swirling fog, no discernible features or details even hinted at. Again the party split to search. Jolrael and Riardon found an eastern room with a writing desk and stool, another empty wardrobe, cold fireplace, and single bed. cobwebs made a creepy veil on a doll propped on the bed. Its eyes seemed to watch them, smiling secretively in her lacy yellow dress. Across the hall, Grynn and Enkili found a large room full of furnishings covered with dusty white sheets.

the fighter and cleric moved to the western most end of the room and began to pull those sheets down, discovering nothing but well made furniture. Moving east they uncovered an old trunk without a lock on it. Both men reared back when they discovered human remains tangled in rust stained cloth. The skeleton had been unceremoniously dumped long ago. Curiosity made Enkili prod the corpse, he found the blood stained cloth full of scores of narrow holes made by daggers and knives. Wisps of glowing fog began to coalesce next to the two adventurers revealing a distraught looking gaunt woman. The spirit began screaming, a sound that held both mortal fear and an indignation bordering on rage.

Even before the spirit struck out, Riardon was on the move. He hopped across the hall and hit the specter with a Firebolt. While the fiery magic hurt it, the damage seemed to have been muted. Its hands lashed through Enkili's armor, the grave cold touch seeming to pull at his vitality. Only by tearing away from the touch was the fighter able to prevent his vital essence from being extracted. Leiya flowed through the doorway Riardon had abandoned after casting his spell, she examined the spirit (noting that it was a specter) even as she held up her symbol of peace. Her booming words of castigation made the specter seem to detonate, wisps of glowing mist blasted out of the living world; Its fading wail still touching the primal parts of the heroes minds.

The next door faced east, heading south back to the stairs. It was another dust and web filled spare room, bed, night stands, and other accouterments. The final door was the one chained shut. Pulling out the key he had found on the ground floor (Please pardon me readers, this key is a detail I had forgotten to note last session), Grynn unlocked the padlock and pulled the chains away. On the eastern side of the room it was obvious the window had been bricked up. Framing that sealed aperture were two child sized beds, at their foot were two small toy chests. A dollhouse that turned out to be an exact replica of the manor sat between the skeletons of two children, the smallest heap of bones clutched a familiar cloth doll.

Riardon ignored the bodies and began to examine the dollhouse, he discovered another secret closet that seemed to lead below the house. That closet was in the specter's room. While hinging the dollhouse open further, the spirits of the two children who had warned them that monsters lived in their house, also seemed to come together from gossamer mists that leaked out of the shadows. "Don't touch our toys," Rose said. "So cold and hungry, Mommy and Daddy locked us in here to protect us from the monster in the basement... can we go now...? so tired." Though talkative, they just issued their complaints rather than answered questions.

Without debate, the heroes decided to find those stairs down to the basement. They wanted to face the monster while they still had spells and tricks at their disposal. Enkili and Grynn, who had been out in the hall, moved back to the storage room and began the search. Jolrael, Riardon, and Blaylocke found Rose and Thorn blocking their way, demanding that they remain with them. "Don't leave us," they screamed as Jolrael forced his way out. He had to fight something that clawed for possession of his mind as he escaped, he issued a warning about the kids ploy to those remaining.

Blaylocke tapped out a short song hinting at the rogues prowess, his drum and voice inspiring Riardon. The security specialist easily fought off the power that tried to take his mind. From her vantage in the hall, Leiya saw Rose fade away as Blaylocke stumbled out of the room. A second later Thorn formed at the bards side, reached up and grasped his hand. Suspiciously the lady cleric first asked for Rose, then questioned Blaylocke, even shaking the Dwarf until he said "Why are you hurting me?". Instead of an answer from the normally garullous bard, she received a defiant little pout, and a petulant look from under her eyebrows.

The spell casters, arcane and divine, pondered a way to free Blaylocke. Their first idea was to scare the child's soul out of the bard, so they asked Enkili to be threatening. Instead, the desert man was the one unnerved by the Rose possessed bard, like a predator pretending weakness, Blaylocke/Rose's stare from a ducked head locked on the fighter. His effort at intimidation came off pathetic, and he abandoned the attempt early. Yet as Enkili retreated, Riardon Touched Blaylocke's shoulder casting Protection From Good and Evil. Living fiery force buffeted the spirit and triggered Blaylocke's drowsing spirit. Like a song rising from low notes to high, the bard took control of his body, shunting Rose out. Both Rose and Thorn seemed disapproving before they faded.

Enkili found the secret door remembering where the rogue had pointed on the replica dollhouse. The narrow stairs did indeed descend all the way to an eclectic basement full of narrow hallways, there were open crypts with one that had Walters name (the baby supposedly left on the third floor) on it. All the while they could hear a faint chanting that filled every path they took, sourceless and sinister. Their path had been south, east, then south again. Hugging the east of these underground halls and tunnels they headed north around a few ninety degree corners before coming to a chamber. Wood shoring posts were spaced in a grid like pattern within a rectangle that went west.

Passed a wooden stair with four steps, several five to ten feet deep nooks held pallets of moldering straw to the chamber's north. West was a centrally located table with four chairs set between four posts. Further west Rose and Thorn solidified as Enkili's quartz stone light fell over them. Still resentful, the kids just stood staring at the party. Though the party inquired after the best way to help the children, niether Thorn or Rose responded until people started to take the steps down into the chamber. Becoming translucent, the kids faded from sight without moving, speaking, or changing their antagonistic expressions.
And here we pause, the chanting still jangling everyone's nerves, wondering if their noble intentions might be proving their undoing.

* Our next game is scheduled to fall on Sunday, November 24th.

**Must not forget to find out where we find Thurken the Slumberer, the ancient Iron Dragon who knows the weaknesses of Green Dragons.

[The Everfull Purse has granted everyone 20ep, 20sp, and 20gp to this point party funds gained 5ep, 5sp, and 5gp; 5 days of coins.]

Highlights of Episode Ninety Three
Quenid 6th CE 1032


Whether from hunch or mere curiosity, Enkili did not wait for the party to fully explore the western end of the chamber. He followed a short side hall that turned west onto a set of stairs down. Just like all the basement hallways and chambers there were old shoe prints, layers of dust bespoke of multiple decades if not centuries of disuse. Riardon kept his eye on those tracks looking for any indication of fresher sign. After a short hall at the end of the stairs, now three stories down in this basement, they found a twenty foot by twenty foot chamber. Shoring posts were evenly spaced every five feet in a neat grid, just like the room they had last seen Rose and Thorne (child ghosts).

Five ten foot by ten foot bed chambers were ranged about the larger chamber, while a new hall waited in the south western corner of the room. Each side chamber had a wood frame bed with moldering straw filled mattresses, trunks with old rusty locks were before or beside each bed. Riardon and Enkili went from room to room, the fighter slashing and searching pillows, beds, and mattresses for anything interesting and the rogue popping locks and rifling through trunks. From the east side Riardon recovered a bag with 11 gp, 60 sp., north east chest held 3 moss agates, north a black eyepatch adorned with a carnelian, north west a fancy silvered short sword, and the west bed room held an ivory hair brush with silver bristles (all this loot was recovered from the trunks).

The passage turned south to a set of stairs up to a ten foot long landing followed by another set of stairs up. On the landing between steps a western hallway was found. Riardon notice absolutely no tracks at the corner, he called forth Blaylocke to pick his brain about stonework and delving lore. Together they found out that thin wooden slats had been laid onto the floor with a nice coating of dirt and dust. A ten foot deep spiked pit trap had been concealed, but disarmed by Riardon and the bard. Ignoring the west bound hall beyond the trap the heroes continued up the southern stairs.

They came out on the top most level of the basement slightly west of the spiraling stairs going back up to the manor. This room had been a dining area, around the old table were the scattered bones of five or six individuals. Spreading out, the party started to check out the corpses to see what had befallen them. Enkili moved to the south western part of the room to allow his more astute friends in to do the investigations. His step triggered a beast to rise out of the floor.
The thing had aspects of a snake and worm in its long legless body, while its beak of a mouth had four tentacles radiating out from around the curved biting part. Black orbs may have served as eyes or some specialized sensory organ. Rearing up, it flailed at the fighter with the tentacles around its mouth parts. With quick twists of his torso, Enkili made the unknown creature miss. Angered it pressed its attack, only grazing the Mandagan's reforged plate. Feeling like the beast or aberration was too fast, Jolrael cast a Ray of Frost successfully on the thing, hurting it and granting it a coat of hoarfrost.

Blaylocke felt he was too close to the Snakepus (a title bestowed on the creature after the fight), so he retreated. With all the lore and secrets at the bard's disposal, Blaylocke still could not figure out what this monstrosity was. He settled for tagging Enkili with a Healing Word from distance (injuries the fighter had taken from the specter in the manor). Grynn called upon the goddess of love, granting himself, Riardon, and Enkili with Bless. He then climbed over the table and flanked the snakepus with his stout mace ready to strike. Using noise and fury, Enkili tried to intimidate the snakepus with a Menacing Attack, though he struck true the beast might have been too hungry to know fear. The fighter hit it again and remained in the things face to occupy it's attention.

Both Riardon and Leiya launched minor spells, nearly at the same time. The Rogues Firebolt started fires over the elongated flank if the snakepus, but as its cry of agony began to sound, Leiya's Sacred Flame extinguished the unknown thing's life; thus silencing it. (In this next section yours truly began to have technical issues, so I missed a few details. I beg your forgiveness and hope the rest of the narrative still has enough description to appeal.) Figuring that the snakepus was the culprit behind the remains, Riardon opened a west facing door. Immediately he could tell that the continuous chanting was down further in that direction.

However as the party lined up to move through the narrow hall, death ravaged bodies began to claw their way out of the clay and dirt ground. Their eyes glowed with malevolence and their overlong tongues lashed the air like sensory organs. Ghouls! Due to the bard's proximity to danger, Riardon cast Protection From Evil and Good on him. Feeling her face twist with distaste, Leiya stepped forward holding forth the symbol of Mylosta (Melwen). Her prayer was in Onostian, her native northern tongue, but the power of her goddess exploded from the priestess and her symbol. Before they could lash a single person with their talon like nails, the ghouls burst from within; crumbling to dust before Leiya's feet.

Several stairs led them down and to the west, going ever downward until they found a fourth level to the basement complex. A turn south revealed a room with thirteen niches. Investigations revealed each niche held a macabre item. While the collection failed to contain religious or magical application, they would have served as a nice backdrops for a cult leader. A mummified goblin hand was suspended by thread, a knife whose hilt was crafted from a human femur bone, a dagger with a rat skull pommel, a small coffer contained a withered dog's tongue, a wizened Halfling head, an iron pendant with a devil's face inscribed, an eyeball that was 8inches long, an aspergillum of bone, a cloak made from ghoul skin, a mummy figurine 6 inches tall, a dried frog lashed to a stick, a large severed finger, and a bag of old bat guano. The chanters words turned out to be a repetitive recitation of "He is the ancient".

Enkili removed the Halfling's head from its nook, thinking that it's displacement could possibly effect whatever foul magic was being practiced in this place. Two exits left the niche room, a hall in the north west, and one in the south west. The chanting seemed loudest coming form the south west. Following Riardon's lead they followed the shallow slope of the south western passage down to where water pooled before a portcullis separating them from a water filled chamber beyond. The rogue noticed a windlass a few yards south of the barrier, in the room and beyond their reach. Enkili volunteered to try lifting the barrier of iron bars, while Leiya posited that the north western hall could lead them back to this same room....

*Well that's it for this week. Our next game will be on December 8th. Just two more games to go in 2024.


**Must not forget to find out where we find Thurken the Slumberer, the ancient Iron Dragon who knows the weaknesses of Green Dragons.

[The Everfull Purse has granted everyone 20ep, 20sp, and 20gp to this point, party funds gained 5ep, 5sp, and 5gp; 5 days of coins.]
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